Space Engineers

Space Engineers

Ntech Impossibility Upgrade
128 Comments
nukeguard  [author] 7 Nov, 2024 @ 1:34pm 
That was a change to speed due to tick rates now in SE, as it was 10k on release, but subsequent updates have made that impossible.
[SSC]ShadowRune 7 Nov, 2024 @ 11:09am 
When using this and looking forward to the OPness, I noticed it really only gives +900% to the three categories rather than the 10k% advertised. rofl
nukeguard  [author] 3 Apr, 2024 @ 3:04pm 
Kek
Darkaiser 2 Apr, 2024 @ 4:34am 
I'm not sure, but I think this might be OP ;)
Austin5003 16 Feb, 2024 @ 9:05pm 
Either that or break the recipe into multiple parts
nukeguard  [author] 14 Feb, 2024 @ 1:13pm 
Thanks, I'll have to adjust that parameter
Austin5003 13 Feb, 2024 @ 9:13pm 
It's impossible to craft this with realistic inventory size
nukeguard  [author] 30 Jul, 2022 @ 3:03pm 
keen changed how processing works, and seems that things that process really fast delete resources between ticks
cyberhorn 30 Jul, 2022 @ 1:30pm 
Specifically, this upgrade, when used on the refinery, destroys everything but gold and platinum (vanilla only).
cyberhorn 30 Jul, 2022 @ 1:17pm 
As I tested this mod out, I noticed, when used on the refinery, destroys basically everything without putting out any ingots. Might be a bug or something so I figured commenting here would help.
Bee859 7 Apr, 2022 @ 12:38pm 
This is an amazing mod! It needs updated though. It destroys Iron, Magnesium and a few other resources when its attached to a refinery.
D3S3RT 26 Feb, 2022 @ 8:02pm 
lol it ate 100k platinum ore and didnt give me anything in return. Can you plz fix this because the mod is really op and definetly worth ever penny. =)
Lughaine 3 Feb, 2022 @ 12:41pm 
yeah, maybe. But I can run ALL other ores with no issue.
nukeguard  [author] 18 Jan, 2022 @ 4:29pm 
hmm, keens update ticks might be messing up at this speed
Lughaine 17 Jan, 2022 @ 11:22am 
I lose silver and cobalt when run through refineries with one or more of these attached.,
stich83guy 3 Jan, 2022 @ 12:03pm 
do u know when that might happen nukeguard
nukeguard  [author] 1 Jan, 2022 @ 7:24pm 
oh, yea, this definitely needs an update then
stich83guy 31 Dec, 2021 @ 10:33pm 
ok this dont work anymore u cant craft the core that is needed to weld them and have them working i have everything able to make it but nothing happens and plus the icon is blank
nukeguard  [author] 26 Dec, 2020 @ 8:45am 
should be
ATF_Coldblooded Carebear || 26 Dec, 2020 @ 8:13am 
Sorry for this third post but is the impossibility upgrade compatible with the upgradable o2/h2 generator mod witch he can use up to 6 normal upgrade modules ????
ATF_Coldblooded Carebear || 25 Dec, 2020 @ 1:24pm 
2 option
1) have it limite to 1 per unit or
2) redesign them so it take all 8 slot for the refinery and and for the assembler to have add upgrade slot connecter for the 3 other side that for the main upgrade to work...
option 1 would be the easyer to implement as for 2 would force a major overall ...
nukeguard  [author] 25 Dec, 2020 @ 11:49am 
Actually now, I think it may cause weird things to happen with production
ATF_Coldblooded Carebear || 25 Dec, 2020 @ 9:23am 
Impossibly silly question here what would happen if you fill all the upgrade slot of the refinery/assembler with them?
TurbulentTurtle 18 Oct, 2020 @ 3:37pm 
"Survival Ready"
nukeguard  [author] 7 Apr, 2020 @ 2:00am 
yes you may sargety10, modify, upload, set to unlisted, and use a different thumbnail
sargety10 7 Apr, 2020 @ 1:17am 
it would be unlisted of course
sargety10 7 Apr, 2020 @ 1:14am 
yes iv played with them both what iv found is the modifier cap for productivity and such is at 1,000,000 so anything past that is creating that void that makes the ores and components disappear. you make an awesome mod man and with your permission may i tweak it just a little so it works perfectly for my server and only my server ? all credit to you of course
nukeguard  [author] 7 Apr, 2020 @ 12:45am 
keen changed some stuff in the last year or so that makes inventories not work when stuff moves into them too fast, think basically it can't hold all the material so it just poofs it.

