Sid Meier's Civilization V

Sid Meier's Civilization V

[GFC] High Elves
49 Comments
rabbitbath 28 Oct, 2017 @ 11:41am 
Have you heard of the high elves?
Hixus 14 Jul, 2017 @ 2:30am 
Nice
xalauch  [author] 10 Apr, 2017 @ 7:43am 
whatever m8
spammyman 10 Apr, 2017 @ 1:23am 
I'm pretty sure that this has the same UA as another civ, the Iriqois if I remember correctly. I unsubscribed because of it
Snowblind 3 Nov, 2016 @ 8:52pm 
I was exited to include these in my game right up untill I acctualy encountered them. I already have a propper Selesnya mod and I just can't make myself have two civs with the same symbol...
TheWiseKitty 17 Oct, 2016 @ 4:49pm 
how to download
BLACKSTAR 5 Oct, 2016 @ 12:28am 
can someone help me it wont show up on my choices:steamsad:
隐隐风声 18 Sep, 2016 @ 1:00am 
nice
GlusilTheironFoot 20 Aug, 2016 @ 6:21am 
mod is very good but royal guard is renaissance era unit if him be medievel era military then i play this mod (sory for my english language i am nor english :D)
Guy 19 Aug, 2016 @ 12:02pm 
every time i play as a different nation than the elves they always call me a lesser being and then i have to kill him :/
SudokuSamurai 17 Aug, 2016 @ 2:17am 
i see those selesnya signs in the back of the elf picture. spotted and appreciated.
Brusalastufa 13 Aug, 2016 @ 6:29pm 
BELLOH
Peterhausen 30 Jul, 2016 @ 10:05pm 
just as annoying as the iroquois
Spaceman27 14 Jul, 2016 @ 12:09pm 
In personal opinion, the high elves should have the same style to their cities like the romans and spanish. It would make them seem like they are from a higher, more developed culture rather than having them be in the same city style as civs like germany or russia to name a few examples.
Modrian 9 Jul, 2016 @ 10:18pm 
Play Note: Correction to "itc". Does not show up on mounted or siege unit, but does for ranged and melee units.
Modrian 7 Jul, 2016 @ 11:46pm 
Play note: Currently playing High Elves. The tricky elf unit movements seem to be functioning correctly, but all units, not just the Scout, are receiving the "Ignore terrain cost" benefit. Bought a chariot archer as a test and it had it as well! Very nice of course, but is this intended?
mutant 4 Jul, 2016 @ 8:04am 
I do not understand how to start these modes, I do not appear these races = (
juanda 30 Jun, 2016 @ 11:43am 
nice work dude ;)
Pilatian 18 Jun, 2016 @ 2:31pm 
Will you be making them events and decisions compatible after you are done with all of them?
Neokin 11 Jun, 2016 @ 4:35am 
when i go to chose a civ the high elves dont show up. please help
margerytka1 10 Jun, 2016 @ 8:41am 
How I can download it?
Nightbane 10 Jun, 2016 @ 7:49am 
The AI doesn't spawn new cities for some reason. they just stick with their capital. Does anyone have the same issue?
Sprinumter 9 Jun, 2016 @ 2:56pm 
@.chalaux I have no idea, but it seems to happen after I get up a few cities (last game I have 4 because the ruins kept giving me settlers but no complaints there!)- First two times I used both the high elves and the dwarves mods because I thought it'd be super neat to play in an LOTR style Civ >.< Last time I only used the high elves. I honestly have no idea why it happened but I may get the guts to try it again just to see what happens.
Cоsмоиaцт ⭑ 9 Jun, 2016 @ 12:49pm 
Well, thanks a ton for your consideration! Looking forward to those other factions you have planned. Keep up the amazing work!
xalauch  [author] 9 Jun, 2016 @ 12:44pm 
@Cosmonaut ☭ Yes, all units are compatible with R.E.D, and those units with changed models (dragon, wraith, zombie, wizards, etc) have been scaled and multiplied to fit how R.E.D units look. I figured most people playing with mods use R.E.D.
Cоsмоиaцт ⭑ 9 Jun, 2016 @ 12:40pm 
Anyone know if this is compatable with R.E.D?
Seems like it from the screens, but I just wanna make sure.
