Arma 3
[SP/Co-10] Death at Dawn
35 Comments
Arkimedesd 21 Mar, 2020 @ 7:13am 
How I install this in my server?
SPhoenix  [author] 17 Jun, 2016 @ 5:47am 
Arkam Asylum: It is a script added to the mission. Check out my other missions for similar game play!
Mojo 16 Jun, 2016 @ 3:49pm 
thx i forgot to install the map! its run and is great! i like:steamhappy:
Firehendrix 16 Jun, 2016 @ 2:14pm 
How do you get the features that you have?
Firehendrix 16 Jun, 2016 @ 2:11pm 
how do you get the Psychos Wounding System. Is it a mod? i like it better than just dying
SPhoenix  [author] 16 Jun, 2016 @ 1:07pm 
Please ensure you are using the latest version of CUP Terrains and that there are no mod conflicts before loading the mission.
If you continue encountering errors, please only load CUP Terrains in your modlist and try again.
Mojo 16 Jun, 2016 @ 12:37pm 
I start at the beginning in the water and then I die !!! I made a screenshot of my profile of the mission description where you can see that everything is put in the water!
Jessa Doom 16 Jun, 2016 @ 7:00am 
Thanks will look into launcher issue i know others are having same i'll keep an eye on them as well for futher answers.
SPhoenix  [author] 16 Jun, 2016 @ 5:55am 
Glad you enjoyed! As for the launchers not locking on, this is an issue with your installation and may be related with the mods you are using.
Jessa Doom 15 Jun, 2016 @ 4:59pm 
Hi SPhoenix
A very good mod and managed to finsh it on my own as i had just one problem with the team after destroying the artilay the team wont move any more they were just unresponsive no matter what i did i got all the chater that they were moving etc. but they were not moving.

There is a genarel issue in all mods and main game no target lock with the all launchers whats happened, In your mod i had to crosshair guide the missiles.
Jessa Doom 15 Jun, 2016 @ 12:07pm 
Thanks I missed that i guest they had nothing like in main game like mod so far.
SPhoenix  [author] 15 Jun, 2016 @ 10:31am 
As mentioned in the briefing, you are not issued AT weapons and explosives can be found in the Hunters at the spawn. This is as per mission design.
Jessa Doom 15 Jun, 2016 @ 7:46am 
OK on heal issue i normanly revert back to earlier save,

This to may be a silly question why are none of the team either carrying explocives or AT launchers thought i do get the launchers from enemy units they have no effect on the tanks in the base.
SPhoenix  [author] 15 Jun, 2016 @ 5:01am 
That is just the way the AI behaves - not much to do there.
My advice to you is to use team switching once you are down to clear the immediate area of hostiles and to effect treatment yourself. The best simply remains to avoid getting shot!
Jessa Doom 15 Jun, 2016 @ 4:49am 
Thanks i do have one question i think its the wounding system as i've notice in other mods as well is when my men get wounded i treat them or get them treatment quickly but they don't like me they either won't heal me or i'm down to a few secons before i'm treated any ideas.
SPhoenix  [author] 15 Jun, 2016 @ 1:16am 
That's great to hear! Enjoy, and feel free to let me know in case you have any further issues or questions!
Jessa Doom 14 Jun, 2016 @ 7:20pm 
All working fine now just getting started so far so good.
Jessa Doom 14 Jun, 2016 @ 5:50pm 
Hi again i must aploguise i made a mistake as i was doing a reinstall i notice that my cup-terrain was not ticked so not inuse i have no idea how it got unticked will give your mod another go.
Jessa Doom 14 Jun, 2016 @ 4:52pm 
Sorry there was no error messages and i'm not formiliar with the RPT files and not all that bothered about the mod at the moment as a little while a go i had an APEX upload that well and truely screw up my game so i'm doing a reinstall of it all try you mod later. i'm sure your mod is ok.
SPhoenix  [author] 14 Jun, 2016 @ 4:05pm 
I'm sorry to hear that. Would you mind posting the RPT (log files) or any error message you get trying to open the scenario? Are you attempting in SP, MP or MP Dedicated?
Jessa Doom 14 Jun, 2016 @ 2:12pm 
Yes I do the mod wont start from the button lower right.
SPhoenix  [author] 14 Jun, 2016 @ 12:49pm 
Indeed you need the Marksman DLC!
As a side note you only really need the CUP Terrains add-on, I need to update the description.
blueshark 14 Jun, 2016 @ 10:04am 
@j.tooke, Do you have the Marksmen DLC and all the required mods?
Jessa Doom 14 Jun, 2016 @ 9:52am 
Sorry to say this but your mod won't play
SPhoenix  [author] 13 Jun, 2016 @ 2:20am 
Very likely. All playthroughs without ACE perform as expected!
BodyDestroyer 12 Jun, 2016 @ 9:50pm 
couldnt get titans to fire or lock on wondering if ace had anything to do with it..
Varanon 12 Jun, 2016 @ 3:05pm 
Tough one! But we finally beat it. Loved the mission, great voice acting, too
Sputnik Monroe 12 Jun, 2016 @ 3:05pm 
Good mission, watch for the patrols they can come from any direction.
ETZU 12 Jun, 2016 @ 3:04pm 
Good mission, lots of action!
doveman007 12 Jun, 2016 @ 3:04pm 
Very nice mission. Need to keep your head on a swivel!
Valhalian 12 Jun, 2016 @ 3:04pm 
Great mission! Im looking forward to completing it =)
Stagwine 12 Jun, 2016 @ 3:04pm 
Nice mission with cool details (voices, etc)!
Variable 12 Jun, 2016 @ 3:04pm 
Great mission, fun, fast, and calls for cooperation. Keep them coming!
elifor 12 Jun, 2016 @ 3:04pm 
hard mission
Alwarren 12 Jun, 2016 @ 3:04pm 
Great mission!