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Lizardfolk/Lizardmen/Lizard people.
They would get bonuses scaling on their science gain, or maybe have a chance to salvage more from ruins than others, and as for unique units maybe let them gain science for attacking or get experience quicker. Think The Drakken from Endless Legend for aesthetic.
I subscribed and enable them on the MOD menu (sure I clicked next next next until it went back to main menu) with no other mods enable, but I can't see any of them when choose civilisations.
Any help?
Oh and, P.S. The Assassin's Guild never seems to actually acquire new cities with their dude that's supposed to do that.
except halflings those are lame
but theres no way to make them cool so its not your fault
good job i love this!
nordic clans[]snow elves[]naga[]tridents[]grey steel order (holy knights)[]black thorn order(unholy knights)[]swamp people[]warrior monks[]magi[]desert nomads[]blood elves[]satyr[]minotuar[]xenobeast[]ents[]dyrads[]mountan orcs[]highlanders[]sealanders[]mainlanders[]farlanders[]a liken faction[]vampires[]vampire hunters[]liken hunters[]goblins[]colonist[]bandits
alright that is it btw if you use any of these pls tell me i can tell you the backstorys uniqe things if that is a a problem