Stellaris

Stellaris

Hidden Hyperlanes
35 Comments
starbright6925 9 Sep, 2019 @ 6:28pm 
Is there a way to make them hidden until the system is scanned/surveyed??
Syfe 4 Jun, 2019 @ 5:51pm 
Please update for 2.3

Thanks.
Peter34 1 Mar, 2018 @ 7:02am 
Will this mod be updated for 2.0?
Dragon Ferocity 14 Oct, 2017 @ 11:44am 
Hey!

I have made an updated version of this mod avaiable here
Varl 4 Jun, 2017 @ 8:17am 
Arf... Update mod to 1.6.1 please
Thadom570 27 May, 2017 @ 6:53pm 
Update mod to 1.6.1 please
PROMETHEUS 25 Apr, 2017 @ 2:22am 
Is this being updated?
Tн0яZєя0 12 Apr, 2017 @ 8:10pm 
Love the mod, but take your time. :squirtyay:
EvilVictor  [author] 9 Apr, 2017 @ 8:52am 
Thanks! The good news is that I'm taking the entire week off after Easter, it's been crazy and now I have to use the last of my vacation time so I don't lose it so I'm not really doing anything, just a week off. I'll make sure I fix my mods before I start playing with all the new stuff in Utopia though otherwise a week may not be enough time :)
qc 9 Apr, 2017 @ 3:32am 
@EvilVictor: Hey, no worries! You made this mod for free, take your time!
EvilVictor  [author] 8 Apr, 2017 @ 6:04pm 
I probably won't have time to do anything for about another week unless things quiet down sooner, sorry about that.
Gerishnakov 8 Apr, 2017 @ 8:22am 
@QC I also have this issue in 1.5. We'll just have to wait for it to be updated.
qc 7 Apr, 2017 @ 9:57am 
This mod unfortunately doesn't seem to work on Banks 1.5. I just tried it and it seems that /all/ hyperlanes were hidden, not just the ones outside the border. :( any fix?
johnnycrichton 14 Mar, 2017 @ 3:52pm 
Wonderful mod. I always hated playing with hyperlanes given the way everything was drawn out. This combined with Icognito Icognita is a definite score all-around.

Like @SS-Captain Lurmey was reporting, I had the issue where everyone appeared to have closed borders. Looks like the 00_map_modes file switches some things around (and is missing a 'g' in two instances of 'aggression') which was causing the issue. I took the default file in the Stellaris folder and changed the 'enable_terra_incognita = no' portions and it seems to work fine now.

Was this still using an outdated 00_map_mods file as the base? The one in my Stellaris directory states Oct 20th as the creation date.
swap 12 Feb, 2017 @ 7:01am 
nice, should be in vanilla game!
Gerishnakov 4 Jan, 2017 @ 10:30am 
@SS-Captian Lurmey I don't have that problem with this mod at all.
Lurmey 4 Jan, 2017 @ 6:53am 
Just did another test with only this mod enabled and in a new game. Still appears as closed borders, so it can't be an incompatibility with any other mod I had installed. It's only a cosmetic bug - I'm still able to enter their borders, but it is still kind of annoying. (Seems to be replacing the "independent" diplomatic state with "closed borders to x")
Lurmey 4 Jan, 2017 @ 6:42am 
I've done some troubleshooting and found that this mod seems to cause all known empires in the galaxy view to appear as if they've closed borders when using the diplomatic map mode. This is clearly a bug, neither of the two I've met have actually closed borders with me.
EvilVictor  [author] 15 Oct, 2016 @ 4:59pm 
Not with a mod, or at least not in a way I could figure out. The only data I have available in the shader that I used for this mod is the fog of war. I didn't see anyway to enable or disable individual lanes based on things like visited or surveyed systems.
TsuChi 15 Oct, 2016 @ 7:59am 
is it possible to hide (visually) all hyperlanes (and never show it to a player) on a map but present to a player some hyperlanes (hardcoded by stars ID on both ends) ?
EvilVictor  [author] 21 Jul, 2016 @ 4:16pm 
So apparently the map modes not having the fog of war was intended, I found the setting by accident while looking for something else. This extends the change out beyond being a simple graphics changes and requires a modification to 00_map_modes.txt in common/mapmodes so I'll probably release that as a seperate mod.
EvilVictor  [author] 5 Jul, 2016 @ 7:16pm 
It's a shader file in the gfx/FX directory so it should be ironman & achievement friendly. I can't confirm that though, I use too many mods, sorry.
tilarium 5 Jul, 2016 @ 4:02pm 
Anyone know if this effects achievements? This is one of the things that really bugs me about the game and keeps me from using hyperlanes.
EvilVictor  [author] 29 Jun, 2016 @ 5:19pm 
Yeah, it looks like a bug since it defeats the purpose of having the fog of ware entirely. I was going to poke around in the shader changes they made with the map modes to see if it's something I can fix but real life keeps getting in the way :)
Gerishnakov 29 Jun, 2016 @ 3:00am 
@FireWood the new map modes seem to me to remove the fog of war entirely, albeit temporarily.
Something Different 28 Jun, 2016 @ 9:39pm 
hyperlanes are visible in the different galaxy map modes they added in asimov.
EvilVictor  [author] 27 Jun, 2016 @ 7:37am 
"Updated" for 1.2, nothing changed
Zachita 16 Jun, 2016 @ 4:17pm 
I like this change. I feel like it gives an advantage to the ai, since they can see and know all and this hides more from the player, but I like it.

It's a little closer to how the map worked in the Escape Velocity series.
Pille 16 Jun, 2016 @ 3:10pm 
Are hyperlanes invisible until you survey the system? Does receiving star charts from an AI also reveal the hyperlanes they know about?
Vyndicu 13 Jun, 2016 @ 10:53pm 
I like this concept as well. Hopefully they will put this as part of baseline game eventually.
EvilVictor  [author] 13 Jun, 2016 @ 5:42pm 
Yeah it would be nice if they'd add it with proper support. I like the effect a lot and only wish it was more than a quick shader trick. Things like hiding the lane until you at least visit the system would be a much nicer way to do this, or require surveying the system for the really hardcore people :)
NakedFury 13 Jun, 2016 @ 5:32pm 
This is something that I would also like to be an official part of the game. A small enough change but it changes the game in a big way. Makes exploration more exciting than usual.:steamhappy:
EvilVictor  [author] 11 Jun, 2016 @ 3:46pm 
No problem guys :)
Novantis 11 Jun, 2016 @ 5:17am 
Thanks a lot! Looks great!
Gerishnakov 11 Jun, 2016 @ 3:21am 
So much yes!