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So the problem with Only Mod Civs is that is deletes everything associated with the base game civs including necessary code that many modded civs use.
For instance the EarthK UA is reduced hapiness per city with I took from India's more unhapiness per city. 2 extra spies comes from England's UA. Tourism output from Brazil's UA.
If you want to leave out base game civs you should just manually put modded civs in thier place when you are setting up the game.
So thats the oddest thing that made it crash XD but now you know, hope you can make a fix for that!
3 Units per title
your civ mods and map with URN disabled
Barbarians - Unlimited Exp
City Limits
Conquest for unique unit
Conquest population loss only 33%
Durable embarked unit
Easy Promotions
Simple Clock
Historical religions
InfoAddict
Ingame Editor
Move Capital
No Bad Mystic Blade
Only Mod Civs
Promotion Melee ranged correction
R.E.D Modpack
Reforestation
Show all resources from the start
Starting Worker
Ui for Unit Stacking
Units at Half Cost
Weak Ai Civ boosts
With those on I still CTD. I do have all the expansions but I am missing the scenario packs. If there is anything else that I need or must do please let me know.
Thank You.
5 uique components each
fire; megadrill artillery gwb rhino
water; weaker fire ship with siege, glacier, gwi ,ice castle, seaport
air;air;flyer, tornado,cloud farm,sp observe, gwi
earth, golem ,defensive improve,gwi ,calv, better stw
also maybe a sand civ
This was all after reinstalling IGE fresh and simply trying to load IGE with these mods. I would post on his CivFinatic page but I thought perhaps it be best if you did. Or if you could test and see if it worked for you. Nonetheless thanks for this cool mod!