Counter-Strike 2

Counter-Strike 2

De_AZTech (early beta)
18 Comments
🅱🅻🆄🅴🆁🅰🆈™ 8 Apr, 2019 @ 2:57am 
Really enjoying the layout of this map and the interesting colour scheme :coolmonkey:. However, there is significant fps drop apparent at both spawns, more noticeably at CT spawn... It would be awesome if this map can be continuously improved as it has major potential! Really hoping to see an update soon champ :greenwizard::greenlike:
HoT Ho11oW PoiNT  [author] 9 Oct, 2016 @ 11:47am 
Thanks for the heads up, I will add some higher player clips so that this doesn't happen.

:D
siXtreme 9 Oct, 2016 @ 2:32am 
I dont know if you still work on this map, i hope you do because this map is awesome. But there are some places where you can runboost completly out of the map, at T Spawn, CT spawn and at the B bombspot.
Furiosa 20 Sep, 2016 @ 7:27pm 
well
moatze 20 Sep, 2016 @ 12:45pm 
Just came from the reddit playtesting, here is my oppinion:

1-You have to add way more clipping. It's anoying to stop at every little obstacle, especially the trains in the bottom areas.
2-Remove the helicopter or lower the sound, also remove the birds flying around.
3-Map is way to clusterfuck at the moment, to many angles to hold.
4-Map feels pretty t-sided, when playing ct, I came to the impression that I had no time at all to stop a rush with smokes or anything.
5-Remove the railing CT-spawn to A
6-Doors seem to open always in the wrong direction, no power play possible because I always get stuck in doors
7-Double doors CT spawn can get closed easyily from the other side by trolling teammates
HoT Ho11oW PoiNT  [author] 20 Sep, 2016 @ 5:16am 
Thanks for the feedback, the helicopter is on the list of things to tweak but wasn't enough to hold off on testing another week (and compile times for this map are murder).

The mini-map is tilted because it was the only was I could achieve the sky and shadows I wanted, but if I figure out how to straighten it I certainly will.
2sBs 20 Sep, 2016 @ 3:29am 
Not sure if a bug or intended: the helicopter sound at the beginning is very loud and annoying. Also, the mini-map appeared during playtesting to be slightly off, and tilted, which while is not major, should be fixed if possible.
Supreme 19 Sep, 2016 @ 8:31pm 
Awesome map!
stimpy 14 Sep, 2016 @ 5:42pm 
Fugin fliea dien hiell signed by MoonMan.
:stream::stream::stream::stream::stream::stream::stream::stream::stream::stream::stream::stream:
OwO 21 Aug, 2016 @ 11:18pm 
lol when i was playing on the NA 3kliksphillips de_aztec remake server they changed the map to this one :)
Squirledepre 21 Aug, 2016 @ 4:36pm 
You should add that doors open to both sides
Sebaz 21 Aug, 2016 @ 11:03am 
Looks very interesting. I will make sure to try it out some time next week
sharshabeel❀ 21 Aug, 2016 @ 11:01am 
nice map man, well done
HoT Ho11oW PoiNT  [author] 6 Jul, 2016 @ 9:24am 
Took a couple days off to visit family, so I was away from PC, but production continues today and throughout the week!
DAVIDWANG1119 6 Jul, 2016 @ 5:36am 
MORE UPDATE PLEASE
HoT Ho11oW PoiNT  [author] 2 Jul, 2016 @ 6:13am 
Sort of purposfully keeping it on the down-low until things are a little more completed. I will probably take that suggestion in a week or two though, thank you!
The Liquor 1 Jul, 2016 @ 6:55pm 
Post this to reddit.com/r/csmapmakers .
I think this map could be a really cool community project.
Deserves a lot more attention.
turnbullTeRRoR.gc 16 Jun, 2016 @ 9:17pm 
moar screens