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This mod does the same ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2619072426 ), but, much better. You only need to turn on the damage display (alas, it only shows damage).
注意事项:
僵尸HP似乎各不相同。
此外,僵尸可以承受的伤害量似乎也取决于对它造成的伤害类型。 (类型如钝器、刀片、枪等)
请享用
并在此处查看我们的酷炫物品和工艺清单:{LINK REMOVED}http://www.aggressivegaming.org/newdawn/wiki/
由 Nolan @ Aggressive Gaming 创建
the error logs just get spammed full of errors for damage (which kind of makes sense since most of the combat is hitting zombies)...
but maybe its just the syntax of how (i think) you are making the player chat locally the dps number?
I know if you watch tv at the start of a game and get skill gain from that, it shows the skill gain above your head in tiny #'s, so i was curious about skill gain.
要注意的东西:
僵尸HP似乎不同。
也可以破坏僵尸量似乎也取决于损伤的处理它的种。(如钝、刀、枪等)
享受
(帮懒人随手机译,不用谢)
There is a sourcecode of this? i dont have much time right now, im developer
... Steam\steamapps\workshop\content\108600\691589673\mods\ShowDMG
Problem is, zombies don't store their maximum health anywhere since they don't heal. Their health is slightly randomized and is unpredictable. Not only that, but the health total isn't on a scale of 1 to 100, it's on a scale from 0 to 1. For example, 0.55332921 would be about 55% health. Problem is, with damage, that never translates well and it could mean anything from 5% to 55%, and I've noticed no pattern to it, meaning that I can either list their health or their damage but not both as the discrepancies are too obvious.
Just saying zombie hp depends on the settings for hp, and if they lose hp over the time they decay. the longer the game goes if the decay hp modifier is on then the first spawned zombies will decay and be weaker than other fresh spawned ones.
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