Space Engineers

Space Engineers

Holo Projector (BROKEN for now, will try to fix when I have time)
211 Comments
shiva chirr 13 Oct, 2020 @ 3:13pm 
i know its been awhile but wondering if there is any plans to update this. i can see this mod going well with the modual encounters and stuff to look for hidden enemies
Alphonse Bruet 26 Feb, 2019 @ 3:25am 
Hi Innoble , can you contact me when you have the time please ? thank's
troubled_offspring 17 Feb, 2019 @ 11:18am 
When i go into grid view or voxel view it does not show planets, even if if crash right into them. just a few yellow dots? am i using this wrong?
Martin Astos 24 Nov, 2018 @ 7:11am 
Hello,

Mine is also crashing upon placing the projector (SP open to friends), crashlog says about nulreferences, can produce one if needed.
Noxy 22 Oct, 2018 @ 2:38am 
On a dedicated server when placing the holo projector on a planet (as its own new grid) the game crashes with the following error in the logs: https://pastebin.com/Dav3d77C
dRuPpI 18 Oct, 2018 @ 4:14pm 
cool it's back :steamhappy:


one question, is there a way to change the max range? With a XML / config file etc. somehow?

.........
@Atomic Dash
C:\Users\...{your username}\AppData\Roaming\SpaceEngineers
Atomic Dash 17 Oct, 2018 @ 1:10am 
I'm sorry to say that when the projector was attached to a block, the game crashed. Since I do not know where the crash logs are stored, I can not show you.
Innoble  [author] 16 Oct, 2018 @ 6:30am 
Sorry it took so long guys, but I think I fixed it. It seems to work in single player. I had to change some things to do with voxels.

I am mildly optimistic, but there may be some issues in multiplayer or in the functioning of voxelview. Let me know if you find any.

Hopefully there will be no big changes from Keen that break my mod again. It's hard to find the time to keep fixing things. It's a pretty big mod so a lot can be broken. Also, every time this happens I have been away from SE just long enough to have to reacquaint myself with the mod, trying to understand how everything works and such. That's pretty time-consuming.
Atomic Dash 31 Aug, 2018 @ 11:58pm 
Wird hier dran noch an einem Fix gearbeitet, oder ist dieser Mod tot?
Ich finde den Mod besser als den anderen Holoprojektor.
Naya_Channel 1 Jun, 2018 @ 9:32am 
Plz fix it
Lathy...or is it 13 Apr, 2018 @ 5:01pm 
I'm glad to hear this mod is not abanonded. It is, by far, the most useful radar of all the mods I have tried, partly because it is easy to adjust from a toolbar, but also because it presents data in an immediately useful way. look forward to when it is working again.

