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I *love* this class, thank you for the mod.
Thanks
Lol, I only just seen your reply ;)
Just because I'm using a spectre, with a LW smg, and the enemies detection radius is like, 4 tiles, and civis have no detection range..
There seems to be a small bug though: The Squaddie ability is named "Marked" when at the tech tree screen.
RangerSword_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RangerSword_Magnetic_BaseDamage=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=1, Shred=0, Tag="", DamageType="Melee")
RangerSword_Beam_BaseDamage=(Damage=8, Spread=1, PlusOne=0, Crit=4, Pierce=2, Shred=0, Tag="", DamageType="Melee")
RANGERSWORD_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RANGERSWORD_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
RANGERSWORD_BEAM_BASEDAMAGE=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
How many mods at all?
thanks but no thanks
especially with a stupid Mass Effect title
My balancing task is a bit different from yours, since I'm attempting to balance swords with respect to my class, with some minor attempt at making them not outlandishly different from Vanilla. The Spectre has significant sword burst damage potential once every 3-4 rounds or so (Spring Into Action + Mark Target round 1, Swift Blade Sword Attack x3 round 2, ability cooldown recovery round 3), while a vanilla Ranger has consistent killing power via Shotguns + Rapid Fire + 100% Crits.
So I suspect that as your Katana stats may drift upwards in power, mine will probably hover around its current range.