Don't Starve

Don't Starve

Wrath of the Sea Beasts: Re-Buff the Quacken!
153 Comments
BrokenCD 5 Feb @ 4:11pm 
is there a way to check the changed loot-table? Curious to see the different possibilities that you can get with the quacken.
Lexford  [author] 18 May, 2024 @ 11:05pm 
@Maxwell Gaming OK, from test-fighting buffed palmguard, it turns out all his explosives destroy objects! Oops! It's been forever since I played this mod, ahaha... When I have time, I'm definitely going to tweak this monster, and adding shadows to his bomb shower attack will definitely be a priority!
Lexford  [author] 18 May, 2024 @ 10:57pm 
@Maxwell Gaming I see you've sailed to meet the beefy tropical baddies! It was fun making the palmguard a bigger threat! My favorite move is the "smoke bomb", hee.

1) The dark needles don't quite work for the vibrant palmguards, but why didn't I change it sooner...?

2) I should definitely limit the intensity of their bomb shower attack depending on how many mad palmguards there are nearby. 1v1 and 1v3 make a huge difference!

3) I hope I didn't make palmguards able to wake other trees up! Their bombs, unless it's the decoy, shouldn't damage objects, but nonetheless, I'm glad you're enjoying my evil entourage! Beware the buffed Quacken!

Fun fact: Vanilla Quacken inspired me to mod! Back then, I was disappointed in the lack of fight the Quacken gave, so I went to make my own "ultra" version of the Quacken! ...But in hindsight, it was probably feedback like this that led to some of the more tedious bosses we can find in DST... Oops!
DeltaruneCh8SpoilerReal 12 May, 2024 @ 5:44pm 
The Palm Treeguards gave me a heart attack when I was chopping down trees for another boat! Those bastards were made much faster and that raining coconades attack was super fun to see (and painful to die to)!
A few comments:
1) The particle effect when the Palm Treeguards do their dancing attack is really black. Maybe making it greener / brighter would make it look more appropriate than just the regular buffed Treeguard?

2) I haven't gotten to survive a long time but if I remember, the more days you survive the more Palm Treeguards show up. That raining hell attack would be the like a nuclear strike with 12 of those things around. Maybe it could work like only 2-3 Treeguards can dance at a time? Still a big blast, but less overtuned.