P.S. Have you ever tried approaching Keen to get this included in the vanilla game?SE needs a radar block, and this seems like a good candidate (though "nobody needs ladders" Rosa might disagree :P )
Naya_Channel 7 Apr, 2018 @ 4:53am 
THANKS!!! I LOVE YOU!!!!:steamhappy:
Innoble  [author] 6 Apr, 2018 @ 10:47am 
Was hoping it would be a quick fix, but that is not the case. They updated the voxelsystem which made voxel model generation not work. I am not sure how to fix this quickly so I turned it off. Then some more errors cropped up. I need more time to fix it. In 2 weeks I have 2 weeks off. So I might be able to fix it in May.
Innoble  [author] 6 Apr, 2018 @ 8:15am 
I didn't know it was broken. Will check it out, but might be a while.
Naya_Channel 5 Apr, 2018 @ 11:55pm 
Anyone can fix it?
Naya_Channel 22 Mar, 2018 @ 4:41am 
Anyone can fix it?
Thomas_nl_ 22 Feb, 2018 @ 9:51am 
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo its broken :(
Naya_Channel 15 Feb, 2018 @ 10:05pm 
ready to get off that mod?
Reverend D 12 Feb, 2018 @ 4:47am 
It looks like this was broken with the last big update. It now acts as a simple antenna.
Naya_Channel 11 Feb, 2018 @ 5:00am 
Plz it can`t work
Naya_Channel 11 Feb, 2018 @ 4:59am 
anyone can help this??
Naya_Channel 4 Feb, 2018 @ 7:29pm 
Can`t work Fix plz:steamsad:
Naya_Channel 2 Feb, 2018 @ 9:11pm 
Fix plz :steamsad:
Neon KitKat 28 Jan, 2018 @ 2:08pm 
Is this survival ready?
dRuPpI 5 Nov, 2017 @ 1:41am 
nice update :steamhappy:
Innoble  [author] 1 Nov, 2017 @ 4:11am 
No problem. By the way, today I added voxelview. It is now possible to zoom in on objects and see the voxelterrain around them in appropriate detail. The more you zoom in the more voxel detail you will see. I am limited to 2500 lines (the linelimit is 3k i think, but i leave 500 to draw grids and such). It is cool to fly around a donut asteroid with various zoomlevels on and see what it looks like. Everything is threaded (parallel processing) so should not reduce sim speed.
Alphonse Bruet 29 Oct, 2017 @ 9:51am 
Hello Innoble, thank you for the recognition, I remain at your disposal for all your future project your work is very efficient and fast thanks to you for these fixs
Innoble  [author] 27 Oct, 2017 @ 11:51am 
new version up today also.
Innoble  [author] 26 Oct, 2017 @ 1:43pm 
a new version is up: Special thanks to Joseph Lafonds for providing me with the resources to fix multiplayer problems.

Due to the official version being broken by the update, I uploaded this version sooner than I wanted to. Some problems may remain. If you find any, let me know.
Alphonse Bruet 9 Oct, 2017 @ 2:35am 
Hi ok , but can you check your private message please ? i have send a request ^^
Innoble  [author] 4 Oct, 2017 @ 2:02pm 
I may take a look at the dedicated server thing when I have more time, but it is pretty difficult for me to test. Many players volunteer their dedicated server for me to test stuff on, but really testing means it will crash many times a day and thats no fun when you also want to actually use the thing for something.
Alphonse Bruet 4 Oct, 2017 @ 10:46am 
hello =) now it's totally broken on dedicated server :/
Innoble  [author] 1 Oct, 2017 @ 1:37am 
As for your question about a missile script: It is totally possible. Check the forum link in the description above. I have some example scripts and properties. There is a "SelectedType" property. If you iterate over all entities that are detected by the projector, you can check if they are within a certain range and then perform some action. Missile is one of the types.

Remember to turn the detection of other stuff off (grids, asteroids etc.), otherwise you will be detecting maybe 100 items and iterate over them every frame. While that is totally possible, I can't guarantee it will not cause some load, especially if you have several ships running the projector and script.
Innoble  [author] 1 Oct, 2017 @ 1:31am 
- The gridview seems to work fine. I started up a lone survivor map, placed a holo projector, turned on the projection and gridview and the station showed up as a grid. I don't know what could be going wrong for you. I would need more information. Remember that gridview might not work as well in MP, where the client has less information about far away grids. Also, large grids take a short time to calculate. They recalculate every once in a while. While the grid is not yet calculated, it shows icons.

- The icon size is hardcoded to the current limit. The reason is that if the cubes becomes smaller, the lines disappear. If you set the projection size really small, you will notice that the size of the icons stops getting smaller at some point (maybe at setting 0.4 or 0.5 or such). Setting the icon size smaller than that will not have any effect, because it will reach the games' limit for line segments. If you have a large projection size, then the icon size can go down further.
Innoble  [author] 29 Sep, 2017 @ 6:19am 
I do remember there being one problem though. There is a hardcoded minimal size for the line segments. It is possible the lines just won't show up if I allow them to be smaller than they are now. I'll check this out. See if I can stretch it a bit more.
Riverey 28 Sep, 2017 @ 3:07pm 
@Innoble , thanks, this is awesome news. Here's a screenshot of my cockpit [i.imgur.com] - you can see that icons are indeed way to big (display settings are 10km, 0.3m, 10km and icon size is minimal). It would be cool to make them two or three times smaller.
As for missile detection script - I'm using the Guided missiles mod that add not only missiles but also flare launchers so it would be cool to make a script that would launch them on missile detection.
Innoble  [author] 28 Sep, 2017 @ 11:53am 
I'll have a look at it over the weekend. See if I can fix it, including the grid view. You should be able to make a script that reacts to a missile, but missiles are very fast and short-lived. I doubt you'd be able to do anything.
Riverey 26 Sep, 2017 @ 5:12pm 
Hi @Innoble ! First of all - awesome mod! I'm using it as a central piece in my fighter with custom cockpit and it looks awesome.

