Portal 2

Portal 2

HCC Hammer Concept 02
51 Comments
lumpus2000 12 Nov, 2023 @ 5:59am 
THANKS !!!!! Hammer work, !!!!!
Steve1965 28 Aug, 2021 @ 2:37pm 
thanks!
Chtack  [author] 16 Aug, 2021 @ 6:23am 
@ Steve1965
You have to shoot across the catwalk at the top left.
See the video !
Steve1965 15 Aug, 2021 @ 5:10pm 
Couldn't see the first portal in the fire room. Yes I know that center top window is open. But nothing portal-able. Quit after 4 minutes. Tried jumping and shooting.
c4shurik 28 Mar, 2021 @ 7:18am 
CooL!
Noodelzmop 4 Mar, 2021 @ 6:51pm 
how do you do the laser puzzle
coldsquirts 26 Aug, 2020 @ 10:58pm 
took me a really long time and i needed a bit of help with the first light bridge, but oh yeah! i figured it out. wahoo!
hub 21 Jun, 2020 @ 6:30am 
:maglike:
SpielSatzFail 1 Apr, 2020 @ 2:30pm 
Despite several people telling you the first hidden portal surface is hidden too well you still didn't change it. The chambers are too dark and let me tell you, even if that surface was glowing I wouldn't see it because you have to know where to look from the inside. Found it via noclip :-/
The jump also is counter-intuitive, how am I supposed to know I crash the grating ? Nice effect but my mind told me it's unlikely so I was experimenting (using a quicksave).
For the light bridge solution, there are THREE possible ways:
1 your official way (which is pretty smooth btw)
2 going around the bridge when inside the funnel (holding the cube and bringing it up manually)
3 grab the cube from the button while flinging and reacquiring the light bridge
(not sure if #3 is what dven meant)
Though laser puzzles aren't my cup of tea, this one was hard but fair.
henpitts 27 Oct, 2019 @ 6:15pm 
I don't like really complicated laser / reflector cube puzzles.
Calwin 14 Oct, 2019 @ 8:42am 
The puzzle solution was kind of boring. Would have been more interesting if you had to use both laser beams by aiming one redirection cube downwards on the light bridge (although that is a pain in the ass to do).
lfairban 4 Jul, 2019 @ 1:42pm 
That was interesting. Nice puzzle mix.
Winnie Wheatley 18 May, 2019 @ 6:27am 
:theta: Excellent map! Really enjoyed playing. Thank you Chtack! :steamhappy:
Cakeface 10 Jul, 2018 @ 12:11pm 
Excellent puzzles. Love the old environment. Also the many rooms and navigation. About the lasers... the pattern is a "M" or "W" depending on your point of view.
Disastrous 17 Apr, 2018 @ 12:40pm 
The laser puzzle was pretty difficult. I also had a tough time discerning what was background prop and what was actually a structure I could walk on early in the puzzle. However the actual level is very pretty and I didn't have difficulty figuring out what I was supposed to do. It was just hard to know how.
Chtack  [author] 14 Apr, 2018 @ 12:14pm 
@VOS DARONNES Y BOIVENT DU SPRITE
Très juste, bon jeu pour la suite HCC...
Merci
Ludge 14 Apr, 2018 @ 10:33am 
Très bonne carte !