Pilatian 8 Jun, 2016 @ 2:24pm 
Shame that there's no events and decisions support with it.
76561198130311291 8 Jun, 2016 @ 9:40am 
With excellent mobility, a powerful crossbow replacement, a buffed tercio and a ridiculous garden I can see these guys getting out of hand in any sort of wide or conquering context. We'll see!
S?S jallu111 8 Jun, 2016 @ 6:52am 
i cant even play whit the mods dont see the civilisations i have downloaded and enabled the mods but it wont work.
just.nuke.em 7 Jun, 2016 @ 10:55pm 
So when you get triggered by Attila the Hun nuking George Washington in 2045 AD, do you have a panic attack?
Cup 6 Jun, 2016 @ 4:07pm 
next highest elve will take place
next highest elve?
*smokes bong* word brutha
jade harley!! 6 Jun, 2016 @ 5:46am 
but now that i look at the pictures(espically the one where he is talking) i think of the tribal elves in dragonage(frogot there name)
jade harley!! 6 Jun, 2016 @ 5:44am 
when i saw the name High Elves i was thinking of skyrim
xalauch  [author] 6 Jun, 2016 @ 5:25am 
@Sprinumter Damn I'm sorry, have any idea why would that happen? Were you using the High Elves only? Do you remember if you attacked with one of the special units when it crashed?
Corvette 6 Jun, 2016 @ 12:58am 
These look like they'll be a lot of fun. I've DL'd four or five out of the six mods and I'll test em against other mods that are fairly OP themselves. I'll tell you how it goes!
Sprinumter 5 Jun, 2016 @ 4:46pm 
I got nearly a hundred turns in with this mod- LOVED it. Then the game crashed and the save and autosave were corrupted and I can't use the mod anymore (also it defaults the save to George Washington when it tries to load the game). This has happened on 3 seperate games- the last having the potential to be the best game I've ever played on Civ V... I'm very sad =(
[SSU]yenyang 5 Jun, 2016 @ 1:48pm 
@.chalaux Ok. If you do use them don't credit me. Those are by Civitar. I didn't make any of them just passing the information along because I have used them in my mods.
xalauch  [author] 5 Jun, 2016 @ 10:49am 
@[SSU]yenyang I appreciate it, they look great, but won't be adding them for now, maybe in a future when I'm donde with all the civs I want.
[SSU]yenyang 5 Jun, 2016 @ 10:29am 
@.chalaux Elf Unit models available at CivFinatics [forums.civfanatics.com]. Let me know if you need help importing them.
Jotho 5 Jun, 2016 @ 10:07am 
Do something with a lot of cavalry boosts, something similar to the Riders of Rohan.
7ux0n0 5 Jun, 2016 @ 2:35am 
Hobits/Halflings! Special building: Tavern, replaces the market :D
(yeah, i read to much LoTR xD)
Boo 3 Jun, 2016 @ 9:38pm 
Goblins!
tumbles 3 Jun, 2016 @ 8:55pm 
A Holy Order?
xalauch  [author] 3 Jun, 2016 @ 5:35pm 
@Henhauser I will at some point, after I'm done with Orcs and Pirates at least.

@Zeitgeist1115 Yeah I'm gonna do Wood Orcs, not che chaotic evil type but rather a shaman kind focused on science or something like that.
Zeitgeist1115 3 Jun, 2016 @ 5:20pm 
Have any plans for an orcish/goblinoid civilization? Bonus points if it avoids the "Always Chaotic Evil" trope.
Hundek0ed 3 Jun, 2016 @ 12:50pm 
Do vampire count
xalauch  [author] 3 Jun, 2016 @ 2:18am 
@Enternet Explorer I will try to have Dwarves done for today.

@Overlord_C I'm doing a Dwarven civ right now, it will be production based with a couple sturdy special units, a mix between Nordsmen and Stone Dwarfs.
Crust 2 Jun, 2016 @ 7:31pm 
cool Civs man, know when the next one youre making will be done?
spazzrights 2 Jun, 2016 @ 4:05pm 
Could you make a "Mountain People" civ thats faith focused and can quickly mass produce sturdy melee units? Sorta inspired by this artwork:
Here [pre04.deviantart.net]
Here [pp.vk.me]
Here [w-dog.net]
And Here [s-media-cache-ak0.pinimg.com]
Thanks