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Also, im playing with Orcs at the moment, its fun having a goblin army, kind of suicide units yet with so many of them and no maintenance cost its worth it.
Going to play the pirates later today, so I may post tomorow the the pirates post my opinion ;)
INSERT INTO Building_TerrainYieldChanges (BuildingType , TerrainType , YieldType , Yield )
VALUES ('BUILDING_ORC_TOTEM','TERRAIN_GRASS','YIELD_FOOD','-2');
INSERT INTO Building_FeatureYieldChanges (BuildingType , ResourceType , YieldType , Yield )
VALUES ('BUILDING_ORC_TOTEM','FEATURE_MARSH','YIELD_FOOD','3')
, ('BUILDING_ORC_TOTEM','FEATURE_JUNGLE','YIELD_FOOD','3');
insert into BuildFeatures ('BuildType' , 'FeatureType' ,'PrereqTech', 'Time')
values ('BUILD_REMOVE_MARSH','FEATURE_MARSH','TECH_AGRICULTURE','100'),
values ('BUILD_REMOVE_JUNGLE','FEATURE_JUNGLE','TECH_AGRICULTURE','100');
Perhaps they should get food only from marsh and jungle (nothing from grassland) to keep them bottled up in particular arreas?
Maybe a wonder or building that gives extra food from marsh.
Give them a starting location afinity with marsh ?
Would replacing their workers with ooze be in keeping with the theme ?
I know what it needs - their oozes terraform grassland into marsh
increase the flavors of militarism and expansion, and flavor of orc totem (it must be #1 building in every city) make them aggressive in classical era. And give golblin ai offensive tactics (player will use 'em as offense, let AI do like that). And see what happens.
#1 pop
#1 production
#1 army
#1 money
first religion founder (take building that give happines)
#1 territory
#1 in everything
big mobile army, that cost no gold at all + 1.33x possible number of sities(can have 4 sities instead 3, 8 instead 6,...) + religion rush
all gold from x3 plunder is gone to by settlers and buildings, sometimes units.
EZ game for miliraty+expansion game style. No problems with gold,happiness and faith
-maybe it will be good to replace catapult or trebuchet with ogre?
That would be very cool. Great job on the civs you have made so far!