Source Filmmaker

Source Filmmaker

MGSV/MGO3 Female DD Sneaking Suit
33 Comments
웃xxx 22 Jan, 2022 @ 8:57pm 
yea i think ive got it now. That second bone is root ground, and you have to keep using the global move tool to move the root ground so that root-transform will be position at her chest area.
not exactly elegant but works for now. Appreciate the port btw.
Mitchel-256  [author] 22 Jan, 2022 @ 3:39pm 
So, to clarify, you can use that second bone that moves the entire model to move the model over-top of the root_transform, and the root_transform is still what you'll likely want to use any time you're moving the entire model, but that one other bone is what you'll want to use exclusively to put the model over-top of the root_transform so the model actually stays visible.
Mitchel-256  [author] 22 Jan, 2022 @ 3:37pm 
Typically, if you move a model with their root_transform, it'll move the entire thing, which is the case with this model. However, it has another bone in there that's technically subordinate to the root_transform, but will also move the entire model. I can't remember the name of that bone, it's been a long time since I've messed with this model at all. Apologies for the problems with it, but I never did find the time to dig into fixing it at all.
웃xxx 22 Jan, 2022 @ 3:36am 
how do i relocate the model's root_transform to somewhere else? great model though, a shame it keeps disappearing when camera is focused somewhere else besides rootransform
Aeon-Reaper 24 Jul, 2020 @ 6:15am 
How do you move the root_transform to another place within the model?
Biggie Rocc 11 Feb, 2020 @ 4:01pm 
oh, either it was like that and nobody noticed, or Im as blind as a fucking bat cuz I didnt notice the fix was already there
Biggie Rocc 11 Feb, 2020 @ 4:00pm 
I noticed that after I fixed the size with scale controls, the model disappeared at certain angles. I figured out that the reason it disappears is because the root transform is not in the camera. So by manipulating the hips root, I can get the model to appear when it's not entirely on camera, or not even on camera. Please make note of this if you haven't already to help the angry people who think the model is broken :steamhappy:
Wild Cat 144 13 Dec, 2018 @ 5:41pm 
Could this please be fixed? Because it's way too small, and when ever you look closer to it, it disapears.

Please fix it. Some how.
Zadrakos 1 Mar, 2018 @ 4:06am 
Please fix your model for god sake.
Envy 7 Oct, 2017 @ 10:22am 
The model is tinier than I thought.
AfeerasTopGuyVHS 2 Apr, 2017 @ 12:43am 
i dont understand, why i wasnt able to see them in multiplayer, They are extremely small.
Christian Bear 6 Aug, 2016 @ 1:44pm 
your model is microscopic xD
Mitchel-256  [author] 25 Jul, 2016 @ 7:33am 
I did find a Kaz, but no Man on Fire. I'll see what I can do.
King Ghostly 25 Jul, 2016 @ 12:06am 
what about TPP kaz or Man on Fire with coat and mask?
Mitchel-256  [author] 9 Jun, 2016 @ 2:35pm 
@Blowjob Free

The model is rather small when spawned due to the goofy nature of XNALara porting. If it's actually invisible with no model or textures, I'm not sure how to help you.
FleenShift 8 Jun, 2016 @ 1:52pm 
where model? this fking ghost.. no texture model.nothing
Mitchel-256  [author] 31 May, 2016 @ 3:41am 
@YUNG WEEJ

No, it's a straight port. I followed Ganonmaster's tutorial, but he didn't put a ton of effort into it. It's a bare minimum port. Feel free to improve on it yourself, if you so desire, and if you know how to do it.
Synapt1x 30 May, 2016 @ 9:51pm 
Dude, did you put any ambient occlusion in this model? There's barely any shading in this model.
BlackwatchN7 30 May, 2016 @ 8:38am 
@mitchel-256

Roger that. Like I said, I don't know much about the hbox, so I'm sure you're probably right.

Still, I hope that I could help a bit with the scaling problem. I've ported some XNALara things for personal use and that's what I do to take care of the scale problems.
Mitchel-256  [author] 30 May, 2016 @ 8:34am 
@neolin.windblade

Yeah, it's Blender. I'll try that stuff out, thanks for posting it.

