Stellaris

Stellaris

Mass Effect - Races V2
52 Comments
McGillicutti 11 Apr, 2017 @ 7:21pm 
Have to have a paradox account verified the stellaris? Steam isn't enough? roflmao So much for fans of Mass Effect! You might as well make sure the person owns Mass Effect while you're at it hahahah
Holtz 20 Nov, 2016 @ 1:17pm 
Needs reapers. Best Crisis ever.
KagedDaemon 18 Nov, 2016 @ 6:12am 
went to "edit" ship appearance at start of game when selecting empire, game crashed
VS-lockon 5 Nov, 2016 @ 2:54am 
need reapers
jojobe 11 Sep, 2016 @ 8:05am 
says its not compatible with the update.
Shiesty 20 Aug, 2016 @ 5:23pm 
*sighs* I came across this, truly hoping to be able to play as the Reapers, but looks to me that it won't be feasible, it's cool tho, the rest of the work is good, much respect in this, no disrespect intended. Cheers!
Exterminieren 9 Aug, 2016 @ 4:34pm 
This and others but not all species mods crash my game while it loads. (new game)
Lucar 9 Aug, 2016 @ 8:05am 
Please boss don't leave us like that!!
Owen 6 Aug, 2016 @ 9:40am 
subscribed and it doesnt seem to be showing up? guess it might be from the recent update?
Lucar 6 Aug, 2016 @ 7:01am 
Man please update the mod to 1.2.3. It is no longer working. :(
Lucar 24 Jul, 2016 @ 4:26am 
Dude don't make the Reapers Fallen Empire, make the Collectors and Leviathans and keep the Reapers for end game crisis.
H4shX  [author] 22 Jul, 2016 @ 2:58pm 
hey guys I did not abandon it, work this month became hectic mostly traveling, anyway I created Reapers as Fallen Empires etc, the mod should work with 1.2. I am just working on completing my main mod, which will have aspects linked to this Mod. then will release both at the same time :) O yes I created the whole solar system as well.
banditks 12 Jul, 2016 @ 2:16pm 
looking forward to more updates to this awesome mod.
Asara Baenre 10 Jul, 2016 @ 8:22pm 
Hello, has anyone else found a fix fo (what I assume to be) the Turian Portrait problem? It cuts off the pictures of all of my other Avians as well.
Lucar 8 Jul, 2016 @ 5:41am 
@enris: It's playable. Don't worry, I tried it myself. :)
@H4shX: I hope you did not abandon this wonderful project. :(
enris 8 Jul, 2016 @ 12:44am 
Ouch! Not support 1.2.. damned! Is there some possibility to play without 1.2?
Gretschory 28 Jun, 2016 @ 6:31am 
@H4shX : I would prefer a races only mod, since added planets and Governments tend to mess up more than you like
Lucar 25 Jun, 2016 @ 3:09am 
Keep up the great work! Just do what you think it's best! :)
I'm still looking forward for Fallen Empires of the Collectors and Leviathans!
H4shX  [author] 24 Jun, 2016 @ 1:34pm 
Update: Managed to fix the Salarian head issue, also learned how to circumvent alot of the Animation flaws if using Human meshes as base, Will attempt to convert most of the races with Animated Portraits!!

Created the system Initializer to spawn perfectly, just figuring out how to force (instead of duplicate) the races to use it

Included the Custom Planets and Governments albeit with some minor issues.

This mod in the next update may not be compatible with some mods that change certain values however I am working on trying to make it free of that.

Another thing would users prefer a Races only mod, with the Custom Planets etc as an Add On?
kreia 23 Jun, 2016 @ 6:25am 
cant sign in to paradox to get this mod cuz of those bastard captchas
H4shX  [author] 21 Jun, 2016 @ 1:54pm 
Hey guys,

@Tubercle1801 I have created the Geth as a Synthetic Race like the playable robot Mod but that is far as the similarities go, I will see if more can be done in order not to conflict with any other mods,

@Tubercle Yes it is something I will be fixing on the next release


Overall I have been trravelling for work in the past couple days so couldnt actually finish it of lol, will get it done by this week hopefully
Sankt Ulfus der Sünder 21 Jun, 2016 @ 7:53am 
It would be really nice if you could somehow integrate the Geth with the playable robot mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=681553348&searchtext=robot) so that you can play them as a synthetic race.
Maybe do the same for reapers if you want to add them as a playable race and not a crisis replacer for the swarm or sth.
thx for your hard work
Tubercle1801 18 Jun, 2016 @ 5:39pm 
Hi, my Turian portrait is super zoomed and cut off at the chest. I saw a comment earlier from another dude with the exact described issue. Is there a fix incoming? Thank you for the kind works and compilation.
Lucar 18 Jun, 2016 @ 7:31am 
Make the Leviathans as the Fallen Empire. Them and maybe the Collectors. Keep the Reapers for end game crisis.
Keep up the good work man. You're brilliant!
H4shX  [author] 18 Jun, 2016 @ 5:40am 
im doing both Reapers and Leviathans but I want to make the Reapers or the Leviathans as Falen Empires lol
Lucar 18 Jun, 2016 @ 1:37am 
Yes please make the Leviathian portrait..but not as that guy suggests it. Just the portrait pretty please! :D
pontius911 17 Jun, 2016 @ 11:06pm 
i would advise you to create Leviathan species instead of Reapers. Rapres just a Mashins, and without Citadel they are just a drones.
Exterminieren 17 Jun, 2016 @ 1:38pm 
Turians are now turians but they are super zoomed in i can only see the chest the rest is cut off
H4shX  [author] 17 Jun, 2016 @ 10:30am 
@Ultimuh those damn Turians!! Humanity should of just wiped them out during the first contact war,

Thanks for letting me know about it it could possibily be another Mod or similar to the graphical issues others are facing with the Turians or linked to it.

