Banished

Banished

DS Roads
48 Comments
daguru 29 Jul, 2022 @ 3:30pm 
BAD:steamthumbsdown:
daguru 29 Jul, 2022 @ 3:29pm 
BAD MOD
归思难收 1 Jun, 2022 @ 8:40pm 
增加了各种污垢,草,砾石,石头和木材道路。
Serpent 7 Mar, 2020 @ 2:26am 
trash mod. the decorations for the roads arent removable and basically force a zone to be forever unbuildable. fucking awful.
Ғlϵshus 19 May, 2019 @ 10:40am 
https://steamuserimages-a.akamaihd.net/ugc/793108960656228112/79534ED0490A806FDFD712EA89573B85D2976DC6/
Anyone know the magic formula for fix this bug? I tried everything impossible to build here, there is an invisible road or something like that
Ғlϵshus 19 May, 2019 @ 2:12am 
at every place where I put / removed vanilla game paths I can not build buildings anymore. It's a game breaking bug.
Neoblaster 5 Jan, 2019 @ 1:34pm 
Hi thanks for the mod.
Is it possible to erase installed road when we put DS Road on original dirt road as it is with original stone road on dirt one ?
Thanks a lot again for all DS mods.
pixelfoundry 2 Aug, 2018 @ 8:31am 
Thank' a lot for this very nice mod, greatly improve the look of my little town :)
The1stFrost 23 Jul, 2018 @ 6:22pm 
Hey so pretty much any of the DS mods that i use end up conflicting with eachother. Is this something to just look over and enable anyway?
phobos282 16 Feb, 2018 @ 7:45pm 
The flatten tool works just fine. It just has a few limitations. You have to clear the land first. If you haven't cleared it, it will fail. (I personally think the code is trying to create orders to do work, but the laborers never do it, so manually remove resources first) Secondly, to remove the marker tiles, they function much like a crop field. Use the Demolish Building tool, and it will remove the markers all at once, as if it were a crop field.
TsarTsar 14 Sep, 2017 @ 11:37pm 
for ANYONE that is having trouble with flatten tool sometimes it only work on one to three tiles as if you go larger nothing happens, to get ride of the removal tiles use remove building to cancel them otherwise this mod has works great so far
LiizardWiitch 10 Sep, 2017 @ 1:32pm 
Flatten tool doesnt work. roads look nice though.
slopeh 15 Jul, 2017 @ 9:45am 
Great mod! Thanks for all the hard work! One question tho. For the Road Decorations, is there a way to not change decoration type after each click? annoying and timeconsuming to press "F" 3x times between every decor you put down :)
TheOldMan 12 Jul, 2017 @ 7:42pm 
like the mod...really like the first gravel path, the one left of the gravel picture, its nice...theres a few bugs though...when i use the flatten tool given by this mod, people never remove any of the resources to flatten it even when spamming the priority tool, where the flatten tool from medieval town, they immediatly start removing resources...
also, the discriptions when hovering over the roads, its a bit hard to understand, especially where the gravel roads say "(blank) per length"...does it cost resources for the gravel roads?
VOID CONTROL 14 Jun, 2017 @ 8:28pm 
Roads make the citizen's feet weak!
Stop this heresy!
blackdimmu 8 Jun, 2017 @ 7:09am 
you are destrroy my Banished install, i enabled your mod, so banished make a quit , so i wand to disable your mod, but i can't then Banished will not start, and the steam workshop do not help, i disable all mod's, Banished don't start , i deinstall the game and install, and the game will not start , you destroy it :( be happy You Destroy it!!!!
Sanguine 16 May, 2017 @ 1:24pm 
How do we get rid of the road decorations, I've tried everything and yet still can't get rid of them.
Editfish 7 May, 2017 @ 1:23pm 
Does the level land not work? I place the markers, but no one does any work (despite having sufficient laborers and builders).

