Space Engineers

Space Engineers

CrooperWorks: Desert Eagle MKIV (2018 Legacy Update)
25 Comments
Entersprite  [author] 1 Mar, 2018 @ 3:45am 
@Chronos At first use the ship will throw error light twice, it is completely normal, it is part of the process of the first-time reload. Once the railgun is loaded, it will shoot as usual. Since the MKIII was too heavy, expensive and unpractical, It won't get any updates in the future. However gravity-version release of the MKV will be more than likely.
SaturnWurm 1 Mar, 2018 @ 3:23am 
the shooting mechanism is broken. no programmable block is working.
the old version was better, but it doesn´t work too :(
Therd 25 Jul, 2017 @ 5:35pm 
I've built a small grid of the main weapon and I'm using it on a ship of mine to destroy people - I love it!
Captain-Keyes 5 Jul, 2017 @ 2:27pm 
anyone tested this recently? it appears to be completely broken, project is way off (it's in the cockpit) and none of the programmable blocks work. ontop of that once "fixed" it doesn't accelerate.... help...?
laci4321 (HUN) 13 Jul, 2016 @ 2:45pm 
Hatalmas segítség volt, a hajóm pedig hosszú idő után elkészült. Köszönöm! :)
(It was a huge help for me, and my ship is completed after a lond time. Thank you! :) )
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=723855022
Blockdude 4 Jul, 2016 @ 4:10pm 
@Entersprite I have been looking at this for a while, and I was wonder if it would be possible to put the firing mechinism into a small ship grid. Any idea if it would work? Would there need to be more rotor-springs maybe?
Entersprite  [author] 20 Jun, 2016 @ 1:19pm 
@laci4321 (HUN): Pont erre a célra csináltam egy developer kit-et, itt meg tudod nézni, hogy működik és be is tudod építeni a hajódba :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=702595663

@Senlias: We can try, but I'm a bit busy at the moment since I'm studying for my exams. But I added you to my friend list. :)
laci4321 (HUN) 20 Jun, 2016 @ 12:39pm 
Entersprite:
A hajód egyszerűen lenyűgöző és az ötlet is :) Szeretném beépíteni az ágyút egy másik hajóba, meg tudnád az ágyú tervrajzait? (az is tökéletes, ami a videó végefelé van)
Senlias 14 Jun, 2016 @ 1:46pm 
@Entersprite
Yeah, GMD means Gravity/Mass Drive. You still have space in both "wings" I found so you could install one quite easily. The LCDs would be nice if they worked, but I kinda like to have my GMD status on the LCDs sooooo...

Reloading on gravity based weapons is incredibly easy. Just use a battery as energy source for the artificial mass block, those start at 50% charge, even in survival. In creative you're gonne need a script that switches that battery from Recharge to normal as they always start with Recharge on in creative (which they don't in survival). If you are interested I could provide a script that finds such batteries and switches them to normal. But it makes the projectiles a lot more expensive.

If you are intersted in gravity weapons we could develop something together as I have some very functional gravity weapons. Right now I am working on a gravity weapon that can shoot target-seeking projectiles in the caliber 2x2x15.
Entersprite  [author] 14 Jun, 2016 @ 10:08am 
@A.N.A.L.Y.S.I.S: The ship itself doesn't work in planetary gravity, only the shooting mechanism does.

@Soybeam: Deagle was never a revolver as far as I know :/

@brett: Nice to see GoodAI is also interested about the project :)

@Senlias: If GMD means Gravity-Mass Drive, then I will probably install it to the final version. But first I want to make the gun itself 100% reliable and make the LCDs work. About the gravity cannons, I experimented with them a lot and I know it can be really powerful, but if you use speed mods the projectile sometimes tends to simply go through the target without making any damage and reloading was also painful, but maybe since Keen fixed the batteries it is a lot easier now, I haven't tried it yet.
UnderTrash 14 Jun, 2016 @ 6:37am 
im a robot
iceman1980 11 Jun, 2016 @ 7:14pm 
Nice ship but you should probably add in the gravity at which it begins to have orbital decay.
Senlias 11 Jun, 2016 @ 5:52am 
@Entersprite
No, I have no idea how to make this better. My ships all work at least with speed mods that enable things to fly at 1000m/s. The only thing I maybe would change is to build a GMD into the ship itself to allow for rapid repositioning.
My mass based weapons are all built for a completely different purpose (50km+ large target sniping that is) which basically makes either a high speed or tracking capabilities mandatory, which in turn makes the projectiles more expensive as they either need gravity blocks to be accelerated or engines to accelerate themselves.
Yours seems more like a siege weapon meant for non-moving targets or close-up large targets.
zen 10 Jun, 2016 @ 11:36pm 
why does everybody gotta wreck big red, man- it's just a civi-hauler. those poor guys
haydukee 10 Jun, 2016 @ 5:25pm 
You name it after a revolver.. gg ncioe build i cant spul
Entersprite  [author] 10 Jun, 2016 @ 8:57am 
@Senlias Sorry, then I misunderstood you. The gun shoots 34 rounds per minute and it doesn't change even if you are using it on an 1x server. And about the projectile speed, in a vanilla world you can't make a large-ship-projectile faster than 105 m/s so it only counts as a drawback if you are using speed mods. But if you think it's slow, you can still modify the stock ship and reupload it here, I'm always open for new ideas :)
Senlias 10 Jun, 2016 @ 8:34am 
@Entersprite
1. I meant the RPM, but 102.9 means that it's on the lower end of mass-based weaponry. Still a very good speed considering the projectile (and the weapon itself for that matter) is dirt cheap.
2. Okay. My gravity-based weaponry can shoot while moving (only shooting while accelerating is a problem) so it's nice to know. Very impressive that it never made problems with that number of rotors.
3. Thank you very much! Didn't know that.
Entersprite  [author] 9 Jun, 2016 @ 3:46pm 
@TheRedBaron: Unfortunately (or fortunately) speed mod doesn't effect the projectile speed due to the physical boundaries of the rotor. So the ship will work exactly the same with any speed mods, except the ship will able to move faster.
SignalFlare 9 Jun, 2016 @ 2:26pm 
If I use a speed mod, should I expect this to work the same way? Or will it be even more effective?
Entersprite  [author] 9 Jun, 2016 @ 12:38pm 
@Senlias:
1. The average projectile speed is 102.9 m/s but it can go higher or lower, depending on the weight of the ammunition.
2. If you not moving and shooting at once (which is obviously a bad idea), then it's totally safe in multiplayer. I tested it several times on several servers, and it never crashed or caused any issues.
3. Google it: BBCode Table Generator. Steam supports table BBCode.
Senlias 9 Jun, 2016 @ 11:28am 
1. How fast does it shoot in survival with everything 1x?
2. Is this safe for servers?
3. How did you create that great looking data sheet?
BigBape 8 Jun, 2016 @ 7:42am 
This is probablly one of my favorate SE creations, thanks for making it!
Khell3770 7 Jun, 2016 @ 1:33pm 
This is a good looking design. Simple, effective, inexpensive, and elegant.
braciszek 4 Jun, 2016 @ 2:27pm 
Interesting concept... Its nice that it actually works.
LeonserGT 3 Jun, 2016 @ 3:42pm 
Oh, finally you making vanilla creations :P