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- Charges over Cooldown
- Evac For All
Might be more, but I'm sure of these two.
Much neater :)
Could also insert code into the damage-dealing events with an IF clause for the rulers specifically, though that's almost as bad as messing with the event manager.
Only other kind of work around I can think of is to add an ability to the ruler's movement at the end of each soldier's turn, pass a variable for the ruler's health, then individually call that variable for a check when it comes back round to the proper alien turn and heal the difference. Messy, and means at the end of their health they can die before the heal, but plausible, and gives a some-what workable solution. Could work though - they just regenerate the difference, basically, which is slightly softer on XCom for finishing them off, but also makes sense for time taken to heal DoT.