Secondly, a small request is it possible to make icons on small ships smaller? I'm trying to move the slider all the way down but I don't see any effect and all icons are still huge and all clogged up (I use a very small projection size).

Grid view doesn't seem to be working, but you're probably aware of that =)

And last and very quick auestion - is it possible to make a script that would trigger something if missile is detected in range?

Thanks!
Innoble  [author] 8 Jul, 2017 @ 11:18am 
I will keep it in mind, thanks
Alphonse Bruet 8 Jul, 2017 @ 8:55am 
Thank you for your help. Indeed before I disturb you I would have to test in creative. It is fully functional in creative and it is a great mod for the moment I will just use the radar, not serious I would do my regalge with each connection;) Thank you very much for your time! If you want I can lend you my dedicated test server if you need to experiment.
Innoble  [author] 8 Jul, 2017 @ 8:24am 
maybe it is because you use a dedicated server? Did you try it on a non-dedicated server? Dedicated servers are always tricky
Alphonse Bruet 8 Jul, 2017 @ 8:16am 
I have a dedicated server named "galaxya" if you want to come and see, by reset I hear that all the regalities recover as if I had just built it by default

Innoble  [author] 8 Jul, 2017 @ 7:44am 
Not sure what you mean by settings resetting. They don't reset for me. I just loaded a game in which i have the projector running with altered settings and they saved.

It is possible if your script changes the settings that it will keep doing that, but that would be a scripting problem.

If you have a vanilla savegame with just my mod and you can share it with me (I think you can upload your world to workshop) I can see if i can fix it. It will be a lot easier to explain the problem anyway.
Innoble  [author] 8 Jul, 2017 @ 7:39am 
To make it work i did for the Timer Block:

-Run progblock
-TriggerNow on the timer block

Let me check the settings thing, they should save.
Alphonse Bruet 8 Jul, 2017 @ 6:44am 
Thank you for your help, yes I checked and copied the three names of the different blocks used, I already use the script "automatic's LCD" so I know how to use a little bit of the programmable block and the action of the timer block is the next one :
perform
Start now
start
Every 1 second

But my screens are still black.
Other worries my setting of the projector holo resets each time.
Innoble  [author] 8 Jul, 2017 @ 4:51am 
I tested my old example scripts and they still work. I think you may have a scripting problem that has something to do with the block names. In the script you will notice parts that refer to names of blocks in quotes like: "Timer Block". If these do not correspond to the names of your blocks then it will fail.

Also you need to setup a timer block to trigger the programmable block, unless Keen changed something about it so that you no longer need a timer block to loop a script.

If this is the first time you use a script you may need a little more help than that.
Innoble  [author] 8 Jul, 2017 @ 4:38am 
I need a little more info than that. Do you know how to use the programmable block? Have you used it before on other scripts?

Also: It has been a while since I looked at the scripting part of the mod. Keen may have changed some things that make the scripting not work anymore. I'll try it myself as well.
Alphonse Bruet 8 Jul, 2017 @ 2:53am 
Hello, I have a problem with your mod I do not understand how to project information on my LCD screens! I took the scripts you put on the KEENS forum but still nothing can you help me? thank you

Innoble  [author] 1 Jul, 2017 @ 9:12am 
Works fine for me now after fix
Naya_Channel 1 Jul, 2017 @ 8:18am 
Can`t work...