3) Was I seeing things or did a regular coconut summon another Palm Treeguard?
Either way I'm excited to see what else this mod cooked up (And will give me a lot of anxiety chopping palm trees down in the future lol)
CN ZGH 10 Feb, 2024 @ 7:50am 
Palm Treeguard It's too strong. Please weaken it.
WALTRUS 18 Jun, 2023 @ 6:45am 
Lexford tnx you)
Lexford  [author] 17 Jun, 2023 @ 8:24pm 
@WALTRUS The game should no longer crash after defeating the Quacken. Have fun, and enjoy the future Quacken hunts!
WALTRUS 14 Jun, 2023 @ 5:10am 
I had a bug when killing a kraken. After killing him, the game freezes (time stops, everything freezes, ABSOLUTELY EVERYTHING!!! Even the character’s characteristics) and the character moves to a random side of the world (the same problem with monsters) and this turned off all the mods and turned them on only this mod, and if I turn on the rest of the mods, the world crashes and the game asks either to exit the game or turn off the mods. I was able to fix this problem only after writing a command in the console to delete the object + after viewing the boss chest it was empty + to this it was not destroyed by a hammer (there was an animation of destruction, but the chest did not disappear), and the backpack-chest was full, and that’s all I like the bosses that have been updated and added) I hope for feedback soon).
simon247 7 May, 2021 @ 12:02pm 
Sharkittens turn into ashes when they are on fire.
M0thim 26 Apr, 2021 @ 8:34am 
sorry for that i just wanted to make a suggestion for your mod based on my vanilla experience since this mod focuses on improving the shipwrecked bosses but i think i made it all confusing, also i was very mad that time
Lexford  [author] 24 Apr, 2021 @ 8:37pm 
@Moth Oh shoot, terribly sorry that that happened to you. I didn't know how harsh I was being years back when I was making these mods. I'll give Sealnado's tornado attack a big nerfing when I can. (And please, don't blame Klei, blame me)
BrokenCD 17 Feb, 2021 @ 1:06pm 
Would it be possible if in the future you allowed configuring to your mod? I want the increase challenge, but i would like it if some of the feature we're not as annoying to deal with.
DUSA MY BELOVED 16 Jul, 2020 @ 9:21am 
I went ahead and tested out the dripple pipes on a different world to my main save and yeah, it's just my bad luck with RNG. I got a sneak peak of the "albino beastie" too! I'm looking forward to fighting them both! :CoppuhPeasant:
Lexford  [author] 15 Jul, 2020 @ 10:13pm 
@I LOST MARBLZ Strange, it might be RNG not being on your side, because Quacken's respawn rate still works on my end. Remember that the dripple pipes won't work if it's already raining! Let me know if you have any luck in the future.
DUSA MY BELOVED 15 Jul, 2020 @ 8:19am 
I'm having trouble getting the Quacken to spawn. I've tried going out to deep sea and playing the dripple pipes and going out to deep sea, on a full moon and trawl netting. I'm fairly certain that it's been 20 days since my last kill, am I doing something wrong?
Lexford  [author] 10 May, 2020 @ 12:18am 
@squab Hmm, that is definitely unintended behavior! I'll get it fixed once I'm available! Thank you for the information!
biggestwinonafan8278@hotmail.com 9 May, 2020 @ 9:48am 
awesome mod I love playing with it, are you aware that sharkittens now murder each other? at first I thought they were just playing and it was really cute, but then one of them died and I realized what was actually happening
Lexford  [author] 24 Apr, 2020 @ 9:47am 
@cofeeyaah Really sorry about that mate. Mod should be updated to fix that issue now! Though, Quacken and its counterpart may be a bit trickier to summon for now (will no longer ambush you while you're sailing).
coffeeyaah 24 Apr, 2020 @ 4:32am 
I haven't gone far yet (since i died because of a bug) but so far, i really liked the new boss. It was really intimidating ngl. But everytime i try to use my airhorn gun towards the " albino giant", my character just disappears and i can't control it (until the boss attacks me). I don't really mind the bug but i guess it would be nice to get it fixed. Overall, GREAT MOD :)))
Lexford  [author] 31 Mar, 2020 @ 10:54pm 
@片舞之花 You're welcome! I hope that's every game-breaking bug now.
片舞之花 30 Mar, 2020 @ 7:06am 
thanks for update
Lexford  [author] 28 Jan, 2020 @ 3:15pm 
@GG Oh dear, I'm terribly sorry about that! I'll see what I can do about this bug once I have the time.
GG 28 Jan, 2020 @ 7:17am 
Nice mod!
But i think i found a bug(i dont think its intencional).when the palm guard dances he will damage the armor of the player even if the player isnt near the guard,in fact i lost my most recent run because of this bug.
Lexford  [author] 18 Oct, 2019 @ 12:27pm 
@Sho I really hoped I fixed the crash. It seemed to be a bug involving Sealnado "netting" bees, which should now be something it won't do.

Thanks a lot, hopefully things feel more balanced!

Actually, I have found my own way of increasing creature damage range on ground pound shockwaves by increasing the creature's attack range instead of its ground pound range, and when it goes back to attacking regularly, its attack range is returned to default! You might see it in action on this playtest of an early (unbalanced) build of one of my mods! https://youtu.be/a5rMeklXBW8

I've heard of this project, it sounds like fun! I'm not sure if I'd be able to assist much though, as modding is not something I do on the regular.
Scrimbles 18 Oct, 2019 @ 6:44am 
BEEEEEEES FIX. I should have given a crash log...

Fantastic work, can't wait to play some more Shipwrecked!

Maybe you've noticed that increasing groundpounder.damageRings above 3 seems to do ABSOLUTELY nothing, I've never been able to figure out why, even if the general number of rings are increased above 3. I haven't seen any cases of people managing to increase them...

