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the old version was better, but it doesn´t work too :(
(It was a huge help for me, and my ship is completed after a lond time. Thank you! :) )
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=723855022
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=702595663
@Senlias: We can try, but I'm a bit busy at the moment since I'm studying for my exams. But I added you to my friend list. :)
A hajód egyszerűen lenyűgöző és az ötlet is :) Szeretném beépíteni az ágyút egy másik hajóba, meg tudnád az ágyú tervrajzait? (az is tökéletes, ami a videó végefelé van)
Yeah, GMD means Gravity/Mass Drive. You still have space in both "wings" I found so you could install one quite easily. The LCDs would be nice if they worked, but I kinda like to have my GMD status on the LCDs sooooo...
Reloading on gravity based weapons is incredibly easy. Just use a battery as energy source for the artificial mass block, those start at 50% charge, even in survival. In creative you're gonne need a script that switches that battery from Recharge to normal as they always start with Recharge on in creative (which they don't in survival). If you are interested I could provide a script that finds such batteries and switches them to normal. But it makes the projectiles a lot more expensive.
If you are intersted in gravity weapons we could develop something together as I have some very functional gravity weapons. Right now I am working on a gravity weapon that can shoot target-seeking projectiles in the caliber 2x2x15.
@Soybeam: Deagle was never a revolver as far as I know :/
@brett: Nice to see GoodAI is also interested about the project :)
@Senlias: If GMD means Gravity-Mass Drive, then I will probably install it to the final version. But first I want to make the gun itself 100% reliable and make the LCDs work. About the gravity cannons, I experimented with them a lot and I know it can be really powerful, but if you use speed mods the projectile sometimes tends to simply go through the target without making any damage and reloading was also painful, but maybe since Keen fixed the batteries it is a lot easier now, I haven't tried it yet.
No, I have no idea how to make this better. My ships all work at least with speed mods that enable things to fly at 1000m/s. The only thing I maybe would change is to build a GMD into the ship itself to allow for rapid repositioning.
My mass based weapons are all built for a completely different purpose (50km+ large target sniping that is) which basically makes either a high speed or tracking capabilities mandatory, which in turn makes the projectiles more expensive as they either need gravity blocks to be accelerated or engines to accelerate themselves.
Yours seems more like a siege weapon meant for non-moving targets or close-up large targets.
1. I meant the RPM, but 102.9 means that it's on the lower end of mass-based weaponry. Still a very good speed considering the projectile (and the weapon itself for that matter) is dirt cheap.
2. Okay. My gravity-based weaponry can shoot while moving (only shooting while accelerating is a problem) so it's nice to know. Very impressive that it never made problems with that number of rotors.
3. Thank you very much! Didn't know that.
1. The average projectile speed is 102.9 m/s but it can go higher or lower, depending on the weight of the ammunition.
2. If you not moving and shooting at once (which is obviously a bad idea), then it's totally safe in multiplayer. I tested it several times on several servers, and it never crashed or caused any issues.
3. Google it: BBCode Table Generator. Steam supports table BBCode.
2. Is this safe for servers?
3. How did you create that great looking data sheet?