Tabletop Simulator

Tabletop Simulator

Thunder Alley (Snap-Point Edition)
41 Comments
Cafe Games 9 Apr, 2020 @ 12:53am 
You pick up and move the pieces like you would in real life
damonkcarlton 7 Apr, 2020 @ 2:37pm 
or steam
love this game
damonkcarlton 7 Apr, 2020 @ 2:36pm 
Thanks but I meant how to play it on tabletop simulator
Squabbit  [author] 7 Apr, 2020 @ 2:28pm 
@damonkcariton Here's a good how-to-play video: https://youtu.be/-Ad5gyrT0nU
damonkcarlton 7 Apr, 2020 @ 12:46pm 
This may seem silly but how do I play this great game?
Cafe Games 28 Mar, 2020 @ 6:29pm 
The snap-point for the board is great. I'm just starting to understand this stuff. It's a shame that the "white bordered" cars have most of the border cut off, so it's not really visible, so maybe your X cars are the best you have so far. Thanks for all the good work that's got us to this point!
Squabbit  [author] 21 Mar, 2020 @ 5:12pm 
@cafe games : I've done an update that adds a snap point under the board, so that should just fall in place now. Also added a "New Car" bag that has white border cars. If you have any other troubles, please point them out!
Squabbit  [author] 21 Mar, 2020 @ 4:39pm 
@ Cafe Games : When setting down a new board, it tries to snap to a player board. A work around I found: When you're hovering the board above where you want, Right click to "press" it against the table. Then let go of left click and it should stay there. Be sure to lock the board in place after that.
Cafe Games 21 Mar, 2020 @ 4:27pm 
Also, trying to use one of the other maps, and they refuse to go in the middle of the table. Some issue to do with Snap Points I think? It automaticaly goes on the side of the table
Cafe Games 21 Mar, 2020 @ 3:19pm 
Yeah I found those cars and also had looked at the old mod anyway when trying to work out why there were too. Couldn't really see the X most of the time, that's also why I asked about the way the current IRL version of the game does it with a different background colour, kinda like highlighting the whole car. But yeah the X is the next best option after the background colour.
Squabbit  [author] 21 Mar, 2020 @ 3:14pm 
@cafe games If you look at the bottom corner of the table, there is a bag labeled "Old Cars" These have a large X on one side instead of being backwards. You can just flip them all back over at the end of each hand.
Cafe Games 20 Mar, 2020 @ 11:43pm 
In the current (newer?) physical version of the game, the cars that are moved can be flipped over to a side that has a white band around them, and then on the round after, flipped back to the dark side? Have you tried that? It might work a bit better than having the cars driving backwards :-)
Knaughx 24 May, 2019 @ 11:37am 
Thanks for working on this mod.

http://www.gmtgames.com/thunder/Launius&FraleyTrack-72.jpg is missing. It's listed as Launius/Fraley in the JSON.
Anzelak🦑 16 Jul, 2017 @ 4:28am 
Any chance you could do more of this brilliant work for Grand Prix?
eux 11 Jun, 2017 @ 9:02am 
I had noticed the old cars bag but I didn't notice the flip side with the X thank you!
Squabbit  [author] 11 Jun, 2017 @ 6:56am 
@eux : If you hover your mouse over the piece and hit F it will flip over. The car will then be mirrored and backward. If you don't like that style, there should be a small grey bag labled "Old Cars" somewhere on the table. Those cars have a large X across them on the activated side.
eux 11 Jun, 2017 @ 12:49am 
Hi guys thank you for your good work! How do you mark the cars that have already moved?
nokmirt 10 May, 2017 @ 7:28pm 
Any word on Grand Prix yet?
nokmirt 4 Feb, 2017 @ 2:27pm 
Ok sounds good. I can't wait. In the meantime I'll play it on the table.
Squabbit  [author] 3 Feb, 2017 @ 5:06pm 
I tried to order Grand Prix last week, but it wasn't on my local game store's shipment this week. Guess it'll be another couple weeks.
nokmirt 3 Feb, 2017 @ 4:29pm 
I sent out for Grand Prix.
Squabbit  [author] 30 Jan, 2017 @ 8:42pm 
Thanks for the heads up. I'll look into it in a couple days (when I'm back home).
nokmirt 30 Jan, 2017 @ 7:40pm 
Hi Sqabbit there is a bad snap-point on the Wellington raceway. Second sector before going into the third turn. The tile is the third lane up on the outside. Hope this explains it.
nokmirt 8 Jan, 2017 @ 4:16pm 
It is out costs like $45.
Squabbit  [author] 5 Jan, 2017 @ 10:08pm 
I don't yet. I'd lost track of the release date for it. I'll need to look into getting it.
nokmirt 5 Jan, 2017 @ 7:53pm 
Do you guys have Grand Prix yet?
Tumba  [author] 17 Oct, 2016 @ 8:16am 
To add the gamebox, we need all the graphics for it.
phaTT 9 Oct, 2016 @ 12:23am 
Is there a way to add the game box? thanks for the great mod :RedStar:
Squabbit  [author] 6 Oct, 2016 @ 3:18pm 
@Runway : I am greatly looking forward to Grand Prix! Just waiting for it to come out first.
Runway55 6 Oct, 2016 @ 3:06pm 
I'm curious to ask, is there a chance that Grand Prix will be added? and is there a chance for Renay Heckman to be added with snapping?
Anzelak🦑 16 Sep, 2016 @ 3:04pm 
Thanks very much for this.
Squabbit  [author] 16 Aug, 2016 @ 8:57pm 
No problem! Its a fun track. The 4 - 2 - 3 corners make for a lot of mean plays.
nokmirt 16 Aug, 2016 @ 5:52pm 
Thanks Squabbit. The track reminds me of Indy.
Tumba  [author] 16 Aug, 2016 @ 6:47am 
Thanks Squabbit.
Squabbit  [author] 15 Aug, 2016 @ 10:11pm 
Done! Sung Harbor added. I still need to fix up the snap-points for auto-rotate, but that'll take me some time. This track is special in that it runs backwards for the inside track. The directional snap points don't like that.
nokmirt 15 Aug, 2016 @ 7:19pm 
Thank you for looking into it.
Tumba  [author] 15 Aug, 2016 @ 4:36pm 
I'm "away" for at least a week. I'll take a look at it after that. Squabbit might be able to do it faster?
nokmirt 15 Aug, 2016 @ 2:42pm 
Could you guys add this Snug Harbor Track to your mod? http://www.gmtgames.com/thunder/SnugHarborTrack-72.jpg

BTW this mod is excellent, it makes playing and learning the game far easier. Thanks.
Tumba  [author] 5 Jun, 2016 @ 11:15am 
Added Yellow old cars. They will be awailable once Squabbit updates the Workshop item.
katskats09 4 Jun, 2016 @ 2:18pm 
it would be nice if the yellow old cars can be added to allow a 7-player game using the old car tiles
Tumba  [author] 2 Jun, 2016 @ 11:05am 
Added trackbox, background, crashmarkers, new cars, yellow player, sideboard, names to player sheets. Old cars can still be used. They can be found in a separate "old cars" bag, but there are no yellow old cars. Enjoy.