The hbox issue is what causes the model to disappear from the screen, though, it's not the scale. The root_transform bone is what the camera identifies as the model itself, so as long as the root_transform is within the camera's boundaries, you can see the model. But, if you had an hbox, which covers the entirety of the model no matter how you scale it, then you wouldn't need to move around the root_transform.
BlackwatchN7 30 May, 2016 @ 8:24am 
@mitchel-256

Are you using blender to convert it from XNALara? If so, re-scaling is a fairly easy fix. Try these steps, and then recompile the model:

1. Open the model in Blender
1a. (Optional), Open a second reference model that is already the size you want your converted model to be.
2. Select all parts of your model. This means the Armeture and all meshes.
3. Scale up until you are at the size you want.
4. With everything still selected, hit 'CTRL-A' and click 'Scale' (Or go to the 'Object > Apply > Scale' menu option.
5. Recompile the model and test.

Unfortunately, I'm not sure how this works if you are using another program, and I don't know how to fix the hbox issue...but this should get it scaled correctly.

It is also possible that the problem with the model disappearing is due, in part, to the scale. Things that are too small are hard for SFM to render, due to the camera clipping distance. By the itme you get close enough to see it, the camera is too close.
Mitchel-256  [author] 30 May, 2016 @ 3:49am 
@Lt. Ran Kavik

Unfortunately, due to the nature of XNALara ports, that's another of the weird side-effects. Like the hbox issue, I'd love to have a tutorial or guidance to fix it, but I'm personally unaware of what to do, specifically.

Anyway, you can just add scale transforms to the root_transform and scale up the model. Right-click on the scale transform and set the maximum boundary to 100 and size it up as you need to.
Shepard-Commander 30 May, 2016 @ 1:23am 
is it only for me or is the model not bigger than a action figure
King Ghostly 27 May, 2016 @ 1:38am 
@Mitchel-256

Weren't there higher quality genome soldiers in some extra missions in MGS V: GZ?

I'm wanting to do a remake of some scenes from the first MGS.
Mitchel-256  [author] 26 May, 2016 @ 8:33pm 
@Sir Eggmond

I'll see what I can do. My only limitation is whether or not certain items/characters have already been ported from MGSV itself. If they're in XNALara, then it's a done deal. So I'll see what shows up and get right back on it.
Fury Road Warrior 26 May, 2016 @ 3:06pm 
Yes sir!
Mitchel-256  [author] 26 May, 2016 @ 3:01pm 
@Sir Eggmond

The Battle Dress?
Fury Road Warrior 26 May, 2016 @ 12:41pm 
Ah i could really use the heavy armoured version of the diamond dogs armor, that stuff loked awesome. Male or female idc

Just an idea of course
Senior El Pollo Diablo 26 May, 2016 @ 9:50am 
hi man your model is really great . Im doing a fanmade story of MGS .
https://www.youtube.com/watch?v=hhGSsx4TFjc

The story is some sort of MGS 1 but with Raiden ,so its not canon ;)
But I try to put all famouse chars in the story line.

I now have

Meryl
snake/oldsnake
Gray Fox
Raiden
Big boss (offcourse)

depend on how much mgs char I have I`ll try to put them in so if u planing to upload more mgs char tell me :D
Mitchel-256  [author] 26 May, 2016 @ 8:49am 
@KillerTofuBeta

Lemme know if there's anything else that needs porting from MGSV. Now that I have the tools and tutorials I need, there's a couple of XNALara ports that I've been meaning to do myself to improve the quality.
King Ghostly 25 May, 2016 @ 9:47pm 
thank fucking god you posted this. I've been waiting forever for some new MGS stuff cuz I wanna try and remake a couple of the games in SFM film form.
Mitchel-256  [author] 25 May, 2016 @ 3:38pm 
@Sir Eggmond

I do not have a premade one. In fact, I considered running this through the autorigger, but I wasn't sure how it would handle the weird spinal construction and the insane number of useless bones. But I would warmly welcome a rig and any help with improving this model, absolutely. And eyyyyyyyyy, no problem.
Fury Road Warrior 25 May, 2016 @ 3:35pm 
I can make a rig myself, but do you have a premade one?
Either way, thanks for this it's awesome