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Also berserker games (creators of TTS) dont offer selling games from indie devs, I dont really have a way to make $$ off of havenfall on here. The option i went with to test was offering donations, if donations came in and supported the digital version. I would continuously add in the full base game along with the expansions onto the workshop. But in the end over the years I got about $10.
All of the artifacts, spells and monsters are playable on here.
Emerald, you cannot use the lute with that minion as there are no stats to pull from, but you can use Promote and switch it with the boss, making the boss untargetable.
If a card is no longer in play you do not gain benefits from it. So once you trash the silver. those stats are gone, this would apply the same to a seer, the stats go away once you discard the hero with the ability.
You can gain spells during any action. So you can use treasure to buy a spell then trash the cards.
yes all card info (white portion) is optional to use, same with artifacts, they dont have to be played.
If you start an ability, you have to play the entire thing through, unless it has may. If there are no golds left, a blacksmith cannot trash a silver.
Correct, spells are not attacks. I would check out the rulebook on the website and read the attack section. It provides helpful info.
-Are you required to activate cards? (e.g. can you let Shadow cycle back into your deck instead of copying a card?)
-Do you have to be able to activate a card's entire effect to use it? Examples: Can the Blacksmith trash a copper if there's no silver available on the board? Do you have to upgrade a hero when you draw from Champion's Elixir, and do you still have to trash one if there's nothing higher ranking left on the board?
-Are any spells considered attacks? None of them have the red circle.
Here's what we came up with:
-Emerald of the Sacred Wilds: When a minion is flipped face down by the effect, does it only prevent combat, as written, or are other interactions like from Lute and Promote prevented?
-Radiate: Do you gain 2 treasure from the silver, then 5 from the diamond, for a total of 7 on the turn it's activated? The diamond "replaces" the silver meaning it goes right in to play, correct? What about the ability on silver, which would raise the max to 9?
-Similar to the above, does treasure "linger" outside of the cards that granted it? For example, if you draw a spellbook and four coppers, can you trash all the coppers and still buy a spell?
Examples:
if you played the sword and got a shape shifter from an opponent, the lookout cannot add that hero to your next hand.
If you used cloaks of order on another hero to trash them. You cannot carry the trashed hero over at the end of your turn.
You can have 2 lookouts in your hand, and have them carry each other over as extra cards every turn, until you see better heroes you would like to carry.
Hope this helps!
Can you clarify a bit about how Lookout works? Where is the held over hero supposed to be? Should they stay on the field, or go back to your hand? What happens when you steal an opponent's hero with red abilities like Strike (Sword), then try to use Lookout on them?
If you want to play the single player you are more than welcome to purchase the game. otherwise it is absurd for you to complain. The idea that because you can't play the single player variant so no one should get to play the game says more than enough that you are just trolling and complaining.
Are the necessary components within this mod to play this variant?
very very fun
See you for an other game.
I totally can see where that makes sense in a tight game, I know my first game I spent way too much time upgrading my 'economy', meanwhile the other player was picking up pixles left and right with a small force of lesser heroes that I overlooked their usefulness.
I could also see that if you're in the lead artifacts could be a way to seal the deal, just need a functional boss killing deck.
But yeah if you're spending 4-5 turns just being able to get to the 9 money price point and buy a few, meanwhile your rivals could smoothly have like you said 4+ rank 3 heroes and a few turns of scrapping. At 10 points to win it can go quite fast once you get a consistent hand.
Thank's so much for the amazing game and hands on approach to the community. I can definitely see picking up a box in the future and I certainly am recommending it to my friends.
Hey Ole' Swifty, the Tips and Tricks are current and were added this year. Artifacts are still recommended at up to 2 per player (though I have no cap, cause I want it to be up to players on how they want to build a deck.) They have always offered "draw a card" during development, the issue they have is they dont provide stats to defeat monsters. So if a player spent 8 turns buying artifacts, they could instead have spent a few turns buying rank 3 heroes and thinning down their deck.
There are always different situations where getting an artifact will benefit you longer term than buying a hero, or if you have the yellow leader and you can defeat a boss and buy an artifact.
We had a game recently where someone bought 8 artifacts and could draw their entire deck every turn, but since he only had 3 heroes, they could never kill a boss and couldnt keep track of all of the artifacts benefits. So he was the only one without any points by the end of the game.
If you ever want to try out the quest system, feel free to send me a friend request on steam. I have the files on a private save that we could play.
Other than that me and my fiancee would LOVE to try out the quest/challenge expansion you're working on.