PS the reasons why I did not seperate it is due to the fact that this mod is really part of another Mod I am creating, And to see the full extent of this Mod you will need the extra planets, extra governments, I may though port them over as a "lite" version.

Ultimuh 17 Jun, 2016 @ 8:53am 
Hmm.. I for one would prefer to have the portraits seperate, perhaps as a separate mod?
Any way, I have encountered a glitch which I think is because of anotehr mod, but I am not sure which one. Turian portraits seem to be unusually large, can't even see their heads.
H4shX  [author] 16 Jun, 2016 @ 4:42pm 
Just a small little update, I am 40% done with the system Initialiser for the ME Races inputting about 375 Planets (including Cerberus HQ and Omega Station) , once this is complete I will merge it with some of the Traits, Asteroids, Planets and Government Mods I combined in my Union Mod and finally include prescripted countries and make the fixes with the Turians.
Lucar 16 Jun, 2016 @ 3:14pm 
I just wanted to remember you that you're awesome!!!!!!!!!!!
Gretschory 16 Jun, 2016 @ 7:11am 
@H4shX Don't rush ;) I am very greatful for this mód, because in the end, when it is done I can finally play a game with all the species Í want and can disable half of the mods I have enabled now;) So as I said I will definitely use this mod and it is much appreciated.
H4shX  [author] 16 Jun, 2016 @ 4:46am 
@Gretschory will look into the Turians again It not referencing properly and it was initially linked to its own asset entity which was causing the initial problem, that the reasoning, if you remove that and replace it with its exact DDS image then it solves it generally, I will check it again, the Geth because it needs a new species class to be playable, which I have not done yet, but the assets are in.

Overall il update it asap
Gretschory 16 Jun, 2016 @ 4:08am 
Still have the bug with the Turians not showing correctly. On top of that the Avian portraits disappear if you select any other portrait list. Might have something to do with other playable races. The Geth aren't showing up at all, only if I install their mod seperately. Otherwise great work and keep going. Once it is full blown I will use it for sure. And if you get the reapers to work I will salute you and tip my hat... at the same time! :D
Leit 16 Jun, 2016 @ 4:04am 
Thanks for the quick response! I'm looking forward to seeing your new project.
H4shX  [author] 16 Jun, 2016 @ 3:39am 
@Leit I did not yet create any Prescripted Countries / Empires as yet I will eventually as I dont feel the Vanilla Traits / Governments portray them 100%, it is why im busy with my other Mod which should fill that Gap and the Prescripted countries will feed off from there. This will also include moving certain species on its own Species Class. i got a full excel sheet which has detailed information in what each species will be like and the right prescripted countries, this includes excluding certain genders from various roles like in the actual Game.
Leit 16 Jun, 2016 @ 3:30am 
I can't see the races in the empire selection screen. The namelists and other assets are showing up in the species creation screen.
H4shX  [author] 16 Jun, 2016 @ 3:20am 
Turians Fixed - if there is anything else let me know,
H4shX  [author] 16 Jun, 2016 @ 3:09am 
@ Extermineren - Working on the fix thanks for letting me know, I do know that the salarian hairstyle the only way to fix it is to create new Meshes or somehow adapt one of the Reptillian races I am looking into it.

The Turian fix will investigate and update :D
Exterminieren 15 Jun, 2016 @ 4:30pm 
this mod works fine but my turians are messed up if i choose them and save the race they appear as HUGE salarians with the top of its head (out of frame). Only probelm really the other bug where salarians get different hairstyles is funny but less of my concern plox fix
Boats 15 Jun, 2016 @ 9:18am 
Finally a quarian mod, thanks
Lucar 15 Jun, 2016 @ 6:47am 
Dude you are the best thing that happend to this game! Thank you a lot !!!
H4shX  [author] 14 Jun, 2016 @ 7:19pm 
no problem I asked lol if anyone else has anything to say please comment!! let us know!
Ultimuh 14 Jun, 2016 @ 6:18pm 
Maybe ask on the forums what others think. Just to be sure.
Ultimuh 14 Jun, 2016 @ 6:17pm 
Fair enough about the Vorcha. But I still think the other two should have their phenotypes changed. But I may be the only one who think so. No big deal.
H4shX  [author] 14 Jun, 2016 @ 6:14pm 
There not much to work on, but on my other Mod I will have more species classes that will work with this Mod :) Like il be including Amphibian, Humanoid as well (keep it distinct from Mammalian)
H4shX  [author] 14 Jun, 2016 @ 6:09pm 
The vorcha are known for a rather unique biology that differentiates them from other known species and which carries with it a striking set of advantages and disadvantages. They have clusters of non-differentiated cells, similar to those found on the planarian worm, - The worm part of this the closest thing is a Molluscoid
H4shX  [author] 14 Jun, 2016 @ 6:07pm 
Protheans are an anthropoidal race - Which is different from Athropoids (i.e. Spiders and Crabs etc)

They have skin and closer to Humanoid type of Phenotype
H4shX  [author] 14 Jun, 2016 @ 6:06pm 
The yahg are a sentient race of towering humanoids native to the world of Parnack - They have scaly, partially armored skin ranging from red to brown, a triangular mouth adorned with sharp teeth, two large horns and facial markings on their heads. Their hands each have three fingers which include a thumb, as well as three toes on each foot. - I would Assume Fungoid woudlnt have Fingers lol I also could be wrong though, there not much info on them