Counter-Strike 2

Counter-Strike 2

kz_ephemeral
17 Comments
b 20 May, 2019 @ 10:11am 
I managed to find the derp room but the keys...
swy𐂃 9 Oct, 2018 @ 5:09pm 
There´s actually 2 keys?? -.-
Stixi  [author] 6 Feb, 2017 @ 3:49pm 
Tehee ~
.genero 6 Feb, 2017 @ 10:02am 
WHERE THE F:steamhappy: IS THE 2ND KEY F:steamfacepalm: been looking forever
Stixi  [author] 6 Oct, 2016 @ 1:09pm 
They look just like keys :)
Clemambi 6 Oct, 2016 @ 12:30pm 
I was looking for a long time and I couldn't find anything like a key, any hint as to what they look like?
Stixi  [author] 6 Oct, 2016 @ 12:30pm 
Sorry, not giving any hints, that would spoil the point of a "secret" :)
Clemambi 6 Oct, 2016 @ 10:06am 
hint for bonus?
🐾 Raiky🌸 28 Aug, 2016 @ 3:15am 
Nice map but, can you explain me where are those keys? I waste hours to find them but i found nothing... :( Can you or anyone help me?
Rigel 24 Aug, 2016 @ 4:55am 
pretty map
ghostly 11 Aug, 2016 @ 7:13am 
Map is pretty easy but stylish and good looking. I like it. Keep up the good work.
Zach47 11 Jun, 2016 @ 11:53pm 
The map's KZ is fairly easy and there isn't a lot of difficult in general to the map. I will say the inside textures being plain and white is not appealing, but the lighting helps immensely. The outside is a nice contrast and helps liven the map up. Furthermore, the map isn't too complicated/convoluted, so getting lost shouldn't be an issue for players. There are two secret rooms which Tapzie helped hint me towards when I was streaming the map awhile ago, but I won't spoil it. Going into each of the rooms lets you go into the bonus room which I thought was a stark difference compared to the actual map. The bonus room had a lot more color and kz to it. It was a little claustrophobic, but it was pretty enjoyable. Overall, I think the map is visually boring from the inside, the lighting helps it slightly, and the kz is rather easy. It's a simple map.
basic 5 Jun, 2016 @ 7:34am 
The map looks nice for a start and is good to the eyes but the texture used on most of the blocks is a look most commonly used by bhop blocks and I have heard many people say that they were confused with it. I feel like the map could be made longer and better just by using up some of the space in those rooms instead of having the KZ just go around the edges. When you first get outside there are 2 jumps which seem abnormally high which I have found to miss sometimes when you crouch early, decreasing them slightly could add extra "flow" to the map. I like for the rest of the map how you can just run nicely through the blocks and I really like the last outside room with all of its cool looks and good KZ.
Gargos 3 Jun, 2016 @ 2:01am 
The map has a nice clean look, but it looks a bit boring. The lighting and setting are nice though. I couldn't find any issues in terms of KZ apart from the blocks that look like bhop not being bhop. I'm not sure if this is on purpose by the you or not. I would like to see the map extended to at least double in length.
Stixi  [author] 27 May, 2016 @ 2:38pm 
Thank you, I will make sure to add that ;D
zp 27 May, 2016 @ 1:40pm 
its a pleasent environment, tho sound would be a good addition. May be trees swaying, light wind, birds; muffled wind or something for the interiors.