(PS: If you're ever interested, there's a mod collab going on for DST called "Uncompromising Mode" that aims to make the game a lot more difficult, we've gotten a lot of tweaks and new features added, if you ever wanted to pitch around some ideas and contribute, I'm sure people would be happy to have you. We've got a discord group and everything. Because everyone does now)
Shaquille O'Neal 13 Oct, 2019 @ 12:51pm 
I am looking forward for what you have planned in the future :steamhappy:
Lexford  [author] 12 Oct, 2019 @ 9:17pm 
@Shaquille O'Neal I appreciate that you love this work! I do plan to tweak some aspects to make them a little more forgiving, though. Mainly, how Sealnado and Tiger Shark are currently more damaging towards the environment than the player or how Quacken and the new boss have a bit too much health. I'd love for them to still be fun to fight without being tedious.
As for Hamlet, I'm not sure if I'm going to buff all the bosses in that DLC, since, in my opinion, the Large Iron Hulk, Pugalisk, and the Queen Womant are very solid bosses. The Ancient Herald and the Aporkalypse though... I may do something with that in the future...
Shaquille O'Neal 12 Oct, 2019 @ 9:09pm 
Thank you! Well I like me a good challenge, and besides, I love the buffs you did! I find this mod truly spectacular and you did a wonderful job! Maybe you could do the same to hamlet in the future, you're good at this!
Lexford  [author] 12 Oct, 2019 @ 9:03pm 
@Shaquille O'Neal The new boss will spawn whenever you do something that would attract the buffed Quacken during mild or dry season (actions like playing dripple pipes in deep waters on a clear day or trawling in deep water during a full moon). It's a much rougher boss and will probably be tweaked along with the others in the future. Happy hunting anyway!
Shaquille O'Neal 12 Oct, 2019 @ 6:27pm 
Also, how do you get the new boss to spawn?
Shaquille O'Neal 12 Oct, 2019 @ 6:25pm 
If you guys want to take the least amount of damage on water with these bosses, eat the tropical fish that you get from the fish farm, or the tropical bouillabaisse you get with 3 of each in a crock pot along with a veggie. That makes your boat invincible from big and small waves when going the wrong direction. This may help a little bit, and if you're having trouble kiting, then drink coffee, and/or wear a sleek hat with a tough body armor.
过劳死 3 Oct, 2019 @ 7:43am 
Can you increase the HP of boss?20000 or 30000. :steamhappy:
Scrimbles 29 Sep, 2019 @ 6:56am 
Glad to see you're still around making mods, and everything you've done here is amazing for a first submission.

I am glad that someone decided to do something about Shipwrecked's bosses, at the end of the day I would rather play this mod than sleepwalk through all of the "challenges" in Shipwrecked.

At least the bases of the Kraken, Tiger, and Woby are great, it's just the grind that gets a bit irritating.

Still gets a thumbs up from me at least!
Lexford  [author] 29 Sep, 2019 @ 3:28am 
@Sho Overall, this mod was, despite the end product, a fun learning experience for me, as it was my very first submission! It certainly has its blemishes which I will get rid of eventually, and I don't think it reflects my newest work's quality. Thank you very much for submitting your feedback, because I want to strive for difficulty that doesn't feel cheap. If you're free, I do recommend you to check out my latest boss mod, "the Misery Bell!", which introduces a new, optional mega boss for super late game players to challenge. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1810793349 I believe this one is much more balanced, hopefully giving enough tension without feeling unfair.
Lexford  [author] 29 Sep, 2019 @ 3:28am 
@Sho I mainly gave Quacken a very large health pool to make it less vulnerable to volcano staff spamming, getting ganged on, and to make it feel more like a legit threat, but I think that makes it a worse/more tedious fight for every other strategy in general, huh? I personally don't like the big health pools of DST bosses so I can understand your complaints here. I think I might have creative ways to balance this for the better without too much HP.

I can see why Woby Quick doesn't deliver. It just being a reskin (rescale?) of another enemy, I had limited animations to work with, and I guess in the end, the improv I did here didn't make for a good end product. I might tone down the projectiles, seeing how messy they make the fight. Its health will definitely be getting a nerf too, since it's probably tedious to just slap this guy while it doesn't do much. As for its hitbox, I'm not sure how I'll be able to fix that one, but I'll see what I can do!
Lexford  [author] 29 Sep, 2019 @ 3:27am 
@Sho Ah yes... I thought this mod was forgotten. I guess most of these "buffs" were more like irritations, huh?

