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Let the game create a spaceport above your homeworld, which then builds a colony ship which is instantly completed, and two days later the spaceport will disappear again. Just a quick idea :)
The problem with the habitability of the tomb world homeworld seems to be that it counts as homeworld, and the homeworld is always 100% habitability for its species. I found this out when using the Exterminatus mod ^^
Ethos bug I'm still not sure about. I was playing a game with this on and the homeworld pops all seem to have Ethics when I checked them... ?
I was thinking at some point someone might raise that issue :P I will look into adding in an event for a colony other then Ilus. :)
Probe I haven't set up the design for it I'm just using one that already exists. The 'issue' with that is if you don't have the tech it doesn't seem to spawn the parts right I believe. I wouldn't worry about it. Probe is functioning as intended.
Ilus is a steal from 'The Expanse" universe. I'll let you look it up if you want. It's a TV series/novel series. Long story short and lacking spoilers, there exists a planet in this series that the first out of our solar system colony is founded on. It had 13 (probably artifical) satellites or moons if you will.
I don't think the planet is habitable after. Or at least not worth taking back when its only 4 tiles. It's not intended to be habitiable.
- The colonists on the new world will start without any ethoses. I'm using a mod that gives 4 ethos points instead of 3, might that be the reason?
- The first time with this mod, Ilus Prime sat inside another empire. I colonised another world because of that, but there wasn't any event or notification whatsoever about something like "hey, we didn't make it to the planned second homeworld, but this one is nice too".
Questions:
- Why does the sublight probe have two matter desintegrators, labeled "Unidentified Energy Emitters"? xD
- Are the many objects orbiting Ilus Prime supposed to give you some starting resources? If yes, they're doing a decent job :) Oh, and are they supposed to be something special roleplay-wise, or just resources?
- Will I need the Atmospheric Manipulation tech to re-colonise my former homeworld, or will it work without that?
I strongly suggest disbanding 'military fleets' before you right click/colonize the planet, Ilus. At least until I can get the script in.