Stellaris

Stellaris

Advanced Spaceport Modules with ships
25 Comments
Jenk 27 Feb, 2018 @ 6:34pm 
does this work for 2.0?
kinngrimm 24 Oct, 2016 @ 10:39am 
pls update to 1.3
christophe.poth 10 Aug, 2016 @ 2:41am 
Hi kingrimm ,
i use the two mods and they are compatible in my game...
christophe.poth 10 Aug, 2016 @ 2:39am 
Hi exosolar, and first of allthank for your awesome mod !

I don't know if it's because of the new plantoid dlc or because of the new ships class an more v 2, but the models of your ship class ( light cruiser for ex appears with some space between each sections... as if the ship was disassembled!)
In my opinion it's because of the new ships class and more ( NSCAM for short ) v2 changes ... but i'm not sure...
However i used to play your mod alongside NSCAM and the two were a great addition, because even if some ships share the same class (escort for ex) their role/cost/stats were very different in game .... and in my opinion complementary.
So , it would be awesome if your two mod could continue to get along well together...

thank you again !

regards
kinngrimm 7 Aug, 2016 @ 7:57am 
I wonder if your mod is compatible to a mod which i use for a longer period of time now.
It is called "More Spaceport Modules"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=682659220
Dude_Geode_Miner 30 Jul, 2016 @ 7:32pm 
I really want to use this mod but it keeps crashing my game desktop which is irritating when it is the only mod activated on a saved game. :-|
Eidolan 21 Jul, 2016 @ 9:02pm 
Thanks would be a big help, and from what I've seen alot of people use a range finder mod of one sort of an other. Would also make your ships blend seemlessly with more ship classes mod.
exosolar  [author] 21 Jul, 2016 @ 7:07pm 
Thanks Eidolan, did not know it was another mod.
I can add support, may take a little while to get it in and tested.
Eidolan 21 Jul, 2016 @ 3:02am 
and here is a link to the range finder mod I was talking about incase you have not seen it yet:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=689096817
Eidolan 21 Jul, 2016 @ 2:57am 
I took some screen shots to show the slot I am talking about with range finder.

https://steamhost.cn/steamcommunity_com/profiles/76561197960284256/screenshots/?appid=281990

As you can see the other ship has two slots for computer chips. One for offence / defense the other for engagement ranges. It seems ship classes added by other mods accept the range finder chip but the ones added by your mod do not.
exosolar  [author] 15 Jul, 2016 @ 8:37pm 
Not sure what is missing.
They support all the same modules that the built in ship classes have.
Eidolan 15 Jul, 2016 @ 1:17am 
I've noticed that the ship classes you added don't seem to have slots for range finder computer chips, do you have any plans on adding that slot to your ship classes?
exosolar  [author] 8 Jul, 2016 @ 6:12pm 
Nice, thanks for letting me know
fasteraubert 8 Jul, 2016 @ 1:11pm 
I tried it out and it seems Advanced modules and new ships are compatible. I have both escorts and battlecruisers and no issues. I have no clue which modules version is loaded but they work. Thanks for your work :)
exosolar  [author] 8 Jul, 2016 @ 9:52am 
We overlap on a couple of ship names. If we both spelled the names the same, it would only use the version that loads last.
It appears we overlap on Escort & Battlecruiser. I do not think it would be a big deal since we made them to fill the same role, more or less.
fasteraubert 7 Jul, 2016 @ 10:42pm 
How compatible is this with New Ships and More? The old Advanced Fleet Operations and New Ships and more were fully compatible... so I'm hoping :)
exosolar  [author] 7 Jul, 2016 @ 9:36pm 
As far as I can tell Advanced Fleet Operations is dead.
I added ships with the same names and a couple of additional classes.
fasteraubert 4 Jul, 2016 @ 11:27pm 
Is advanced fleet operations still a thing? disapeared and cant find anywhere
exosolar  [author] 1 Jul, 2016 @ 8:08pm 
Updated to work with 1.2.1
exosolar  [author] 27 Jun, 2016 @ 9:52pm 
Looking into the drop of Advanced Fleet Operations, may need to replace that myself
exosolar  [author] 27 Jun, 2016 @ 9:51pm 
Updated to work with 1.2
SpectraStar 26 Jun, 2016 @ 5:26pm 
um, that advanced fleet operations mod is still in my game. maybe it was moved here
exosolar  [author] 26 Jun, 2016 @ 2:32pm 
That mod was not mine, it appears that the author may have removed it. It was a month old already so was fairly static, may have decided it was too much work.
SpectraStar 26 Jun, 2016 @ 9:09am 
what happend to your Advanced Fleet Operations
exosolar  [author] 12 Jun, 2016 @ 7:28pm 
Updated with advanced miltitary station that work better against large fleets