Space Engineers

Space Engineers

Planetary Pirate bay antenna drone mod
64 Comments
Takeshi  [author] 15 Jul, 2024 @ 5:40am 
nope ;-)
I think it was high enough. But a little bit space should be around them.
The Erubian Warlord 15 Jul, 2024 @ 3:45am 
will do any idea how high up they should spawn as i dont want them to crash on agaris due to the hieght map
Takeshi  [author] 15 Jul, 2024 @ 2:09am 
above the antenna. But I did not have used the mod since a while, maybe it will not work. Pleas egive feedback here so I know it. Thank you.
The Erubian Warlord 14 Jul, 2024 @ 7:27pm 
where do the drones spawn in relation to the antenna like right next to it or more on the edge of their range?
Takeshi  [author] 12 Jul, 2020 @ 8:57am 
didnt checked it for a while. I think it should still work because i dont remember changes in this part of SE.
Spartan 12 Jul, 2020 @ 7:43am 
Is this mod still working without updates ?
Takeshi  [author] 19 Jul, 2019 @ 10:11am 
Please check Mod Description, there is a list under: "Available antenna names:"
semichinocago04 19 Jul, 2019 @ 10:05am 
what type of names i put im the antenna?
Jon The Engineer 27 Jan, 2019 @ 3:48am 
np
Takeshi  [author] 26 Jan, 2019 @ 4:55am 
@Jon, testet it with the new mod, works the same was, Description updated. Thx
Takeshi  [author] 26 Jan, 2019 @ 4:31am 
@Sir Aardvark, if you have placed an antenna with the right name they will spawn drones with or without modula encounters active. In my world the option is still there, in the menue choose the antenna, then you have on the right a drop down below "transfer to:", choose Space pirates and yes in the following question.
Transari 25 Jan, 2019 @ 7:50pm 
Do drones still spawn from antennas that i have placed and handed over to the pirates with the modular encounters mod active? If so, tell me how to transfer a grid to pirates cuz the option isn't there
Takeshi  [author] 21 Dec, 2018 @ 12:35pm 
thx jon, will check it.
Jon The Engineer 21 Dec, 2018 @ 11:52am 
@Takeshi planetar installaitons is nolonger being updated because the creator has added it to a new mod called modula encounters (please exuse my spelling)
Takeshi  [author] 19 Jul, 2018 @ 8:37am 
@StarfleetCap, please upload your world. Thats the best way to see what is going wrong. Using both mods together should spawn some stations and the stations are using the Sapwn Antenna logic from the game, with my Drones.
StarCpt 18 Jul, 2018 @ 11:45am 
@Takeshi So what I mean is that none of the stations in planetary installations sends any drones, which I think is because the planetary installations' ststions have (carry) your spawn antennas.
Takeshi  [author] 18 Jul, 2018 @ 9:19am 
@StarfleetCap, maybe i dont understand you, but the stations are not spawned by another antenna. Please read description and the how to use. If this will not help, please try to explain your problem with more details. Thx.
StarCpt 16 Jul, 2018 @ 6:32pm 
The stations in plenatary installations doesbt spawn with spawn antennas. What stations does the spawn antenna spawn in?
Takeshi  [author] 16 Nov, 2017 @ 9:33am 
@dhatcher1, thanks for the info, looks like the system dont like it between (), is fixed.
dhatcher1 15 Nov, 2017 @ 4:13pm 
@Takeshi - I now see that info is in Planetary Installations. FYI: Your links to that mod are not correct so I had to look it up separately.
Takeshi  [author] 15 Nov, 2017 @ 8:04am 
@dhatcher1, hm, how do you use the Mod? In combination with Planetary Installations or as single Mod? As single Mod: no automatic spawn, in combination with Planetary Installation: The Mods will spawn Drones and Stations on Planets near you acording of your movement.
Like i wrote in the description of the Mod.
dhatcher1 14 Nov, 2017 @ 1:40pm 
Are the bases all created when the planet is created, or do they get created as I move around the planet? Is there a way to increase the density or spawn rate, I seem to have to travel a long way to find a base to attack.
Sich 14 Nov, 2017 @ 9:49am 
I was thinking about 30min for the small outpost and 15 for the biggest.
And yes I have change the range for planetary installation, but for the moment I have pirate base from the other mods, have to wait to see base from your mods :)

