Synergy

Synergy

Mod Supports
84 Comments
Nin10doGMod 26 Apr, 2023 @ 5:53pm 
Can you make a Portal 1 support for Synergy?
𝙁 𝙀 𝙇 𝙇 5 Jul, 2021 @ 7:49am 
@Balim Can you please make support for some of maplabs competitions?
seansatake 1 Jun, 2020 @ 2:28pm 
could you make missing info mod support
ChimpanziniBananini 6 May, 2020 @ 9:13am 
can you do underhell or smod?
craig2048 20 Apr, 2020 @ 10:41am 
Huh, okay. Thank you though
Balim  [author] 19 Apr, 2020 @ 11:15pm 
Although it appears that it is for version 1 and also has some conflicting files if you put it directly in Synergy\synergy
Balim  [author] 19 Apr, 2020 @ 11:08pm 
craig2048 19 Apr, 2020 @ 11:00pm 
Watching Paint Dry!!!!
V 18 Feb, 2020 @ 8:29am 
What's the deal with mmod?
Yee 9 Feb, 2020 @ 8:39pm 
More!
Oppi 10 Jan, 2020 @ 8:31am 
MMod! MMod! MMod! MMod! MMod! MMod! MMod! MMod! MMod!
Ratchet 6 Jan, 2020 @ 3:51am 
MMod would be dope
Sneaksy 27 Dec, 2019 @ 11:52am 
+1 for MMod here
Overbrain 22 Dec, 2019 @ 5:09pm 
Can you make MMod support?
Balim  [author] 10 Dec, 2019 @ 10:04am 
Entropy Zero is already supported. Wilson Chronicles and Prospekt use some custom NPC's that might work, but it will take longer.
Black Mesa Steam version has too many engine changes for it to work in Synergy.
Transmissions Element 120 has a very specialized gravity gun that won't work in Synergy.
Resistance Element should be supportable.
Suppenkoch 10 Dec, 2019 @ 6:14am 
@Balimbanana Any chance BlackMesa from SteamStore will be supported in future ?
Also any plans to support Wilson Chronicles, Reistance Element, Entropy Zero, Prospekt and Transmission Element 120 ?
Thanks for the effort.
Amiya∽♜ 4 Sep, 2019 @ 11:19am 
Nice work!
thanks for mounting mods into synergy :patchouli::surprise:
Uren 11 Aug, 2019 @ 6:28pm 
can somebody make Nightmare House 2?
Святий млинчик 31 Jul, 2019 @ 3:29am 
Mmod pls:hammerandsickle:
Balim  [author] 29 Jul, 2019 @ 9:04pm 
Postponed.
Woods 23 Jul, 2019 @ 12:29pm 
can there be anything for the black mesa mod?
JoSeKpo098 4 Jul, 2019 @ 3:38am 
Synergy Sxpm?
Shirumic 21 May, 2019 @ 1:19am 
Entrophy Zero?
Hugal 23 Jan, 2019 @ 12:32pm 
Ah shame, i throught it worked because of MMod working with it, oh well
Balim  [author] 22 Jan, 2019 @ 6:11pm 
Unfortunately not at the moment, a bit is more explained in this thread:
https://steamhost.cn/steamcommunity_com/app/17520/discussions/0/1697169163396379130/#c1697169163398802470
Hugal 22 Jan, 2019 @ 1:22pm 
Is it possible to make cinematic mod work?
Wojtekkox500 23 Sep, 2018 @ 1:02pm 
Hey if you still make mod supports for Sourcemods, could u create support for mod called ,,Kill The Monk"? The link is here: https://www.moddb.com/mods/kill-the-monk
Bruceify 19 Sep, 2018 @ 9:35am 
can you create mod support for Terminal 7
meeps 9 Jul, 2018 @ 1:57am 
Hey if you still do requests, could you create support for a mod called Exit 2
Balim  [author] 21 Jan, 2018 @ 7:05pm 
Each Mod Support has instructions on its workshop page. Then don't forget to download the mod itself and install it. Remember that these are support files, not the mods themselves.
Just_A_Random_Guy 21 Jan, 2018 @ 1:16am 
How Can i play these mods?
Balim  [author] 23 Nov, 2017 @ 1:20pm 
meeps 28 Oct, 2017 @ 12:27pm 
Will you ever make a tutorial on how to add mod support? You seriously should, it would save you a lot of time.
Balim  [author] 11 Jul, 2017 @ 10:59pm 
It will be supported some time after Day Hard is done.
Mr. Headcrab 2 Jul, 2017 @ 5:16am 
Would it be possible to make mod support for Alchemilla?
http://www.moddb.com/mods/alchemilla-mod
Biozeminade 28 Jun, 2017 @ 5:18pm 
Even though it doesn't look like it, I can confirm that this is legit (Stanley Parable Mod support for Synergy): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=485611418
meeps 25 May, 2017 @ 2:38pm 
You're doing god's work, Balimbanna. I salute you.
Balim  [author] 24 May, 2017 @ 8:30pm 
It may still work, but there will be some work arounds, and not all weapons will work. Also, it may be a bit before I get around to it. Liberation is done, just in testing now, and Day Hard is coming along, slowly.
Helghast Loyalist 24 May, 2017 @ 6:51pm 
@Meeps Well, most of the stuff in this mod replaces things that are in Half-Life 2 so you could probably make a addon that contains the maps and make another addon that contains all of the models that replace the Half-Life 2 things for it to work properly (E.g: The Helghast Soldiers replacing the Combine Soldiers and the weapons replacing the Half-Life 2 weapons). Infact, i actually made some weapon replacements from that mod for the Half-Life 2 weapons that work perfectly, the problem is, the weapons don't work correctly if the server doesn't have the weapon replacements, which is why i chose not to upload them.
meeps 24 May, 2017 @ 6:40pm 
Pretty sure that probably isn't possible, since it has custom weapons, animations, and would be a complete hassle to actually get it working.
Helghast Loyalist 24 May, 2017 @ 6:39pm 
@Balimbanana Hello there, kind sir. Could you possibly add support for this mod called Killzone Source? Here's the link to the mod on ModDB: http://www.moddb.com/mods/killzone-source
meeps 16 May, 2017 @ 6:39pm 
Take all the time you need!
Balim  [author] 16 May, 2017 @ 6:38pm 
It looks like it should be possible, it will be a little while before it is done though.
meeps 16 May, 2017 @ 6:05pm 
Could you make Mod Support for a short little mod called Liberation?
http://www.runthinkshootlive.com/posts/liberation/
Balim  [author] 7 May, 2017 @ 8:57pm 
I should be able to set the models of them to the originals.
Helghast Loyalist 7 May, 2017 @ 5:18pm 
@Balimbanana Also, the unofficial Source SDK 2013 patch made the Omega Squad Soldiers into army Soldiers for some reason, could you make them Omega Squad Soldiers like the original version in the Synergy port?
Helghast Loyalist 24 Apr, 2017 @ 4:55am 
@Balimbanana Awesome! I can't wait till that comes out.
Balim  [author] 23 Apr, 2017 @ 8:39pm 
Support will be made when Synergy 4.3 is released.
Helghast Loyalist 23 Apr, 2017 @ 1:58pm 
@Meeps There are now, i remember seeing a thread where one of the dev team members said you could spawn them but you couldn't play the maps yet. I can't remember what the thread was called though.
meeps 23 Apr, 2017 @ 1:40pm 
No, he already said that it couldn't because Half Life Source NPCs are not supported.