discrepancyOk  [author] 27 Nov, 2016 @ 2:47am 
@Ninjapork, use the 'demolish buildings' button.
Ninjapork 24 Nov, 2016 @ 12:40pm 
Can anyone help to get rid of the "to be removed" icons? using the level terrain tool this results in the land being unsuable.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=805583115
enter_schweiger 7 Nov, 2016 @ 5:43am 
I don't know if it's usually like this, or just an issue with my game:
During winter mmonths the snow don't falls on the road, so they look the same. I realized that in CC the roads get white and snow lays on them. Is there, anyway, a plan to rework this? THanks for your great mods btw
discrepancyOk  [author] 26 Oct, 2016 @ 8:40pm 
@Marcellus, It is juat a way to identify the mods I have made - Discrepancy'S mods = DS...
DASH 25 Oct, 2016 @ 6:04am 
Hi folks, I've just downloaded Banished and about to check it out. Was scrolling through the mods to get an idea of what's on Steam. What does DS stands for? Forgive me my ignorance...
fortrus 20 Sep, 2016 @ 12:44am 
Thanks for the update! Subcategories look nice.
Keen 24 Aug, 2016 @ 10:15am 
I like this a lot. The options allow for a much nicer look to your town. The gravel is my favorite.
dumbangel42 30 Jul, 2016 @ 11:07pm 
Ganz tolle Ergänzung! sehr saubere Abeit! Danke!:steamhappy:
Byzanoid 22 Jul, 2016 @ 2:46am 
I've always wanted a dark reddish brown dirt path!
Bitter Lemon 19 Jul, 2016 @ 12:48pm 
Great variation for variety over the normal paths.
Thanks so much for this, Dis.
Nikkelah 25 Jun, 2016 @ 2:42pm 
super dooper!
Mashy 24 Jun, 2016 @ 5:08am 
Super!!
L'Etrusca 20 Jun, 2016 @ 4:05am 
SUPER!!! :steamhappy:
Niko.93 19 Jun, 2016 @ 6:39am 
bien:steamhappy:
nenarien 18 Jun, 2016 @ 9:18am 
Pretty, I thought it would be worth it since I am ocd and usually love fine tuning things, but the angle differences between the different textures was a little too much to take in and too disorienting. I think one option for each, grass, dirt and wood chip would have been better rather than all of the options within each type.
[KWE] iTzCasten 17 Jun, 2016 @ 1:35pm 
Super
ROFLpl0x 17 Jun, 2016 @ 11:57am 
@Wolf: Yes. Any mod you use in banished will disable all achievements.
BlackWolf 17 Jun, 2016 @ 4:29am 
Does installing a mod disable achievements? Nice mod though. :steamhappy:
discrepancyOk  [author] 15 Jun, 2016 @ 1:17am 
... you might notice that I have updated this to v3, as I think it was pointing to v1?

either way, it should be save-game compatible.
discrepancyOk  [author] 15 Jun, 2016 @ 1:07am 
and...
what I'm planning for v4 release:

- re-work of road costs - done.
(dirt / wood chip roads=1 work, gravel roads=2 work,
stone roads=1 stone + 2 work, wood roads=1 wood + 2 work)
- 2 more dirt paths - done.
- 1 more wood chip road - done.
- In-menu Flatten Terrain tool (with work cost) - done.

- Stone random tile pieces for stone road 04 & 05 - started.
- New wood road 'Corduroy' style - started.
- re-work hard to see road textures - started.
- change uchar_index numbers for correct build sequence - started.
discrepancyOk  [author] 15 Jun, 2016 @ 1:04am 
@Whack!
Regarding the fact that the stone roads don't overlay the dirt roads, you are correct, and that is a change I will make for the next release. Each road has what is called a 'uchar _index', wherein the lowest number will always replace a higher number. The vanilla Stone Road is # 0 and the vanilla Dirt Road is # 1. Due to some other mods adding roads, all of my roads have 'uchar _index' #'s between 100-200, but I had put them all the wrong way around, so once I reverse them, Wood Chip & Gravel Roads will be able to be built over Dirt Roads, Stone Roads over WoodChip/Gravel/Dirt Roads, Wood Plank Roads over all roads.
discrepancyOk  [author] 15 Jun, 2016 @ 1:04am 
Thanks everyone for all of the feedback.

@dwilder56
I forgot to update the preview image for this v3 release, which is why the picture isn't indicative of what is in the mod.
Regarding issues with the roads difficult to see, you are right and I know some of them I need to work on. But my overall goal of this mod was to create roads that in a way blended in to the surroundings... like they had already been there for 100yrs. But I take on board what you have said and will take a look at the textures. By the way, if you (or anyone) can tell me which roads require work from your perspective it would be a great help to have a different set of eyes.
ROFLpl0x 14 Jun, 2016 @ 11:21am 
Really good mod. Adds a ton of new roads.

I have 1 complaint, though:

The fast stone roads don't seem to lay over the slow roads, like vanilla. You first have to seperately demolish the old road and then come back and lay an upgraded one. I haven't used every road in the mod so some might not be this way, but some of them are.

dwilder56 13 Jun, 2016 @ 1:16pm 
These are very nice and I appreciate the author creating them. However, they don't look quite the same in my game as in these photos. Two of the stone roads are much lighter and more translucent, so they can be hard to see, and the background color seems to show through. In addition, the wooden roads vary darker or lighter depending on where they're placed. All in all though, these are are great addition to the game.
Crankenstein 12 Jun, 2016 @ 9:23pm 
I hope this mod gets added to CC. Road variety is more crucial to visual flare than you would expect. I can see this mod exploding in popularity.
Andale The Great 12 Jun, 2016 @ 4:19pm 
I love this cuz it is so simple but so useful for those who care about visuals.
GennDALF 12 Jun, 2016 @ 2:57pm 
Great! Really nice and it should had be done at the very beginning.
Anyway, glad to have it now.
Thank you, discrepancy !
discrepancyOk  [author] 11 Jun, 2016 @ 4:52pm 
All 7 Dirt Roads, the 3 Gravel Roads and the Wood Chip road are all rated as Fast (like Banished vanilla dirt road). The Stone Roads and Wood Road are rated as Faster (like Banished vanilla stone road)
Andale The Great 9 Jun, 2016 @ 4:32pm 
same question. speeds?
DustyDinklemen 8 Jun, 2016 @ 2:43pm 
Do they have difference movement speed for the people or is it the same?