Serious Sam 3: BFE

Serious Sam 3: BFE

Doom 3/Quake 4 Monsters 1 of 2
39 Comments
JOJO 5 Jul @ 6:39pm 
yo how do i make this work
šarko 26 Feb @ 1:41pm 
how can i go to the test map?
Fulgore 13 Apr, 2024 @ 5:37am 
Do you make a fusion port please?
CharybdisSlashCrow 22 Jun, 2020 @ 2:15pm 
How'd you get it to work?
Snark 24 Feb, 2020 @ 10:56pm 
Gave it a shot and these guys actually function in Fusion.
rizkykk 27 Jul, 2019 @ 9:20am 
how to i play the map
armymen12002003 4 Mar, 2018 @ 9:54pm 
I'd love to see the quake 4 monsters replace the current enemies.
Andreiki 28 Jun, 2017 @ 12:18am 
Go fusion ported !
Danny S. 27 Jun, 2017 @ 4:23pm 
No,probably someone else will do it,i guess noam,for ss fusion
300 27 Jun, 2017 @ 11:57am 
can u make quake 4 weapons??
[-:-]Harbinger  [author] 1 Sep, 2016 @ 7:45am 
Rebalances the hell out of them.
Andreiki 1 Sep, 2016 @ 1:25am 
what new to last update ?
[-:-]Harbinger  [author] 14 Jul, 2016 @ 12:51pm 
No it wouldn't work out right.
a crow 13 Jul, 2016 @ 9:51pm 
Please make a replacer :c
[-:-]Harbinger  [author] 8 Jul, 2016 @ 9:48am 
In custom maps.
BASYA 8 Jul, 2016 @ 1:59am 
Where they appear?:dofkskull:
JT Marsh 8 Jul, 2016 @ 12:27am 
Better you would have completed the campaign for SS2
[-:-]Harbinger  [author] 7 Jul, 2016 @ 12:44pm 
in the maps you make.
PePeJa 7 Jul, 2016 @ 1:20am 
Where can i find this enemies?
[-:-]Harbinger  [author] 3 Jul, 2016 @ 8:41am 
custom enemy resources
Mankybus 3 Jul, 2016 @ 4:52am 
Sweeeeeeet <3 Are these custom enemy resources or are they replacers for standard SS3 enemies? Would love to see a replacer mod; blasting demons or strogg scum in Egypt would be lovely :D
[-:-]Harbinger  [author] 9 Jun, 2016 @ 3:30pm 
Jury's still out on that, but I'll do you a solid and do it for him.
timilyo80 9 Jun, 2016 @ 3:04pm 
Did you fix the laser problem? Because don't see any shanges.
Danny S. 4 Jun, 2016 @ 3:54am 
oh i forget to save the laser projectile sorry.I will fix it today
timilyo80 3 Jun, 2016 @ 6:41pm 
My laser gun is less powerful and he shoot yellow bullets when your pack is activate. I don't know what happen but it will be good if you can fix that.
Danny S. 1 Jun, 2016 @ 10:20am 
These don't replace regular enemies,you is it your mods/maps
DinoSmite 1 Jun, 2016 @ 7:00am 
So these dont change the regular enemys?
Thaky 30 May, 2016 @ 9:19am 
bello
Alex The Wide 29 May, 2016 @ 12:30am 
dam so cool, hopefully now you guys can make a ''campaign'' that mixes up mental's enemies (ss2, serious sam hd both first and second encounter and ss3) new maps in the campaign, almost like ss2 unity, it would be a lot of fun having like 14-16 hours of gameplay just killing and appreciating the enemies, personally i think every enemy should have ''codex'' entries as well, since ive seen some dont have, just for the ''lore'' or something like that, but keep on the good work it's HELL FULL AWESOME
L E E C H 28 May, 2016 @ 5:15pm 
ok thanks
[-:-]Harbinger  [author] 28 May, 2016 @ 5:13pm 
you just look at the enemies and shoot at them, its just an example map.

D3something.
L E E C H 28 May, 2016 @ 5:12pm 
whats it caled and what do you do with it

[-:-]Harbinger  [author] 28 May, 2016 @ 4:59pm 
Levels, its right there.
L E E C H 28 May, 2016 @ 4:10pm 
where is it in the folder
Danny S. 27 May, 2016 @ 2:04pm 
The map is in the serious sam 3 "levels" folder in the editor
[-:-]Harbinger  [author] 27 May, 2016 @ 2:04pm 
in SED.
Maksman 27 May, 2016 @ 1:57pm 
awsome so where is the mpa you said is included.
KVANT 27 May, 2016 @ 7:59am 
nice
Andreiki 27 May, 2016 @ 7:26am 
nice mod