Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can refactor this motherlover, but it will not be FAST, and it will be a full file replacer. I'm going to fork the mod and leave this one here permanently as the 1.4 version, and wait a bit and see if PDX is going to unshrek what they shrekt.
This WILL conflict with any other mod which overwrites 00_opinion_modifiers.txt (to fix "Subject power relative to overlord" torpedoing any chance of early-game tech-uplift-and-integration,) and with any file which overwrites 00_end_tech, 00_eng_weapon_tech, 00_phys_tech, 00_phys_weapon_tech, 00_soc_tech, 00_soc_weapon_tech, or 00_strategic_resources_tech. Since the changes I made to those are all pretty darn simple, it would likely be better to incorporate the changes from my mod to the other mod and slap it all together into a compatibability mod. Or you can ask me to make a compatibility patch, I might.
i mean if a mod is well-designed, it'll be compatible with other Defines-changing mods