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- Fixing up the rotation so it works on the upcoming update.
- Made rotation speed relative to the output percentage of the reactor (instead of having 5 fixed rotation speeds)
- Preparation for the Survival Update.
There is/was a bug where as you walk slowly closer, one of the rings with the green dots would appear out of nowhere. The distance LOD was missing a couple of rings.
- Small performance improvements.
- Updated models with vanilal textures and removed the old ugly highlight boxes in favor of the newer method of highlighting part of the model. (Finally! I've been wanting to do that for quite some time.)
- Some changes to the models including glass parts of the big ring.
- Added an inner ring that uses a simple script to rotate with 5 different speeds according to the reactor's current output.
If you dont like it, stop whining and go make your own fuckin mods!
Anyway, I am not going to argue about a couple steel plates or metal grids or whatever. If you don't like it or don't agree with the material costs or output just don't use it. I am not changing it...
This one is meant for those situations where small reactors are not enough and a large reactor is too much (for power and/or materials). If you need the power or you have the materials you should be going for the large reactor. And again if you are trying to squeeze a smaller reactor in a tight place it should take slightly more materials (for example shielding and stuff like that).
I personally would love to see the large model get a proper treatment and fit in a bit better with the base game aesthetic, but I understand if that's not in the works. It was originally a small reactor, making a good large ship model would likely involve doing a whole new model and I'd rather see that work going into putting another layer of polish on the small one.
May i include your reactor in my mod that features many reactors that use my hydrogen fuel made by many authors exclusively for my mod plus others ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634365918
Btw it seems that it has been like that since I added the large ship version and you are the first one to tell me. So thanks for that, again. :)
- Fixed the collision meshes
- Added a second LOD for the Large Ship Reactor
and the only one i can find on the workshop is the compact tools but they only work with the compact conveyors and compact cargo mods made by the same guy and they r glitched to hell and back....plus the author of tht mod isn't going to b updating any of the mods they hav made
Thanks for the high praise, though! ;)
Additional connection ports - top and bottom
Large ship/station version
Its a very conveniant shape, but with its conveniant flat-ness is the inconveniance that you would have to negate the flatness and have to fit in a pipe that will, at minimum, require a 2-block depth of space when the reactor itself is only 1 block in depth.
A sensible spot that would still fit with its aethetics, conveniances, and the like, would be if there was a port(s) on the top and bottom. Left and right sides I don't think would need one.