SteamVR

SteamVR

Holodeck (Open Door)
49 Comments
ClassicRoc 13 Jul @ 8:27am 
not working anymore
mingebag 5 Jul, 2024 @ 12:55am 
BONELAB!
Narobic 6 Apr, 2020 @ 12:56am 
Everything about this is perfect! BUT! I'd still suggest replacing the door at the end of the hall with a window allowing us to select a background. That way we can make it space. just a bit of immersion
Zerdath 12 Feb, 2020 @ 7:40pm 
@kideternal that is such a bummer, these environments are WAY better than the alternative ones. I've used this one pretty much since I bought my Vive because of how good it is and how great it made the VR room feel.
kideternal  [author] 11 Feb, 2020 @ 5:06pm 
@itsZerdath/T.TV: Sadly, it does appear that new versions of SteamVR have removed support for original Home environments. (A while ago, they removed the ability for devs to update them, else I'd have improved this one further.) I think this is a shame, as the old environments loaded very quickly and had a small footprint.

I'm swamped with other projects, but if someone wants to take a crack at migrating this to the new Steam Home format, the files are available for download here: http://vroom.space/holodeck-dooropen.zip
Zerdath 3 Feb, 2020 @ 5:01pm 
Does this still work? It disappeared from my settings and I can't figure out how to get it back.
Skullmonkey 26 Nov, 2017 @ 12:22am 
Very nice work though some of the lines around the door could use adjusting according to this image https://imgur.com/r/virtualreality/BbswJsc
WinterMutation 4 Jun, 2017 @ 12:53am 
I believe it's source 2. It was mentioned in the commentary of one of the vrhome environments valve released. Well it's not really crucial, keep doing what you're doing.
kideternal  [author] 3 Jun, 2017 @ 2:53pm 
@WinterMutation Yeah, it doesn't look as nice with whatever new renderer they're using. I may update it in the future when I get time, but right now I'm super-busy with http://patreon.com/vroomspace/
WinterMutation 3 Jun, 2017 @ 2:13am 
Well that sucks. I can't even get this or any environment to load in the standard compositor since the last few betas. I just notice this looks extremely banded when viewing even from the original static position.
kideternal  [author] 2 Jun, 2017 @ 11:05am 
@WinterMutation VRHome Beta adds the ability to move around within the environment. Both the model and lightmap were designed to be seen from a static position.
WinterMutation 1 Jun, 2017 @ 10:12pm 
Looks nice, but in vrhome beta the lightmap is very bad quality for some reason.
Libre 27 May, 2017 @ 4:29am 
Sencillo y fantástico, y gasta poquitos recursos.
kideternal  [author] 19 May, 2017 @ 1:55am 
@Peachslices @Avatizer The model is installed on your local disk in a Steam subfolder somewhere. It's just a basic .obj file, so if you guys want to do something with it feel free.
kideternal  [author] 19 May, 2017 @ 12:45am 
@Avatizer Hmmm, looks interesting, I may just do that. Have my hands full just now though on a patch for Magnificent Ships: Volume 1 , and I have to do two more patches for other titles after that. Could be a while!
Avatizer 18 May, 2017 @ 9:55pm 
With new SteamVR update, can this be updated with the Enterprise hum and maybe some other appropriate sounds coming from the hall?
peachslices 1 Feb, 2017 @ 8:23am 
I feel like I can walk out into the corridor. Amazing.
monodavids 30 Jan, 2017 @ 5:17am 
Any chance of getting the cide for this? would love to make some edit in Unity for this.
thefoundry 27 Dec, 2016 @ 10:34pm 
This makes me feel like Moriarty stuck on the holodeck. The enterprise is just on the other side of that door, but I can't reach it.
iTrooper 20 Nov, 2016 @ 7:13am 
