Portal 2

Portal 2

Oh Four Fox Ache
7 Comments
aaamos  [author] 14 Jun, 2016 @ 7:51pm 
@Spaceminnow: Well done, and thanks for the feedback. =o)

For anyone trying this one wanting a hint: The button that opens the "turret room" should probably be left alone, but it is possible to get in there and disable all the turrets, just in case you want an extra challenge... and don't mind dying a few times while you work it out.
Spaceminnow 14 Jun, 2016 @ 7:05pm 
I saw your comment in Lautaro's map comment section. I thought I would give it a try. You created a search and assemble puzzle. It took awhile to explore and piece it together. Difficult. I was able to solve the puzzle :)
aaamos  [author] 14 Jun, 2016 @ 5:50pm 
Updated to improve the lighting, to remove an unintended shortcut, to remove one "decoy", and to add some glass panels to give a hint of what happens when a distant button is pressed.
aaamos  [author] 14 Jun, 2016 @ 4:42pm 
@Lautaro: Thanks for the feedback. Yeah, I'd already made it lighter in a few places, might have to do another round of that to make it look more polished. And of course I've tested it several times to ensure it's solveable, though, as the description says, it does require a bit of fiddling (as did yours, though - not that I minded!). The size is intentional, though, and (mostly) required to solve it.

Did you encounter any specific weird bugs? I know I've had to make changes to prevent a certain family member with a knack for trying weird stuff from solving it too quickly... :-)
aaamos  [author] 14 Jun, 2016 @ 4:34pm 
@BurningSilver: Yep, of course I played this level to test it out, as did some family members (though I admit I had to give them a hint or two when they were stuck - for instance, there's one button you don't want to press!). Based on their feedback, I actually made it a bit easier... ;-)

As the description says, it's meant to be fairly hard, but follow the ant lines and it should become clear what you need to do.
Lautaro 14 Jun, 2016 @ 10:57am 
I found it too big, maybe in the future you would want to make smaller chambers, this will help players to focus on the puzzle target. There was some dark areas, maybe add a few extra Light Strips to improve lighting.

I always spend at least an amount of 15 - 20 playtests on all my chambers before i publish the final product. I would recommend to you also playtest your map by yourself some extra times, to ensure players can finish your puzzle without experiencing weird bugs.
Attic Goblin 14 Jun, 2016 @ 10:14am 
You told me about this. I just want to say, have you played this level? Because if you can beat it, it can be beaten by others. I will try this level.