Quake Live

Quake Live

Quake III Revolution Player Skins
31 Comments
Jeromeous 7 Apr, 2023 @ 1:47pm 
its only sarge
Jeromeous 7 Apr, 2023 @ 1:47pm 
i cant use dooms form
sanityflaws 12 Jul, 2022 @ 6:09am 
Also, would be great to know the folder for these skins as well so I can add these to my Q3A copy :)
sanityflaws 12 Jul, 2022 @ 6:08am 
Hey! I know this is a few years later but, think you could get that Vadrigar skin to me and work with colton51919 to get a Vadrigar model and skin working for Original QIIIA?
rawr51919 30 Aug, 2018 @ 3:14pm 
@Nexus000 I have the model, which was apparently in an old Quake Live model pack with the original Quake 3 models.
sanityflaws 27 Aug, 2018 @ 7:28am 
is it possible to have the model recreated for the skin? maybe I could figure out how to do it
scalliano  [author] 26 Aug, 2018 @ 3:59pm 
Sadly, the PS2 uses completely different model data which the PC games can't read, so while the skins can be converted, the Vadrigar model can't.
sanityflaws 24 Aug, 2018 @ 11:50pm 
Hi there! Could you please get the Vadrigar boss skin from this? I've always wanted it!!! Also, do these have working shaders???
aspid 21 Jan, 2018 @ 7:00am 
scalliano, How did you open files in Q3R (Ps2) such as SDT, LNKFILE, MPC and others? I want to unarchive the data. Write please. What did you use for this?
aspid 19 Jan, 2018 @ 10:31am 
How did you open files in Q3R (Ps2) such as SDT, LNKFILE, MPC and others? I want to unarchive the data. Write please. What did you use for this?
scalliano  [author] 26 Oct, 2017 @ 12:52pm 
steamapps\workshop\content\282440\695524089\q3rskins.pk3
G-(er)man 25 Oct, 2017 @ 7:47pm 
Hi .. i really love those models and the port you made for them .. just wanted to ask where it puts the files so i can maybe implementing them in quake 3 arena classic too (i wont publish them without permission dont worry) i just cant find any additional files in my quake live folder but it works ..
scalliano  [author] 6 Feb, 2017 @ 1:50pm 
Sadly not, I'm afraid.
Spartiatis 5 Feb, 2017 @ 9:01pm 
scalliano.
and you can make new characters in Quake Revolution PS2?
scalliano  [author] 5 Feb, 2017 @ 4:23am 
No need - Q3 skins work with QL already.
Spartiatis 4 Feb, 2017 @ 7:20am 
answer please scalliano?
Spartiatis 24 Jan, 2017 @ 10:46pm 
scalliano.
hello.
say please. you can do any characters for Quake Live Steam?
Dubai Xanax 22 Jul, 2016 @ 1:13am 
I've made my game to load the character model that the players chose. All Im asking is, is there some way to replace the default models of characters with any of these Revolution skins?
rawr51919 21 Jul, 2016 @ 6:33pm 
Doom looks sexy...
rawr51919 21 Jul, 2016 @ 6:32pm 
I did them however. I could send you my reconstruction head texture for the freeman skin if you wish.
scalliano  [author] 21 Jul, 2016 @ 10:52am 
I don't actually have icons for the other two skins. The two that are included were sourced from those loading screen portraits featured on TCRF. I didn't bother doing the broken ones.
rawr51919 21 Jul, 2016 @ 9:49am 
The Warrior head skin will most likely need to be redone from scratch according to reference photos (like for example the icon/character portrait). Anyways, scalliano, do you mind sending me the icons for the Freeman/Warrior skins while you're at it? Thanks in advance.
rawr51919 21 Jul, 2016 @ 7:48am 
I actually fixed up the Freeman skin, scalliano. Isn't that hard to fix it, you know. If you want I could send you my reconstruction head texture.
scalliano  [author] 26 Jun, 2016 @ 12:05pm 
Not sure what you mean. does everyone look like a bright green Keel at your end? If so, that can be changed in the options by changing Force Enemy Model and Force Enemy Skin to None. Even then, other people you are playing against need to have the skin pack loaded. As for bots, they are already included.
Dubai Xanax 26 Jun, 2016 @ 2:49am 
Nice work! Is there someway I can make the game load these models except the defaults from the point I open QL? I'd like to see my enemies with those skins too. Any help is appreciated. Thanks in advance!
JusApel 10 Jun, 2016 @ 11:14pm 
yeah.. its much like on PS2
Gandalf 9 Jun, 2016 @ 2:15pm 
n1
Redux 8 Jun, 2016 @ 12:50pm 
Aw
scalliano  [author] 7 Jun, 2016 @ 12:30pm 
Not without some major decryption, sadly. The maps are in .bsp format, but the version number is a mess of digits when loaded in either Q3 or QL.
Redux 7 Jun, 2016 @ 12:19am 
Nice, do you think you will be able to bring over all the maps as well, as far as I remember there were some secret levels in that game. would love to see them :qlexcellent:
Maksman 2 Jun, 2016 @ 6:01am 
Nooice