Sid Meier's Civilization V

Sid Meier's Civilization V

Arendelle's Earth Nation
37 Comments
Squirrel King 8 Jun, 2019 @ 12:26pm 
i have that same problem
Lord Arendelle  [author] 7 Mar, 2019 @ 8:29am 
Nope, they are compatible.
kierney119 10 Jan, 2019 @ 4:49pm 
I don't suppose there could be a conflict between your nation mods and the ones from Hadrius?
kierney119 10 Jan, 2019 @ 4:40pm 
I tried that and the civs in the pack don't show up even though all the mods are listed and I have all the dlc. When I pick one of the maps, it lets me pick suleiman for some reason but nobody else. On the other two maps I can't pick anyone.
Lord Arendelle  [author] 10 Jan, 2019 @ 1:36pm 
You have to check the "LOAD SCENARIO" button on the map. After that it should list only the avatar civs for choosing.
kierney119 10 Jan, 2019 @ 12:40am 
Hey I downloaded your avatar collection and I managed to get the maps working but none of the civilizations are showing up in the menu where you pick your civ. They are in the mod section of the game and they seem to load just fine but then they aren't showing up in my civ selections. Is there something else I have to do outside of subscribing to the mods and enabling them in the game?
Lord Arendelle  [author] 7 Sep, 2018 @ 8:47pm 
Well congrates! Glad you found the issue.

So the problem with Only Mod Civs is that is deletes everything associated with the base game civs including necessary code that many modded civs use.

For instance the EarthK UA is reduced hapiness per city with I took from India's more unhapiness per city. 2 extra spies comes from England's UA. Tourism output from Brazil's UA.

If you want to leave out base game civs you should just manually put modded civs in thier place when you are setting up the game.
Bunger With Bungus 6 Sep, 2018 @ 7:30pm 
So out of all the mods that I had on, the one I disabled that made it all work was, "Only Mod Civs"

So thats the oddest thing that made it crash XD but now you know, hope you can make a fix for that! :steamhappy:
Bunger With Bungus 6 Sep, 2018 @ 7:08pm 
So I got the pack and still CTD when I start a game. I've even tried some other CTD fixes and sadly still no dice. I aint gunna stop trying though and let you know what works.
Lord Arendelle  [author] 5 Sep, 2018 @ 1:20pm 
The unique building uses code from one of the world wonders. If that wonder is from one of the scenario packs then that is the problem. I'll try activating it with the scenario packs disabled and see what happens.
Bunger With Bungus 2 Sep, 2018 @ 10:24pm 
Ok so I've tried turning off some mods and this is what I have on

3 Units per title
your civ mods and map with URN disabled
Barbarians - Unlimited Exp
City Limits
Conquest for unique unit
Conquest population loss only 33%
Durable embarked unit
Easy Promotions
Simple Clock
Historical religions
InfoAddict
Ingame Editor
Move Capital
No Bad Mystic Blade
Only Mod Civs
Promotion Melee ranged correction
R.E.D Modpack
Reforestation
Show all resources from the start
Starting Worker
Ui for Unit Stacking
Units at Half Cost
Weak Ai Civ boosts

With those on I still CTD. I do have all the expansions but I am missing the scenario packs. If there is anything else that I need or must do please let me know.
Lord Arendelle  [author] 2 Sep, 2018 @ 9:03pm 
Anything that changes the heroic epic building or removes the TECH_MILITARY_SCIENCE from the tech tree besides that nothing should conflict.
Bunger With Bungus 29 Aug, 2018 @ 7:31pm 
Could you specify the general area of mods they clash with so I know what I should look for?
Lord Arendelle  [author] 29 Aug, 2018 @ 2:28pm 
I know that it won't work with some mods. Post a list of what you use and I'll see why it isn't compatible. I know it works with the 50+ mods I use.
Bunger With Bungus 27 Aug, 2018 @ 8:47am 
idk if this mod is still being developed anymore, but it seems to crash whenever I try to use these civs. If there is any mods they dont work with or if they are just broken with civ nowadays.

