Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Isle Hop (LTS)
18 Comments
beyond this voice 13 Sep, 2016 @ 12:49am 
pls add me on steam Kyle, i need to ask u something.
beyond this voice 13 Sep, 2016 @ 12:48am 
wer got this on the Fall to your death - Jump to your life server. Its good and beautiful.
Källe Kjell Kriminell Käll 17 Jun, 2016 @ 10:09am 
Look For the Lower Case 'L' And You
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposit
certifiedsamurai 13 Jun, 2016 @ 9:44am 
Could you make the cliffsides death zones? Because it is really annoying when a bot gets stuck there and drags in the entire server with it
Wucky the Plucky Ducky  [author] 13 Jun, 2016 @ 8:29am 
The problem with the bots on LTS is that they can't detect their enemies on the opposite side because they're too far away, same for CTF. On FFA, though, they spawn close enough to each other that they should work. Of course, none of this would be a problem with actual players.
certifiedsamurai 13 Jun, 2016 @ 8:03am 
And on LTS the bots manage to get themselves stuck on a rock whilst 3/4 of the team walk into the ocean
certifiedsamurai 13 Jun, 2016 @ 8:02am 
Right, i did some testing and found on on ffa the bots work really well exept for the part where they circle an opponent into the water...and then get stuck on the ledge attracting entire hordes into the water.
Wucky the Plucky Ducky  [author] 12 Jun, 2016 @ 1:25pm 
Not as of yet, no, bots do not work. I'll work on figuring out the bot pathing soon and update the map once I do.
certifiedsamurai 12 Jun, 2016 @ 2:28am 
Do the bots work well on this map?
Wucky the Plucky Ducky  [author] 11 Jun, 2016 @ 6:20pm 
Hello everyone and thanks for trying out my (very WIP) maps! There is now a capture the flag version of the map - go ahead and try it out. Team deathmatch and king of the hill are coming soon.
wr.exe 7 Jun, 2016 @ 2:10pm 
This looks like fun
Meshuggener 7 Jun, 2016 @ 1:43pm 
Garbage
22u22 5 Jun, 2016 @ 1:37am 
nice
The Drink 5 Jun, 2016 @ 1:07am 
good shit i like barons ideas for ambient sound and game modes.
good work
Pythius 1 Jun, 2016 @ 8:11pm 
like.
Kropolis 31 May, 2016 @ 5:24pm 
k1nky
Wucky the Plucky Ducky  [author] 31 May, 2016 @ 2:28pm 
Thanks for your suggestions! I'll definitely keep working on this map and others in the future. I'm glad you liked the map.
•҉Baron von Moorland 31 May, 2016 @ 10:39am 
Neat little map with a 2 fort n' a bridge. nice balanced map. My request would be to have this in CTF (use the forts) Team Death, and maybe FFA.

Adding ambient sound like waves n' wind and maybe wood creaking in the forts would be awesome. It's easy to add the sounds from the SDK.

Thanks for the map.:rflower: