Stellaris

Stellaris

Lower Warscore
63 Comments
Dr.Med.Hätzlon  [author] 29 May, 2018 @ 1:28pm 
Updated Gameplay Improvements to 2.1.0. I won't update this mod, because the whole war system changed and a standalone mod doesn't make sense to me right now.
Kerovanka 5 Jan, 2018 @ 6:49pm 
update plz
Dr.Med.Hätzlon  [author] 8 Aug, 2017 @ 2:44am 
Hmm should work maybe. Not tested it. Game is to boring.
Count 7 Aug, 2017 @ 6:51pm 
Does this work with 1.6 too or incompatible?
Avallac 11 Apr, 2017 @ 10:52am 
@Dr.Med.Hätzlon Oh np thanks a lot for the mod!
Dr.Med.Hätzlon  [author] 11 Apr, 2017 @ 3:54am 
Well my bad. One bracket was misplaced -.-
Avallac 10 Apr, 2017 @ 7:54pm 
@Dr.Med.Hätzlon happens when clicking on declare was in diplomacy
Avallac 10 Apr, 2017 @ 7:52pm 
@Dr.Med.Hätzlon awww thank you so much! <3
Unfortunately the game crashes to desktop with the mod enabled tho...
SlickRick 10 Apr, 2017 @ 7:16pm 
When trying to go to war with the mod enabled my game ctd. Not sure if it is the mod alone or if its conflicting with another mod i would have installed.
Dr.Med.Hätzlon  [author] 10 Apr, 2017 @ 4:39pm 
Update done. Let me know if its bugged or warscores are to high ^^
Avallac 10 Apr, 2017 @ 12:45pm 
@Dr.Med.Hätzlon
Uh the mod doesn't work at all with the new version. The game is kinda unplayable for me, conquering 2 planets at a time is retarded.
Any way I can update it myself faster? I looked at the files your mod changes and there is too much to look through... If you could let me know specifically what to change myself in the new files I'd appreciate it, thanks.
Avallac 7 Apr, 2017 @ 11:03am 
Or I guess not, I'd rather have the mechanics and balance you have in the mod than a couple minor buffs traditions introduce
Avallac 7 Apr, 2017 @ 10:57am 
Okay thanks! I guess I'll disable the mod for now
Dr.Med.Hätzlon  [author] 7 Apr, 2017 @ 2:10am 
@ Avallac Na don´t think so. You can skill 25% less warscore for cede Planet etc in Tradition or just by research. Won´t have any effect if u use the mod right now. Will update when i´m finished playing one round myself.
Avallac 6 Apr, 2017 @ 10:57pm 
should work for 1.5, right?
Corvus 21 Mar, 2017 @ 9:42am 
Fulgrim you god damn traitor!
Everest | Perrin 25 Feb, 2017 @ 1:58pm 
Can you update this mod?
Fulgrim 10 Dec, 2016 @ 8:31am 
Compared the files and i confirm that.
Dr.Med.Hätzlon  [author] 10 Dec, 2016 @ 5:00am 
This mod should work just fine with the new update they didnt change any warscore things.
Avallac 8 Dec, 2016 @ 9:55pm 
I'm using the mod with 1.4 right now. I haven't noticed any issues but should I be using it? Is there anything that can cause bugs with the new version?
Fulgrim 7 Dec, 2016 @ 7:49am 
Yeah, figured there might be some issues with 1.4 as they changed the silos.
Dr.Med.Hätzlon  [author] 7 Dec, 2016 @ 7:33am 
Yeah i can change it with the fix for 1.4 Mod wont run with it atm.
Fulgrim 7 Dec, 2016 @ 6:22am 
@[.LAS.] Dr.Med.Hätzlon Ok :(
Sadly the gameplay improvememnt mods isn't toally compatible with all i'm running, and doesn't exactly fits some of the things i want :(

Just wish it was a standalone option.
Dr.Med.Hätzlon  [author] 7 Dec, 2016 @ 2:17am 
@fulgrim: Nope wont change that, its changed in our Gameplay Improvements.
@saliddry: Well i dont know have to look at the changes ^^
saliddry 6 Dec, 2016 @ 2:30pm 
does that work with yesterdays 1.4 patch??
Fulgrim 6 Dec, 2016 @ 10:06am 
I was wondering... could you make also the "abandon" planet a possible warscore for every ethos?
Right now, many times forcing an empire to abandon an invasive colony is way better than capturing it, but only xenophobe and militarists have this option.
φ Cat-Sith φ 30 Nov, 2016 @ 3:54pm 
I wish one could simply take over an entire empire in one war...
Stesch 11 Nov, 2016 @ 7:42am 
Works fine with 1.3.2 - only in the Launcher is still a warning massage... but this is only a "cosmetic" issue ;D
Eldante 11 Nov, 2016 @ 2:51am 
ok thanks :)
Dr.Med.Hätzlon  [author] 11 Nov, 2016 @ 1:50am 
@pukilalat This should work fine with 1.3.2 cause no changes were made to the files the mod changes.
Eldante 10 Nov, 2016 @ 6:27am 
1.3.2 come out guys :)
NoRealFilter 31 Oct, 2016 @ 11:34pm 
this guy is a homie.
Exobros 24 Oct, 2016 @ 3:24am 
awesome :3 thank you
Xsnowmagex 23 Oct, 2016 @ 9:46pm 
You're the best
Dr.Med.Hätzlon  [author] 23 Oct, 2016 @ 1:49pm 
Done
Dr.Med.Hätzlon  [author] 23 Oct, 2016 @ 1:39pm 
Yeah i'll change that.
Xsnowmagex 23 Oct, 2016 @ 12:38pm 
I agree with Exobros, a liberate option would be great. I play a "pacifist" government that absorbs others by "liberating" them then absorbing them.
Exobros 23 Oct, 2016 @ 12:07pm 
can you also reduce the "liberate planet" option. it doesnt really make sense that liberation would be more expensive then "ceding". i like it otherwise :)
Kerovanka 9 Aug, 2016 @ 7:49am 
senks
Dr.Med.Hätzlon  [author] 8 Aug, 2016 @ 12:15pm 
@Kerovanka: Updated, should've worked before but now no more exclamation mark.
Kerovanka 6 Aug, 2016 @ 8:13am 
plese update for 1.2.3.
Dr.Med.Hätzlon  [author] 26 Jul, 2016 @ 1:20am 
@MarsPathfinder: Well it's not our mod. This only changes the costs of things not how things work.
MarsBlackstar 22 Jul, 2016 @ 11:09am 
With this mod, my democratic federation can no longer demand that enemies cede planets. It says no one fits the requirements.
This gets in the way of my federation-building/RP because I already liberated systems from my enemy in a previous war and formed a new democratic government who joined the federation. Now I can't make the enemy cede planets to join them or my liberated vassals, only liberate new factions?
Dr.Med.Hätzlon  [author] 28 Jun, 2016 @ 4:23am 
Updated the mod so it will work with Version 1.2
12w34r 25 Jun, 2016 @ 5:33am 
Thanks for the mod:)
itsamegg 14 Jun, 2016 @ 6:29am 
Thank you so much for making this mod
Dr.Med.Hätzlon  [author] 11 Jun, 2016 @ 1:10pm 
Yeah well didn't thought this part trough. It did work but kinda stupid to change a divider to 0. Thanks a lot for the hint ^^
Mordachai 11 Jun, 2016 @ 11:17am 
Awesome, thanks. It wasn't showing that error except in the error.log at C:\Users\NAME\Documents\Paradox Interactive\Stellaris\logs\error.log. I just like to clean up all of those errors... :D
Dr.Med.Hätzlon  [author] 11 Jun, 2016 @ 10:07am 
Done. Hopefully it won't throw this exception anymore.
Dr.Med.Hätzlon  [author] 11 Jun, 2016 @ 9:59am 
Well we don't get this bug but we can fix this fairly easy.