But thx a lot for your job !
Takeshi  [author] 14 Nov, 2017 @ 8:47am 
@Sich, hm, good question. You are not able to change the time. You can change the range of spawning things with the Planetary Installation mod, increase that range so you are not in range of the antenna. In my tests the spawn point was far enough. What is a better time, maybe i will change them for all of them.
Sich 14 Nov, 2017 @ 7:07am 
Thx ! I was looking for something like this in addition of Planetary Installation mod !
But how can I change the spawntime for your antenna ? 5min is really fast for some survival server... Specially when you start !
Takeshi  [author] 14 Oct, 2017 @ 2:49pm 
Please check out todays update. In combination with the mod "Planetary Installations" you dont need to place the antennas. Just play and the Mods do spawn Drones and Antennas. Have fun and please give feedback.
Vozze 3 Sep, 2017 @ 3:12am 
Thank you for this great mod!
Takeshi  [author] 26 Jan, 2017 @ 8:02am 
@Airomis, no, this function is gamebased, i am just making definitions for the antennas and drones.
Airomis 25 Jan, 2017 @ 12:30pm 
Is there a way to stop a single drone type from despawning. If you create a new ship that just hovers and never moves or it will spawn and slowly land then that ship can have the needed antenna then players would need to find that one " ship " that either never despawns
Takeshi  [author] 25 Jan, 2017 @ 11:14am 
@Airomis, the system can spawn at spawned ships. But its not suportet by that mod because no drone has a antenna to spawn other drones. I am checking the new visual scripting tool and wait to create something to spawn the antennas, but at the moment i havent found something usable.
Airomis 22 Jan, 2017 @ 4:11pm 
Can the part spawn ships that work as mobile spawn points also? Or even the low level one be able to spawn drones the next level up and if any the levels bellow it
Airomis 20 Jan, 2017 @ 6:07am 
Maybe have the first antenna be placed by a admin but it could also spawn ships that ignore the drone limit and timer limit if it is so far from its spawn point, then this ship would be a " mobile base but it just lands and works as a new spawn point
Airomis 20 Jan, 2017 @ 6:00am 
I'm just looking for a dynamic way that drones can spawn on a DS where the admin don't go around placeing bases but as a mothership just a larger have armor ship that can go to planets and space and spawn many drones it would be a rare spawn but still there
Takeshi  [author] 20 Jan, 2017 @ 5:57am 
yes, but not in the mod available. Define "Mothership" and maybe i find a ship for that, ataching the right antenna on that ship is possible. But it is always neccesary to place the first antenna!
Airomis 20 Jan, 2017 @ 5:51am 
Is it possible that a small base Caan spawn a mothership and the mothership have the headquarters spawning system on it?
CrazyCabbage 9 Jan, 2017 @ 12:28pm 
Verry good mod works great !!
Airomis 18 Dec, 2016 @ 8:28am 
now all you need is for the antanas to randomly spawn on planets and in space
Takeshi  [author] 4 Dec, 2016 @ 2:17am 
@Seinteint, ehm yes, they dont fly directly to you and they dont stay in front of you. Sorry but that is exactly wath they should do. It makes it possible to take a ship and chasing them or stay in your base and wait for them, without the need for different drones. Maybe since the changes in the turret range the distance is to high, but at the moment there is no negative feedback about that.
MeitouCross 4 Dec, 2016 @ 2:05am 
Yea actually great idea, but drones kinda retreat from player instead of chasing them...
AxeOfKukujevo 24 Nov, 2016 @ 1:42pm 
I found this ideal for testing out new atmospheric ships in infinite brawl.
Takeshi  [author] 8 Sep, 2016 @ 9:15am 
@Enishi_Namikaze, thank you. I fixed it. Now all antennanames work. Sorry for all others they had problems with spawning. My special Testantenna was working with all drones, so i havent seen the problem.
Raven Heart 8 Sep, 2016 @ 12:40am 
some of the drones dont spawn like all the named one dotn spawn and only a few of the syntax ones
Takeshi  [author] 24 Aug, 2016 @ 10:58am 
yes i think.
Guardsman Miku 24 Aug, 2016 @ 4:29am 
is this the same process that the vanilla planet pirate bases use?
Takeshi  [author] 10 Jul, 2016 @ 7:07am 
@GDI-BOSS, wath do you mean?
You have to use the Antennas to spawn pirate drones.
GDI-BOSS 9 Jul, 2016 @ 4:41pm 
how can change mas drones¿¿
GDI-BOSS 9 Jul, 2016 @ 5:34am 
o.really nice.i want more AI on planets,like space,space its plenty of mods/scripts adds lots of cargoships and attack you,but on planets,its really booring..i try now this hehe
Takeshi  [author] 28 Jun, 2016 @ 9:46am 
@Mordith/FowlPlayChiken, yes its safe on DS. Brings the known problems like encounters because its the basic SE Antenna MOD. I am just set definitions and prefabs.
FPC 27 Jun, 2016 @ 9:39am 
Safe for dedicated servers?