Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752888260
- Updated Icon (Thanks to Brenku )
- Some very small changes to the code
@ Brenku, I would appreciate that very much. I have not been paying much attention to the icons.
- Slightly reduced Mod size.
- Changed Thumbnail image.
- Fixed some textures I missed on the Large Ship version.
@Feralcus, thanks for making me look at them again so I can find this missing texture. :)
Also I just checked and I am definitely not seeing it in respawn screen. I can also check on DS but I can't check MP at the moment. Although the last time I played about a couple of months ago it wasn't showing in MP either.
I thought I've managed to hide it from the respawn screen. I guess I'll have to check again.
When you select it in Terminal Control does it show as ON or OFF? If it's OFF that would mean Keen has changed something in the way Medical rooms are being shown. If it's ON that would mean the script is not working properly and it's not turning it OFF. If that's the case I would like to ask you to get me the log from Storage to see if there are any errors. Also if the script is not working you are probably not seeing the colored bars showing your current status when you look at it.
I am running a local server but this time I forgot to check if it was behaving. Honestly I thought I already had all the necessary null checks in place. Apparently I've missed one. :)
Now it has the missing one and more, just in case. It should not cause any more problems. ;)
- Fixed clients crashing on joining dedicated servers;
- Fixed conveyor port of Large Grid Medical Station to be the size of a conveyor tube;
- Small changes on block position in G-Menu (now on the same line with vanilla Medical Room, given that no other block is already occupying that space) and added to Category VCZ Mod Blocks;
And Merry Christmas to all
at Vicizlat.MedicalStations.MedicalStations.UpdateAfterSimulation()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateAfterSimulation(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.<UpdateAfterSimulation>b__6(MyGameLogicComponent
- Complete texture overhaul.
- Some model changes including removed middle small conveyor connection on Medium Medical Station. It was preventing the big conveyor connection from working.
- Added indicators showing your current status when you look at it.
that you can not spawn is what makes this mod special ... there are tons of other small med bays where you can spawn on the WS use one of those.
- Fixed huge log file for DS
- fixed appearing in respawn screen (hopefully)
Please let me know if you encounter any problems with this update.
The VCZ Medical Station appears in the list of Medical Rooms for respawn.
Can you fix it and make dissapear?
Thank you! =)
@Aluron, I don't understand what you are asking.
@23Link89 and @Shroom, that is the reason why I decided to make this one. There are others that either don't allow respawn OR refill oxygen and hydrogen. There were no others that would have both features in them. If there were, I might not have made this. :) Things may have changed now, although I doubt it.
@ Kam Solastor, the no respawn is one of this Medical Station's main features and reason to exist. I have been considering lately to make a larger variant that would allow respawn. I will have to think about it.