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also for the old comments below, there are 1x1 small grid batteries, I dont think they'd last as long as a reactor tho
Also the comment is two year old.
Gee, you're playing an Engineer...how hard is it to swap a reactor for batteries? Why can't you do it?
https://www.facebook.com/Late-Space-Age-932120660253527/
Thank you!
with wheels and a gatlin turret
I'm not a fan of BB8. A true astromech droid like R2D2 hacks the Death Star, repairs damaged X-wings during flight and zapps aliens with a thunderbolt :D
- Sloped armor is better to control than spiked;
- Large ship version has 1/2 torque power limit and it destroys itself (there is some kind of difference in Large vs Small blocks);
- perpetuum-mobile with two gyros on a "stick" works, but it's hard to control. I did achieve some success in space models though with advanced gyro use (check out: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=709625542
- adding thrusters defeats the purpose of them staying cheap, yes
@LordSkloore / It... I don't know. It simply works. No scripts are needed.
I tried adding longer and longer light armor spikes to it, in 6 cardinal directions, both with a longer axis and uniformly, and it helped just a little. Turning up gyro torque on all 3 axes to the maximum seems to give it quite a bit more bouncing power, to the point where I had a spiked version of mine get back into my crater and basically... attack my base. However, they still don't really move around much in lunar conditions, there needs to be a way to grip the surface better.
You could theoretically make huge spiked versions of these, perhaps even large ship versions, but it kinda defeats the purpose and makes them hard to manufacture.
People make shit like the giant ships with rotor mounted panels on the walls and decorations, to do something a little drone like this could do cheaper, faster, more efficently.
From an engineering perspective, you nailed it.