Definitely one of my favourites along with the closed door version of the Holodeck.
smurf 6 Nov, 2016 @ 9:53pm 
soo... total workshop newb here.. how do i actually download this and try it out?
Psiman 23 Oct, 2016 @ 5:48am 
Awesome enviroment. Certainly one of the best for Steam VR. I like showing it to friends if it is their first time in VR. It really blows their mind as they don't expect to step onto the holodeck from The Next Generation. It is a really fitting enviroment for the medium.
Squishy_Gummy 12 Sep, 2016 @ 12:36pm 
Thank you for getting this right. With some others, it seems you are floating in the air, or the scale is not right.
76561198315655622 10 Aug, 2016 @ 10:20pm 
this is my favorite.
glyphery 27 Jun, 2016 @ 1:14am 
Nice work merging these!
kideternal  [author] 22 Jun, 2016 @ 3:00pm 
@Trematode Fixed! :)
kideternal  [author] 22 Jun, 2016 @ 2:59pm 
@spazzium Noted. I've updated the texture to be smoother. (Still ain't perfect, but I don't have the original lighting render setup to do that. It's much better now though.)
Trematode 21 Jun, 2016 @ 12:11am 
Great work. One thing though, my playspace is 4m wide, and I can see the end of the hallway geometry if I move too far to the sides (like peaking around the door to look left and right).
ITJunky 20 Jun, 2016 @ 12:55pm 
Thanks.
Quasdar 13 Jun, 2016 @ 10:10pm 
Perfect. And this sound from TNG is a good match https://www.youtube.com/watch?v=GD4fpFfFT78
spazzium 12 Jun, 2016 @ 3:54pm 
The arch texture needs cleaned up. Looks like a highly dithered low resolution texture.
Panchomalo24 10 Jun, 2016 @ 2:57pm 
Good grief, this enviroment only has 3-stars? What does kideternal, Kevin, and Critter have to do (within the limits of creating SteamVR envs) to make people happy?! :steamfacepalm:
glyph 7 Jun, 2016 @ 2:21am 
Nice work
EM BReOILED 6 Jun, 2016 @ 3:07pm 
Computer Load simulation: Seven of Nine on the whipp-creamplanet in the delta quadrant, chapter 69. Prepare to be asimulated :)
EM BReOILED 6 Jun, 2016 @ 3:04pm 
and the computer on the wall next too the door is to load simulations or contact the ships computer, open the door or too install safety protocols, (you dont want to bitten in the knee by a klingon:steammocking:)
Zenfar 5 Jun, 2016 @ 7:26pm 
Excellent and looks great from inside a Vive!!
CoolMan 5 Jun, 2016 @ 11:02am 
Er, might be worth actually describing what this is?
Jedihermit 3 Jun, 2016 @ 10:40am 
how do i use this?
Ahlas 2 Jun, 2016 @ 11:44am 
qwert
ElectroManiacal 2 Jun, 2016 @ 12:19am 
The normals look flipped for me. Might be because I'm using DK2?
Mrmellonman 1 Jun, 2016 @ 1:33pm 
nise
=[BSID]= MSG ethzero 1 Jun, 2016 @ 10:50am 
Good grief, this enviroment only has 3-stars? What does kideternal, Kevin, and Critter have to do (within the limits of creating SteamVR envs) to make people happy?! :steamfacepalm:

Great job all!
Dreto 31 May, 2016 @ 12:46pm 
Wow... leave it to the industry to ruin an amazing thing. Reminds me of the old south park episode "We're gonna sue you!"
kideternal  [author] 31 May, 2016 @ 3:59am 
@madnesssoft There's this, but probably won't be done for a couple of years (if he doesn't get a cease-and-desist!): http://www.enterprise3dproject.com/
Dreto 30 May, 2016 @ 9:05pm 
You know, at this point, I would utterly love someone to craft out the enterprise and let us walk around it...
orgy revolution 30 May, 2016 @ 12:34am 
thanks for the update :)
kideternal  [author] 29 May, 2016 @ 5:18pm 
I updated it with better scale, accurate height, and readable LCARS panel.

Don't forget to rate it!
Mixologist 28 May, 2016 @ 2:32pm 
I giggle like a little girl everytime I see this environmet. Well done :csgostar:
orgy revolution 28 May, 2016 @ 12:53am 
awesome :)