Tabletop Simulator

Tabletop Simulator

Initiative Calculator Tool for Players and NPC/Monsters
17 Comments
MrStump  [author] 4 Apr, 2017 @ 10:42pm 
Cool, I'm working on it now. Here's a sneak peak. https://www.screencast.com/t/mf8WQgTN5

It'll be done in a day or two. I'll post here when it is.
Stragin 4 Apr, 2017 @ 9:06pm 
Thanks it's working again now.

The medallion idea sounds really nice, since I'm currently DM'ing d&d 5e and looking for tools to help speed up some of the less interesting parts of the game.

I appreciate that the current tool shows the names and rolls on the right side of the screen as a reminder, but it would be nice if my players could input their character names instead of their steam names to appear there.
MrStump  [author] 4 Apr, 2017 @ 7:22pm 
UPDATE: Well, It was a dumb mistake on my part, I saw it when I was trying to explain the bug in a forum post. =P I have updated the tool, fixing it.
MrStump  [author] 4 Apr, 2017 @ 7:16pm 
Oh, another concept idea was to use medalions with a + and - button on them and a display showing their initiative modifier. The DM has a tablet which can spawn them for players or monsters, you put a name on them and the DM hits ROLL on their tablet. Any medalions out on the table get rolled. A DM could also set up monster medalions in advance, keeping them in bags and pulling them out as play goes on.
MrStump  [author] 4 Apr, 2017 @ 7:12pm 
To have a version that posts all roll results, see my below comment on the 1 line of code to edit to make it happen =)

Secondly, I intend to make an updated version of this tool. I am on the lookout for ideas on how to clearly present ideas. My thinking was to use 2 notecards, one for players and one for creatures. You put a number and their name on each line, the number being their modifier. Then a central "roll" button to roll initiative on all of those options. If you (or anybody) has some better ideas, I'm open to them.

Finally, as for the bug, I confirmed I got the same thing. However, my code hasn't changed and I was unable to figure out why this is happening. By all accounts, it SHOULD be creating the roll button. But it isn't. I'm posting a bug report on the forums and will let you guys know if I figure out more.
Stragin 4 Apr, 2017 @ 3:21pm 
I have a problem where the roll button is missing after i hit reset.
4 players and a GM, notecard still there. (Side note, I too would like a version that made monster rolls public in the notes)
Either way I can always just keep reloading new ones each initiative, thanks for making such a useful tool :)
MrStump  [author] 13 Feb, 2017 @ 12:15pm 
Possibly. I've been considering improvement, but I think I'm waiting for some improvements to how we can display text. The notecards are pretty limiting, and the notebook is borked. Maybe I'll make a version where all results are printed onto the device using buttons, but then I need to worry about it going too long if you have a crazy amount of initiative going on, plus buttons show through hidden zones =/
H3xx 13 Feb, 2017 @ 11:35am 
I don't suppose you could update this to handle up to 10 seated players? I'm putting together a high capacity player table, but this counter (which is honestly the easiest to use such device there is) only handles up to 6.
Elder 25 Jan, 2017 @ 7:22pm 
super excited, man!
MrStump  [author] 25 Jan, 2017 @ 6:55pm 
Neat idea, using the bold to track which line its on. I honestly forgot I had added "add an additional card" as a feature lol

I may circle back around to this and improve it in the future. Currently I've got a short list of backlogged projects I'm working on. The next which will be out by this weekend (its for table setups)
Elder 25 Jan, 2017 @ 3:34pm 
I am VERY interested in this! adding another card when first one is full is a wonderfull idea! ( and needed )

another idea for you, add a next turn button which would make the next line down have bold text. the first line would always start bold.

I really hope to see more from this, it is already the best on here!
Sy 6 Oct, 2016 @ 7:21am 
u r the best
MrStump  [author] 5 Oct, 2016 @ 12:58pm 
Script commented, although this is slightly older code for me and could be done better.
Sy 5 Oct, 2016 @ 11:18am 
Pls comment code
MrStump  [author] 21 Jul, 2016 @ 9:28am 
I made this for a friend. He didn't want that information to be available to his players directly. But it is a very easy change. Go to line 229 where it says notecard.setDescription(notecard_print_string). Replace that line with setNotes(notecard_print_string)
Vuul 21 Jul, 2016 @ 8:35am 
Any reason why monster rolls aren't published to the notes section? could you make a version where they are? Very nice tool!