Voilà ma solution pour la partie avec les lasers / Here's my solution for the lasers part : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1361225127
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1361225010
Cipher 14 Apr, 2018 @ 6:24am 
i liked this map until the laser puzzle, that was really annoying and took all of the fun out of it
Fireball19 4 Apr, 2018 @ 8:02am 
excellente suite j'ai beaucoup aimé jouer au pompier :steamhappy:
Chtack  [author] 20 Dec, 2017 @ 3:04pm 
@zeo1337
That's right, but I did not want to change the map. thank you
zeo1337 20 Dec, 2017 @ 7:54am 
lol I did the cube on lightbridge easy just push the character to the edge of the tractor beam to go around the bridge.
Chtack  [author] 11 Dec, 2017 @ 3:16am 
@jjgm
Bien sur c'est un plaisir de faire ces maps, mais aussi d'avoir des commantaires positifs comme
le vôtre, merci
Gilles1946 10 Dec, 2017 @ 6:54pm 
Magnifique décor, j'espère que vous avez eu autant de plaisir a le faire que j'en ai eu a le parcourir. Les puzzels sont bien pensés et réalisables, pas toujours facile, ce qui rend la map très intéressante.
GrottoLova 9 Dec, 2017 @ 9:26am 
@CoolDudeClem. It is possible. The vid shows how. I did it another way so there's at least 2 ways to clear the light bridge room
CoolDudeClem 22 Nov, 2017 @ 6:52pm 
Well this was looking good, untill I got to the room with the light bridge. There is just no possible way to get to it. Prove me wrong, but it's broken so you can't without cheating.
EndOfPortal 14 Oct, 2017 @ 2:59pm 
Encore une exellente map. Comme je débute avec Hammer, je me rend compte le temps qu'il à fallu pour réaliser ce décor. Mais je vois aussi le temps qu'il me faudra pour essayer d'arriver à votre niveau de connaissances avec Hammer.
Leroymilo 9 Sep, 2017 @ 6:30am 
Magnifique salle quoi qu'un peu compliquée !
dven1 3 Aug, 2017 @ 5:58pm 
No, I meant I placed the cube on the floor next to the portal and grabbed it on the way down through.
Chtack  [author] 3 Aug, 2017 @ 2:31pm 
@dven1
Yes the cube on the bridge of light is better to wait the second time it climbs less high, it bounces not.
dven1 3 Aug, 2017 @ 5:54am 
Nice map, well made and sufficiently lit. Beautiful visuals again, a little dark here and there but it wasn't so dark that I couldn't solve each area. I have no complaints about the technical aspects of the map since I don't know enough to comment on that but I saw no glaring mistakes. The escape from the fire pit area gave me trouble because I didn't believe that fling was possible, obviously I was wrong. The "block the laser" puzzle was tricky, I used the "grab the cube in mid-flight" technique which may or may not have been the intended way. All in all I really enjoyed the map and will definitely play the rest of the series. Thanks for your efforts.
cochetmichel49 3 Aug, 2017 @ 5:33am 
Finally got it... thnaks for creating
cochetmichel49 9 Sep, 2016 @ 4:04am 
VERY BEAUTIFULL ROOMS ! NICE MECHANISMS !
I could not win in the room with lighbridges, ans abandonned after too many deaths. Thanks anyway for playing, i''ll try others of the serie
Chtack  [author] 5 Aug, 2016 @ 3:42pm 
thank you, the map HCC 04 coming soon:steamhappy:
cgregg 13 Jul, 2016 @ 12:53pm 
A very nice map. A very visual ‘find the hidden portable surface’ map. I am not a big fan of the ‘quickly and accurately point a shoot skill’ as required in the light bridge chamber. It helps to have an intuitive imagination to solve this map, such as in trying to figure out how to put out the fire. My most difficult time was trying to block the laser above the light bridge in the next to last chamber. It seemed to require more luck than skill. But overall, an enjoyable and immersive experience. Keep up the good work.
WK2Trailhawk 28 Jun, 2016 @ 6:12pm 
Nicely done. I like your style.
Malfaction 3 Jun, 2016 @ 4:07pm 
Really enjoyed playing this map. Thumbs up!
Chtack  [author] 2 Jun, 2016 @ 2:35pm 
@RataDeOrdenador. I tried to understand my poor English.
The map HCC 03 is under construction...
Thank you for your comment.
RataDeOrdenador 2 Jun, 2016 @ 12:28pm 
I can't wait to see more work from you. And more styles,I dunno. Maybe old aperture can fit you pretty well. Or Art Therapy,or abandoned Aperture,or just our good-old Aperture,with the pipes and such.

Oh,one thing I noticed is that the cube on the last puzzle that travels through the pipe,when it reaches the curve that goes up,it sticks WAY too much to the wall,and then aligns itself. You should try and fix that.

And PLEASE,PLEASE,PLEASE! Remove the playerclip from the pipe at the start of your levels! I was so sad when I couldn't stand on it. #StandOnThePipe.

Anyways,keep up this awesome work. ;D 2/2
RataDeOrdenador 2 Jun, 2016 @ 12:25pm 
There's a little gap to the "void" on the last puzzle,where the lasers are (basically the last picture). Where you have those 2 cubes stacked, It's small,but pretty large at the same time.

For the screenshots I would do a command: bind F1 (for example) "toggle cl_drawhud; toggle r_drawviewmodel; toggle crosshair". That'll hide both portal icons,the crosshair and the portalgun. Then you can fly with noclip (typing sv_cheats 1 first) to get some better angles.

Pretty cool map. Looks kind of odd that water pool,then a small-ish "barrier" and then fire. I would just made a death pit,or just a the big pile of fire. 1/2
quatrus 1 Jun, 2016 @ 8:09am 
Beautiful hammer work - nice atmosphere and effects.....thanks for creating.....will follow
Chtack  [author] 31 May, 2016 @ 6:44am 
thank you for your comment.
I added a more visible gate and changed the laser relay room.
Petutski 30 May, 2016 @ 8:30am 
This would be an excellent map if it were not for the first portal location. Hiding portal surfaces to this extent does not make the map harder, only more annoying. I wonder how many players quit after failing to find the first portal and missed the rest of this very fine map? Getting the fire to go out was brilliant!
ksnyder 29 May, 2016 @ 8:02pm 
That was awesome, Thank you!
Jade BGE 28 May, 2016 @ 3:40pm 
I liked that very much! As was said before; a bit too dark. And I did not see the need to disable the red barrier in the last puzzle so the funnel and bridge seemed superfluous. Thanks
Chtack  [author] 28 May, 2016 @ 1:27pm 
@Zaeros
It's true, I have to put more light.
Thank you.
Chtack  [author] 28 May, 2016 @ 1:21pm 
@Steveo
you can jump on a cube or pull a portal in front of the pit
and resume the laser without crossing the laser door

Thank you.
Steveo 28 May, 2016 @ 7:43am 
Visuals were great. However, I found it to be just a very "find the portal surface" type of map in places. Quite dark as well which didn't make it easy either. Also the final laser room, the fact that you can't just jump back up out of that messanine level (where the cubes were placed) was very frustrating because I accidentally fell down there a couple of times and couldn't get back out !
taburferret 28 May, 2016 @ 7:00am 
фак йу
ZAEROS 28 May, 2016 @ 3:56am 
Bit too dark in places but still very enjoyable, Final laser room had me stumped for a while and then I remembered.....Fairly tough for me but alot of fun, Thank you.
Chtack  [author] 27 May, 2016 @ 7:32am 
@Skyferret
Thank you for your advice.
I must be careful with nodraw.
At 50, I'm getting old :-)