Saints Row IV

Saints Row IV

Dynamic Time of Day
40 Comments
CatgirlV3 23 Nov, 2019 @ 5:10pm 
gotta fix the streetlights, I can't see anything on my no super movement run...
ObamaCare 18 Feb, 2019 @ 12:01pm 
This mod doesn't seem to work for me. Do I have to complete the game first?
vd236 22 Jul, 2018 @ 12:59pm 
basically saints row 2 ported inside saints row IV


























i like it
Umbrella-Burrito72 3 Jul, 2018 @ 11:11am 
so how long dose it take for everything to change i have beat the game and well there is no chaging in the sky for me






Umbrella-Burrito72 3 Jul, 2018 @ 6:20am 
this is a mod that i have spent time looking for
Rebel-Jew 6 Apr, 2018 @ 3:07am 
only works if u have finished the game
Liberty L. 11 Dec, 2017 @ 5:06am 
Curious if there is any way to port this one to SR:TT , as sandbox+ doesn't provide such ''natural'' solutions.
Ryze rule 34 enjoyer 9 Dec, 2017 @ 2:51pm 
Sweet!
msv_Tomsk 10 Jul, 2017 @ 4:24am 
Too long nights, thats too dark!.
MonoChaos 25 Jun, 2017 @ 5:33am 
Absolutely nothing changed for me. It's still night as fuck.
SCAR3CR0W101 10 Jun, 2017 @ 9:51am 
i cant see anything in map it too dark
MonoChronicleYT 12 Apr, 2017 @ 2:58pm 
what is TOD ship changes?
ViPeR 9 Apr, 2017 @ 11:33am 
you have done well his is a nice mod
Rancho Relaxer 5 Apr, 2017 @ 4:53pm 
@AERO "There's a glitch in the Matrix...":balloonicorn:
ModestCricket 4 Mar, 2017 @ 3:09pm 
This mod doesn't actually work.. at least where I am in the game? If you haven't beaten the game and enabled TOD changes on your ship, this mod is useless.
Smoggylamb 28 Feb, 2017 @ 11:27pm 
Suddenly ... DAYTIME! The transition from night to day (and vice-versa) is very abrupt, and occurs at the wrong time at most instances (e.g. when it's still supposed to be night).
vlad_dimov 12 Feb, 2017 @ 5:45am 
People, do NOT use install this mod because it will make your game to randomly freeze! I've had installed it for my copy of Saints Row IV under Windows 7 x64 Pro and it made the game to froze in unresponsive state with audio playing infinitely in loop! I removed this mod and the game worked fine without single freeze and no issues at all. I think something in this mod sadly is wrong / faulty...
Reckless Nice Guy 10 Feb, 2017 @ 1:49am 
Oh I can actually see the shadows moving
Smoggylamb 30 Jan, 2017 @ 11:03am 
I wish there was a HUD element that tells you what time it is in the Simulation...
Joemoo 27 Jan, 2017 @ 7:08am 
The mod works great. You don't need to activate it or anything. If you look at the sun/moon, you'll notice it will move.
Wolframium Brynhildr 8 Jan, 2017 @ 2:40pm 
It started to work a little ago but now it is not working and it even makes the sky look weird now... Is this only happening to me?
alza- 31 Dec, 2016 @ 11:23pm 
it doesnt really download or anything, whats up with that?
xewi 23 Dec, 2016 @ 7:27am 
how to activate it?
Jetstream spam 14 Dec, 2016 @ 3:42pm 
Hey, does this mod work with the Snow texture mod?
xiaoshu 10 Dec, 2016 @ 8:50pm 
This mod is awesome, except for the pitch dark that is night.
Volibrens 8 Dec, 2016 @ 12:45pm 
How I activate it?
PzKpfw V-IV 3 Dec, 2016 @ 4:02am 
hrrymrn 25 Nov, 2016 @ 12:15am 
plz make a mod where we dont punch that strong
PLZ
nathandai11 24 Nov, 2016 @ 10:41am 
How do youactivate it the skys still teh same.
Sharky 24 Nov, 2016 @ 7:22am 
@Diviad nope
~ Diviad ~ 23 Nov, 2016 @ 5:24pm 
Will the time of day synchronize in multiplayer?
Alex Synthesis 23 Nov, 2016 @ 12:27pm 
So we can finally get rid of that crappy sky in sr4?
Jojy 23 Nov, 2016 @ 11:51am 
I was waiting for Workshop support so long I kinda thought it wasn't happening anymore. Glad to see I was wrong. Sweet mods as usual IdolNinja.
Smoggylamb 23 Nov, 2016 @ 11:38am 
But what about weather? Remember back in SRTT when it would randomly start raining while in the middle of a rampage?
GDomo 23 Nov, 2016 @ 5:39am 
I'm hoping you'll add all your other mods soon! 11/11
Zidders 'Rockin' Bard' Roofurry 22 Nov, 2016 @ 7:36pm 
IdolNinja you are the best. I hope this modding thing continues taking you to amazing places.
IdolNinja  [author] 27 May, 2016 @ 2:14pm 
Just a note that transitions between TODs are still pretty abrupt. I'll be working with one of our devs who originally did all the TOD stuff next week to fix those. Admixon, you should still be able to add your TODs to the cycle if you want.
Quantum 26 May, 2016 @ 4:03pm 
This is so great AND totally unexpected! What a great surprise! I assumed that dynamic TOD was not implemented because the lighting model in the newer engine (SR3+) didn't support that kind of dynamic lighting. I installed this mod, and I've been just standing (in the game) and watching the building shadows moving across the road like they did in SR1 and SR2. So awesome! Thanks so much!
Admixon 26 May, 2016 @ 1:19pm 
Thanks for this! It's amazing! But now TODs are useless :(
Everything is ok but there is still moon on the sky (maybe it's only my fault). I made the TOD that contains sun on the sky, maybe there is a way to change it in your mod.