This Sealnado is probably a bit much, destroying entire islands with ease. When I was making this mod, I wanted to emphasize the "storm" aspect, but it seems to be sacrificing fun. The waves stealing items might either not be intentional, or just looks that way because Sealnado by default has a larger item sucking radius during its special attack. For its regular attacks, I suggest wearing lightning resistant gear. Thanks for pointing out the bee crash too, I'll fix that as well.

For Tiger Shark, I might rebalance its jump attacks. The roars were to make kiting more tricky. From my memory, it roars at random without pattern, otherwise one might beat it with their eyes closed. I'm not sure how I'd tweak the roaring, because I currently like how it is. Some people might have bad RNG to think it happens too often, others might kill it too quickly to not even see it!
Scrimbles 28 Sep, 2019 @ 10:48pm 
Also the Twisters waves steal your items. What the fuck.
Scrimbles 28 Sep, 2019 @ 10:38pm 
Kraken kinda just takes TOO long, otherwise it's a fine fight, much better challenge, all fine since it's an optional(ish) fight.

Super secret boss is pretty good, until it gets to its second and third phase, where it spams its projectiles and chomps too quickly, and gives you basically zero opportunity to repair your boat. And again, takes WAY too long to fight. Just a slog, really. Also, it's hit size isn't set correctly, so you have to be INSIDE it to actually attack, that should be fixed.

There's some rational critique for you, if you for some reason decided to come back after so long to update the mod.
Scrimbles 28 Sep, 2019 @ 10:38pm 
The sealnado stealing all your items and depositing them right into the fucking ocean really sucks ass.

You get hit a single time and you lose.

That, along with the fact that it now also breaks any piece of your base on contact, sucks that up too, and again deposits it all into the ocean is absolute shit. Get attacked at night and you lose.

It was absolute overkill, not even remotely fun.

Also when it sucks a bee in it crashes the game, cannot "GetScreenPos" from the Bee.

Tiger Shark is fine but I don't like how small her jump damage range is, never came close to being hit by it, she's just an annoying destructive force, and also she roars too frequently, more of a time waster than anything.

Cinnabunny 3 Jul, 2019 @ 8:11am 
talk about tough, i'm not good at shipwreaked, but nice mod.
Lexford  [author] 16 Jan, 2019 @ 6:06am 
@FreyaMaluk It took me a while to realize what you actually meant for some reason, heh! Yeah, I think that'd be a good idea. Thanks for the suggestion!
FreyaMaluk 16 Jan, 2019 @ 1:18am 
@Sir Jackenstire I never said you should include Quacken attacks or etc... I mean that if you pls could include the other bosses descriptions in spoilers... meaning... blacked out so u have to hover over with the mouse to see it and you can leave it like that if you wanna see it for yourself..
Lexford  [author] 15 Jan, 2019 @ 6:54pm 
@Jose Papp Sorry, but I'm not sure when I may get completely back to modding, so configuration options may be far and away from now...
Jose Papp. 15 Jan, 2019 @ 5:47pm 
is it gonna be configurable anytime soon?
Lexford  [author] 15 Jan, 2019 @ 2:00pm 
@Angel Spoiler filter or not, I feel like it'd still ruin the surprise!
Willow 15 Jan, 2019 @ 12:59pm 
Heh, I think they meant to make what's already written into a spoiler, so you don't get to see what their new attacks are unless you hover your mouse over it, hue. Like this.
Lexford  [author] 15 Jan, 2019 @ 7:46am 
@FreyaMaluk Never thought about changing the name for it to be more accurate. Hopefully the new title will clear things up! Also, I have no plans on adding the Quacken's buffs to the mod description; The Quacken's new strengths have to be experienced first-hand!
FreyaMaluk 15 Jan, 2019 @ 12:21am 
and pls include the buff's description as spoilers... ty :)
FreyaMaluk 15 Jan, 2019 @ 12:19am 
@Sir Jackenstire this as Wrath of the Giants sounds like a cool take on singlle player... one thing tho... can you pls change this mod's title to something that makes it clear it isn't only for the Quacken?
Lexford  [author] 15 Dec, 2018 @ 8:46pm 
@FelipeGames2000 Whoops, forgot to agree to the legal stuff before updating the mod. It should be available again. Thank you for the notice!