Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But when I type commands that I set up in HelpTopic.xml, SE crashed.
Is there are limits about string length or else? If not, I'll send my files to you and please check this!
I'm curious to know which commands are redundant.
Thank you for your patience.
Here is what I discovered as the solution.
1. Ensure sure the XML document encoding is "utf-16".
2. Add your text in your native Cryillic script.
3. Save the text file as Unicode file format.
This example contains Russian and Finnish text.
<?xml version="1.0" encoding="utf-16"?>
<WelcomePanel xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<enabled>true</enabled>
<title>Привет инжинер</title>
<subtitle>vk.com/Наша группа в контакте space_engineers_ruvds</subtitle>
<description>Это тест на русском языке.
Tämä on testi suomeksi.</description>
<buttonCaption>Закрыть</buttonCaption>
</WelcomePanel>
Спасибо за терпеливость.
Вот то, что я открыл для себя в качестве решения.
1. Убедитесь, что уверен, что кодировка XML-документ "UTF-16".
2.Добавьте ваш текст на родном кириллице.
3. Сохраните текстовый файл в формате файла Unicode.
Этот пример содержит русскую и финский текст.
<?xml version="1.0" encoding="utf-16"?>
<WelcomePanel xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<enabled>true</enabled>
<title>Привет инжинер</title>
<subtitle>vk.com/Наша группа в контакте space_engineers_ruvds</subtitle>
<description>Это тест на русском языке.
Tämä on testi suomeksi.</description>
<buttonCaption>Закрыть</buttonCaption>
</WelcomePanel>
バージョン1.5が動作することをご確認ください。
Пожалуйста, подтвердите, что версии 1.5 работает для вас.
Thanks for your question. The time interval is based on a timer on the server in multiplayer, but in single-player (for testing), the timer is on the local machine. While validating my response, I discovered that I left the interval and delay multipliers set at my debug settings so they are not occuring at the right times. I also found a couple bugs. I have publishing another update to address this. Furthermore, the delay is occuring only at server start, not a period after the player joins. I am working on this tonight. Meanwhile, consider the announcement delay pointless.
While working on the announcement delay, I'll see if I can work in the specific time announcement in the 1.3 release.
I would also like to see some of those features often added to games as plugins built into the game itself. They did well to incoorperate Factions into the game.
Thank you for your feedback, Franky500 and yours too Alex91.
I appologize for not documenting announcements. I'm documenting this now. In the meantime, here's the format of Announcements.xml with one announcement.
<?xml version="1.0" encoding="utf-16"?>
<Announcements xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<intervalMinutes>1</intervalMinutes>
<delaySeconds>10</delaySeconds>
<enabled>true</enabled>
<announcements>
<Announcement>
<sender>sender as displayed in chat</sender>
<message>message text</message>
</Announcement>
</announcements>
</Announcements>
where i´ve to Enter my Test at Announcements.xml
<Announcements xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<intervalMinutes>1</intervalMinutes>
<delaySeconds>10</delaySeconds>
<enabled>true</enabled>
<Announcements>
ENTER Announcement Text HERE
</Announcements>
</Announcements>
Am i missing something somewhere? (i set to 1 minute and 10 seconds so i could test).
IntervalMinutes is the time between ads.
DelaySeconds is the time after a player logs on. This compensates for connection lag and also lets the player settle in before seeing an ad.
Future rellease will include setting a specific time. Want this to burn in before making additional features. I also noted an issue with the HelpTopics updating only after server restart. I'll get to that. Right now I am experiencing an issue with 1.144.011 (STABLE) server locking up after a few minutes so I cannot effectively test.
I change the content but no change is visible with the help command. Even after restart.
Thank you to check whether the mod still works with the update 0.1414
How detailed Announcements.xml?
intervalMinutes is the time between ad?
DelaySeconds is the number of seconds during which it appears?
When the first announcement she makes?
Is it possible to program messages at a specific time?