did you try my 500%-1000% version?
sargety10 7 Apr, 2020 @ 12:44am 
i figured it out my bad
sargety10 7 Apr, 2020 @ 12:40am 
also when im testing the mod in single player it runs the ore through the refinery but there is no production from it it like disappears
sargety10 6 Apr, 2020 @ 11:58pm 
so im no modder by any means but im willing to put in the work to make my server better is there a guide or resource you could point me to for a bit of help
nukeguard  [author] 6 Apr, 2020 @ 11:31pm 
would have to overwrite blueprint with same subtypeid or comment it out , you can edit this mod, and upload on your workshop, but set it to unlisted, and don't use same thumb.jpg image
sargety10 6 Apr, 2020 @ 11:15pm 
so how would i make it uncraftable and up the cost of them resource wise i want to use them as a rarity on my server
Godzilla fan for life 17 Mar, 2020 @ 7:35pm 
I do too especially since it works with the Energy Shields mod
TurbulentTurtle 17 Mar, 2020 @ 4:40pm 
I love how this is OP but it is extremely expensive, so it equals out. Amazing job!
Godzilla fan for life 6 Mar, 2020 @ 6:37pm 
okay
nukeguard  [author] 6 Mar, 2020 @ 6:36pm 
yes
Godzilla fan for life 6 Mar, 2020 @ 4:56pm 
so does this still work properly?
clevercole98 20 Dec, 2019 @ 9:50pm 
Please keep it craftable.
nukeguard  [author] 2 Aug, 2019 @ 6:07pm 
I bet it's out of range for speed, hmm, may have to lower the %
LousyClient 1 Aug, 2019 @ 4:47pm 
Just tested and its doing the same bug with stone and gold so far.
WariousGaming 22 Mar, 2019 @ 1:19pm 
but we encountered that on magnesium that it dissapeared, but we did not tested on other ores than platinum (platinum is refined without any problems), anyway we are playing on x40 inventory size or even x50 ;)
Mircea The Young 21 Mar, 2019 @ 10:18am 
Also, interestingly, removing the mod also removes the excess ingots.
Mircea The Young 21 Mar, 2019 @ 10:13am 
I encountered that problem as well, but I do believe I have figured out what is happening. Before, with the cube, 1 ore would yield 1 ingot, but now it seems that the refinery is churning out a lot more processed resource than you put in, so much so that it probably can't even fit in the refinery's inventory so it simply glitches out of existence as now, 10 ore yields 10k ingots.
WariousGaming 21 Mar, 2019 @ 9:53am 
I am confirming what xXPredzioXx said
xXPredzioXx 21 Mar, 2019 @ 9:51am 
hi i found strange bug after making the immposibilitz core it refine some resources normallz but some disipear when refined like magnesium ore.
namelz the magnesium ore is refined but no magnesium powder comes out.
WariousGaming 15 Mar, 2019 @ 5:05am 
Thanks for answer ;)
nukeguard  [author] 15 Mar, 2019 @ 3:04am 
i'll send an update soon
WariousGaming 14 Mar, 2019 @ 6:05am 
MOD_ERROR: Ntech Impossibility Upgrade
2019-03-14 13:41:43.499 - Thread: 1 -> in file: A:/Steam/steamapps/workshop/content/244850/691850807/87099658850782240_legacy.bin/Data/Blueprints_InfiniUpgrade_nukeguard.sbc
2019-03-14 13:41:43.499 - Thread: 1 -> Resource not found, setting to null. Resource path: A:/Steam/steamapps/workshop/content/244850/691850807/87099658850782240_legacy.bin/Textures/GUI/Icons/component/ImpossibilityCube.dds
nukeguard  [author] 18 Feb, 2019 @ 10:28am 
likely a typo, i have this mod in a server mod and just found it (the typo)