Arma 3
3DEN Create as Simple Object
45 Comments
St.DIABLO  [author] 12 Jun @ 9:28am 
в теории да, но я уже год не заходил в арму, может там что-то лучше есть
GameOreh 9 Jun @ 4:24pm 
А мод ещё работает?
Martin Friss 11 Oct, 2024 @ 5:07am 
Hi, can you please provide a code that I can put in object description?

I would like to use this without a dependency on server.

So I save this on my PC, provide file to sever and voala?

Thanks!
St.DIABLO  [author] 14 Sep, 2022 @ 2:21pm 
no this mod NOT compatible with "Local only" (code rewrite needed). By DEFAULT (hardcoded in my code) - createSimpleObject - is Global.
You CAN add to all Objects tag local
createSimpleObject [className, positionASL, local]
local: Boolean - (Optional, default false) true to create a local instance only
just replace "]" to ", true]" in notepad
St.DIABLO  [author] 14 Sep, 2022 @ 2:14pm 
meh) i hope this mod now dead ))
St.DIABLO  [author] 24 Mar, 2022 @ 11:57am 
Hey.
does this create a dependency ?
YES

But you can delete this dependency from mission (manually) OR save trigger to notepadd++ and copy it to your mission
Warhammer Actual 24 Mar, 2022 @ 11:25am 
One quick question, does this create a dependency ? I wouldn't think so, but I figured I would ask.. Ty in advance
ASYS 23 May, 2021 @ 7:55am 
в любом случае твоя штука прям ощутимо прибавила фпс-а.
St.DIABLO  [author] 23 May, 2021 @ 7:27am 
Попробуй триггер из sqm перевести в sqf и приаттачить его в init
Может слегка лучше будет. А так - мне сказали еще когда вог был жив - простые объекты не сильно спасают после одного из апдейтов (если делать стандартную галочку)
ASYS 23 May, 2021 @ 5:41am 
множество людей будет тебе крайне признательно если ты поработаешь над своим модом и сможешь его оптимизировать для большего фпс-а :))) Мы тут миссию для ТвТ сделали на 1,5 к объектов и твой инструментарий смог в разы поднять фпс. У меня в мастерской см. "
"Балаклаву", и вообще приходи ее играть !
St.DIABLO  [author] 23 May, 2021 @ 3:51am 
Если честно мод забросил :), но проверю код (но там он тупой как пробка (берутся параметры из скрипта и создаются объекты по описанию, как будто это делает игрок) если честно, возможно есть какое-то ограничение внутри бисов на это дело). Пока могу предложить разбивать на разные тригеры это (переименовываешь один потом создаешь новый)
ASYS 23 May, 2021 @ 2:00am 
спасибо за отличный инструмент!!! А еще я заметил что при 1500 объектов обратное восстановление из симплов не работает. Папка создается, но пустая
SycHolic 12 Feb, 2020 @ 12:46am 
Uncooked this removes objects from your mission file itself and saves their spawn position as a single script you could lay out a whole base and store it as a script instead to spawn the base. Believe someone tested this method (not this mod but the method itself) and spawning an object as a simple object via script vs over the mission file object list is insanely faster. Unless BI fixed it believe any object spawned by the mission itself are spawned normally then flagged applied after its seen in world, this does it in the first place. Im only saying this because the coder of Tanoa I&A does it in this exact way but he just calls a spawn scripts for what composition he wants and still does it this way cuz its faster.
St.DIABLO  [author] 9 Feb, 2018 @ 8:16am 
yep
Cruisie 8 Feb, 2018 @ 10:00pm 
This work with current arma 3?
St.DIABLO  [author] 18 May, 2017 @ 2:37pm 
After 1.70 this mod can be actual because Simple object checkbox appears at not all objects:steamfacepalm:
St.DIABLO  [author] 29 Sep, 2016 @ 10:45pm 
Ok, you can create sqf with simple objects:steamhappy:
Uncookedzebra 29 Sep, 2016 @ 4:42pm 
So nothing then....
St.DIABLO  [author] 29 Sep, 2016 @ 2:16pm 
