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That usually happens when you update. Roll back to the old version to continue those saves. In the future, don't update until you've completed alll your saved games.
As for the Republic, take what a Republic is in mind. Its a nation ran entirely by its people. I feel that the Republic would be more worried about protecting its people than fighting others who are larger than them. Whats funny is, part of Empire's Grasp would fit them better (the part about reducing the unhappiness from population). Another idea could be an ability that focuses on their unity.
Unity of the Republic: +25% gold and +2 happiness from city connections and increase the value of internal trade routes by 25%. If Republics capital is a Holy City, all other religions effect Republic cities at half strength.
Faction Power: Empire's Grasp - The Empire gains 1 allegiance point with any City-State they pledge to protect up to a maximum of 60. Also, the Unhappiness modifier for number of cities and total population are each reduced by 20%.
This would represent the Empires diplomatic unity with any they bring under their control.
I also have some suggestions for changes to the unique building relative to their power that I can tell you if you want me to. Other than that, I do like this idea and would love to help provide more feedback and work beside you to see what all you can do.
The Empire gives the impression whenever its heard of a strong and most likely large nation that has a powerful driving force. Whether through natural, diplomatic, or militaristic ways, its a nation that will continue to bring all within its borders. To fill this, you need something that truly shows that the empire has such a powerful strength.
Faction Power: Might of the Empire - All units begin with a trait that increases their power by 15%, but all Empire units cost 10% more than normal. The Empire's borders also grow more rapidly than other nations, as they strive to bring all within their control.
This makes the Empire a much more powerful force than other Civs if given the time to build a military, but it takes them longer to do so. And due to their faster border growth, their land will fufill the goal of representing their dominance.
I would personnally like to see something that allows them to either spam millitary units, or spam settlers. Perhaps they produce one of them faster, or can buy them for cheaper. Allow the Empire to really bring their fist down upon their foes.
I will hear to suggestions though, tell me if you think I should remove the extra spy or simply change the whole trait to something else. Or maybe replace a unit? (not remove).
I maybe agree I should change the trait tho, maybe removing the extra spy? but then again, does an extra spy give a real advantage? I don't think so, it just represents the extend of an imperial system.
Sorry. "Everything" probably wasn't the answer you wanted to your question...
@TehRoast Yeah a demon civ would be cool but I want to finish others first, since the undead already work as the villains for now.
Ahhh, the joys of civilizations with the same names.