Thank You.
Udhra 11 Dec, 2017 @ 2:06pm 
thanks!!
Lord Arendelle  [author] 11 Dec, 2017 @ 10:38am 
It needs the Brave New World dlc. Since the wall generates tourism.
Udhra 10 Dec, 2017 @ 6:37pm 
I have a question... it needs a DLC? because I can't find it when I enable the mod...
DerigarsChairman 11 Mar, 2017 @ 5:29am 
maybe giving fire nation tanks logistics? or maybe something like more promotions invasion where u can use enemy roads?
DerigarsChairman 11 Mar, 2017 @ 5:27am 
Land Ironclad is far weaker, however your uniqies replace the more advanced rather than less advanced ones
DerigarsChairman 11 Mar, 2017 @ 5:23am 
fyi landship strength is 60 not 50, thats a very huge gap. I would consider a buff of 10 for both landship replacents. day of black sun is really good but perhaps giving the fire nation tanks a straight offensive buff without a defensive problem as well as usual
DerigarsChairman 11 Mar, 2017 @ 5:19am 
ill update it, when i get back kinda busy today
Lord Arendelle  [author] 10 Mar, 2017 @ 9:50pm 
Check it again, it already does replace the landship.
DerigarsChairman 10 Mar, 2017 @ 5:13am 
Um Earth Tank should replace landship not modern armour. Just saying, i will edit this for myself but it is recommended to do the fix for the actual mod itself
DerigarsChairman 18 Feb, 2017 @ 8:29am 
might do an add-on that adds
5 uique components each
fire; megadrill artillery gwb rhino
water; weaker fire ship with siege, glacier, gwi ,ice castle, seaport
air;air;flyer, tornado,cloud farm,sp observe, gwi
earth, golem ,defensive improve,gwi ,calv, better stw
also maybe a sand civ
Full Spade 14 Dec, 2016 @ 12:45pm 
Hey Arendalle, I commended on the map packs but I found another person with the same issue here so I might as well reiterate that I have the same problem as Vload, the tech tree does not work properly at all!
Lord Arendelle  [author] 15 Nov, 2016 @ 11:56am 
I used IGE to test the civ's units and it worked fine. But I'll test it to see if one of the recent updates did something.
Phil Coffins 9 Nov, 2016 @ 3:01pm 
Hey was wondering if you knew that IGE didn't work with these mods. Unless I'm dumb but I was attempting to edit out my scenario and it wouldn't load properly. Tested IGE with just the Civ mods and it kept throwing up the error: line Assets\DLC\Expansion2\UI\Ingame\InfoTooltipInclude.lua:277: attempt to compare number with nil

This was all after reinstalling IGE fresh and simply trying to load IGE with these mods. I would post on his CivFinatic page but I thought perhaps it be best if you did. Or if you could test and see if it worked for you. Nonetheless thanks for this cool mod! :steamhappy:
Lord Arendelle  [author] 25 Oct, 2016 @ 10:42am 
I never did find the problem, but i'll do some more research before I remake this for Civ VI so there will be no bugs.
Millie 13 Oct, 2016 @ 1:52pm 
Thanks man.
Lord Arendelle  [author] 13 Oct, 2016 @ 1:16pm 
I have no idea then, mine works fine on my cpu so i have no way of trouble shooting it like I usualy do, but I'll search online to see if i can fix it for you. After I finish my electroncis studying though.
Millie 13 Oct, 2016 @ 1:01pm 
i have all of them
Lord Arendelle  [author] 13 Oct, 2016 @ 12:47pm 
Probably because you don't have all the dlc.
Millie 13 Oct, 2016 @ 3:52am 
When I use this mod the technology tree does not work properly..
sudokek 2 Oct, 2016 @ 1:08pm 
In your screenshot there are spelling errors for the loading screen. Noticed two right away. "teh" rather than "the" and "52 king of" should be 52nd. Might be more, quit reading there. lol
Lord Arendelle  [author] 14 Jun, 2016 @ 2:14pm 
I'm going to upload the screenshots of them soon.
ShadesOfThey 14 Jun, 2016 @ 2:11pm 
What do the unique units do?