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Anyone know the magic formula for fix this bug? I tried everything impossible to build here, there is an invisible road or something like that
Is it possible to erase installed road when we put DS Road on original dirt road as it is with original stone road on dirt one ?
Thanks a lot again for all DS mods.
also, the discriptions when hovering over the roads, its a bit hard to understand, especially where the gravel roads say "(blank) per length"...does it cost resources for the gravel roads?
Stop this heresy!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=805583115
During winter mmonths the snow don't falls on the road, so they look the same. I realized that in CC the roads get white and snow lays on them. Is there, anyway, a plan to rework this? THanks for your great mods btw
Thanks so much for this, Dis.
either way, it should be save-game compatible.
what I'm planning for v4 release:
- re-work of road costs - done.
(dirt / wood chip roads=1 work, gravel roads=2 work,
stone roads=1 stone + 2 work, wood roads=1 wood + 2 work)
- 2 more dirt paths - done.
- 1 more wood chip road - done.
- In-menu Flatten Terrain tool (with work cost) - done.
- Stone random tile pieces for stone road 04 & 05 - started.
- New wood road 'Corduroy' style - started.
- re-work hard to see road textures - started.
- change uchar_index numbers for correct build sequence - started.
Regarding the fact that the stone roads don't overlay the dirt roads, you are correct, and that is a change I will make for the next release. Each road has what is called a 'uchar _index', wherein the lowest number will always replace a higher number. The vanilla Stone Road is # 0 and the vanilla Dirt Road is # 1. Due to some other mods adding roads, all of my roads have 'uchar _index' #'s between 100-200, but I had put them all the wrong way around, so once I reverse them, Wood Chip & Gravel Roads will be able to be built over Dirt Roads, Stone Roads over WoodChip/Gravel/Dirt Roads, Wood Plank Roads over all roads.
@dwilder56
I forgot to update the preview image for this v3 release, which is why the picture isn't indicative of what is in the mod.
Regarding issues with the roads difficult to see, you are right and I know some of them I need to work on. But my overall goal of this mod was to create roads that in a way blended in to the surroundings... like they had already been there for 100yrs. But I take on board what you have said and will take a look at the textures. By the way, if you (or anyone) can tell me which roads require work from your perspective it would be a great help to have a different set of eyes.
I have 1 complaint, though:
The fast stone roads don't seem to lay over the slow roads, like vanilla. You first have to seperately demolish the old road and then come back and lay an upgraded one. I haven't used every road in the mod so some might not be this way, but some of them are.
Anyway, glad to have it now.
Thank you, discrepancy !