you can create simple object :))
Uncookedzebra 29 Sep, 2016 @ 1:30pm 
So whats the "almost" part?
St.DIABLO  [author] 29 Sep, 2016 @ 12:27pm 
now mod and vanila does almous same.
Uncookedzebra 29 Sep, 2016 @ 11:34am 
How is this better than what is available to us in EDEN now?
St.DIABLO  [author] 26 Sep, 2016 @ 1:21am 
Towa, check this https://dev.arma3.com/post/spotrep-00059
now creating simple objects are same (like this mod). :steamhappy:
I'll rewrite the code in accordance with the new requirements.
BremerBierbude 25 Sep, 2016 @ 11:00pm 
NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Any Chance to Revive it?
St.DIABLO  [author] 25 Sep, 2016 @ 10:03am 
mod RIP after 1.64 :)
St.DIABLO  [author] 18 Jul, 2016 @ 12:20pm 
[Lude] Towa, i just cant test my new version :) No Internet/Time/Arma :)
BremerBierbude 15 Jul, 2016 @ 6:49am 
The "trigger creating" works with this older version, thank you. if i define my objects as simple object, create the trigger and delete all simple objects, it works ;-) you must leave all of them inside the trigger. it don´t works @ vehicles/aircrafts and things like exile trader signs.. standard objects like tents, desks, sandbagwalls etc. works fine.
BremerBierbude 13 Jul, 2016 @ 10:14am 
No :-/
St.DIABLO  [author] 13 Jul, 2016 @ 9:49am 
@[Lude] Towa, hotfix works? (i cant check, no arma)
BremerBierbude 13 Jul, 2016 @ 9:20am 
You are my Hero! Thanks a lot :-)
St.DIABLO  [author] 13 Jul, 2016 @ 8:45am 
@[Lude] Towa, sorry my fault. I`ll try fix it.
BremerBierbude 13 Jul, 2016 @ 7:44am 
it doesn´t work for me :-/ Pressing the "create the SQF+ Copy to Clipboard"-Button, nothing happens. Press the "Create Trigger" semms broken too. :-/ (Latest official Arma Build with Apex + Exile 1.0.0)
St.DIABLO  [author] 13 Jul, 2016 @ 6:39am 
@h0nkX, I do not have much time to deal with this mod (vacation). Updated to ARMA 3 v1.62 (not tested by me :P cant download arma with my "SUPER speed internet" (300 KB/s)
. 12 Jul, 2016 @ 1:18pm 
How's progress pal?:steamhappy: good work tho!
St.DIABLO  [author] 23 Jun, 2016 @ 12:00am 
@Bloodwyn, i will wait release (jule 11) and update this addon.
Bloodwyn 22 Jun, 2016 @ 1:27pm 
Im not THAT stupid. :D It´s absolutly fine that it doesn´t work for devbranch. Many missioncreators are working on Tanoa servers rigth now, so I am telling them, that this addon does not work for dev ;)
St.DIABLO  [author] 22 Jun, 2016 @ 7:07am 
@Bloodwyn
requiredVersion=1.6;
dev version - 1.63
St.DIABLO  [author] 22 Jun, 2016 @ 7:06am 
@Bloodwyn
I do not even tested :)
Bloodwyn 22 Jun, 2016 @ 6:54am 
seems not to work for dev brach, as far as i´m concerned ;)
KOBELT 8 Jun, 2016 @ 8:54pm 
@St.DIABLO

Thanks so much!
St.DIABLO  [author] 8 Jun, 2016 @ 11:53am 
@TrentMK,
problem fixed in current version (0.914)
KOBELT 8 Jun, 2016 @ 2:30am 
Here's what I get with my trigger.
'[["Land_FMradio_F",[14274.8,16370.9,0.813],[0.458,359.16,89.708]]]'

The real object is positioned in 3den at [14274.807, 16370.852, 0.813].
The rotation coordinates are correct to all 3 decimal places, but the x and y are rounded down to one.
St.DIABLO  [author] 7 Jun, 2016 @ 2:59am 
@TrentMK,
Thank you for feedback,
can you provide me restore array? (i want check this problem),
I have only a slight displacement of the object (check my screenshot).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=699077545

Restore array you can find in end if init trigger (looks like
[["Land_CanOpener_F",[2839.58,5657.26,0.296],[317.305,1.002,62.951]]] )
KOBELT 7 Jun, 2016 @ 1:43am 
I love that you made this mod, but is there any way to get coordinates/rotation to 3 decimal places, rather than just 1? For small clutter items, it really messes up their position.