Besiege

Besiege

propellor remodel
15 Comments
stuChris  [author] 25 Jul, 2016 @ 9:17pm 
just released a new vehicle, its a FLYING LAMBHORGHINI! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731631040
stuChris  [author] 25 Jul, 2016 @ 8:25pm 
dear subscribers... hear me out.
in the last month or so my creations have been at a loss due to my vacation, and i may not be able to fully come back to my formerley high place in steam, so...i need your help.
if you can, tell as MANY PEOPLE as possible about my latest machines, and PLEASE try to convince them to subscribe, it would mean a great deal to me, and it would let me know that you guys want more machines from me :)
stuChris  [author] 21 Jul, 2016 @ 6:39pm 
:) np
Bruh 21 Jul, 2016 @ 6:28pm 
thanks dude and very cool skin
stuChris  [author] 21 Jul, 2016 @ 6:01pm 
@antoine
i used a 3d modeling program called blender, its free and very easy to use :)
Bruh 21 Jul, 2016 @ 5:34pm 
how did you made skins???
stuChris  [author] 7 Jun, 2016 @ 10:10am 
@Space Mikey i dont know, but i do know that if i do it will have much more varietey!
[☆] Space Mikey [☆] 7 Jun, 2016 @ 10:04am 
so great ! will you make another weaponized train with your previous models tho ?
anyway , keep making great things !
stuChris  [author] 7 Jun, 2016 @ 7:26am 
@Roi_mdrole no problem :)
Roi_mdrole 7 Jun, 2016 @ 7:03am 
I found the files in the steam/steamapps/workshop/content folder. I replaced the original version of the propellor in my skin pack and it works fine! Now i just have to recolor it! thank you :)
stuChris  [author] 7 Jun, 2016 @ 6:24am 
@Roi_mdrole im not sure if its possible to use files from subscribed skin packs, im pretty sure its not stored in files, but in the steam cloud.
however, if im wrong, go ahead! :D
Roi_mdrole 7 Jun, 2016 @ 6:07am 
Hello, i'm trying to make my own skin pack, and i really like the design of your propellor. Is it ok if i use your model in my skin pack? i will mention your contribution of course !
stuChris  [author] 6 Jun, 2016 @ 7:39pm 
UPDATE: i figured out the problem, the propellor is now the correct size AND rotation!
stuChris  [author] 6 Jun, 2016 @ 7:32pm 
yeah i couldnt get that to work, sorry :(
TangibleLight 6 Jun, 2016 @ 6:33pm 
I like it, but shouldn't the blades all be turned 90 degrees? As it is, they wouldn't realistically generate much thrust.