Team Fortress 2

Team Fortress 2

Watchpoint Gibraltar
98 Comments
Serbian Hammer  [author] 12 Jan, 2018 @ 5:08am 
Political correctness
Fix P4AU | P4U2を直す 11 Jan, 2018 @ 4:18pm 
Why is Watchpoint Gibraltar in OW has the Overwatch flag when Gibraltar is owned by the United Kingdom?
Serbian Hammer  [author] 28 Sep, 2017 @ 7:28am 
You assume correctly.
MediArgentum 28 Sep, 2017 @ 3:42am 
I assume about 50% of art pass on this map is already done. No new models would be required since the plan is to make it have TF2 aesthetics (so TF2 models & textures only).
Hopefully it will be done soon. Maybe in time for Smissmas or early 2018. I don't know.
Ordnael 25 Sep, 2017 @ 2:03pm 
Please, someone help this good man and give him the models. It would be even more awesome!
Serbian Hammer  [author] 24 Sep, 2017 @ 10:43am 
The payload is stalled until the doors open, then it continues normally.
GenericTech 23 Sep, 2017 @ 9:56pm 
At the second point you capture it stops the payload for me- Is that just something on my end, or..?
MediArgentum 30 Jul, 2017 @ 2:08pm 
Ah, I see. So it will have TF2 art style (textures, props/decorations and lighting) and won't be visually similar. Only similar in its layout.
Can't wait for the finished version. It's gonna be cool.
Serbian Hammer  [author] 30 Jul, 2017 @ 1:28pm 
I don't do models. I use only what is already available in TF2.
MediArgentum 30 Jul, 2017 @ 12:36pm 
I assume the artpass for this would require creating some custom prop models. Are you also doing that by yourself? And if you are, are you gonna release them for other map makers to use?
Elkantar 8 Jul, 2017 @ 2:39pm 
Nice Overwatch it's the best game
#VoteKanye2020 5 Jul, 2017 @ 12:16pm 
Its awesome that you doing this
Sportaflop 24 Jun, 2017 @ 8:08am 
I NEED HEALING
Sam 14 Jun, 2017 @ 8:29pm 
Need Tf2 to work?
Serbian Hammer  [author] 11 Jun, 2017 @ 3:15pm 
That is scheduled for the next release.
fоreskin feta 11 Jun, 2017 @ 1:09pm 
Bots seem to have problems with the closing gates and they tend to clump into it.
fоreskin feta 10 Jun, 2017 @ 6:21pm 
To generate one, type this in the console:
alias generatemesh "sv_cheats 1; nav_generate; sv_cheats 0"
fоreskin feta 10 Jun, 2017 @ 6:18pm 
Do you have the .nav file?
FelixChirps 19 May, 2017 @ 9:25am 
still cant play on it..
Serbian Hammer  [author] 18 May, 2017 @ 3:29pm 
I've decorated some areas, it's like 20% done. I might upload it soon.
Tuwulin :3 18 May, 2017 @ 12:25pm 
AT LEAST decorate it so it doesn't look so dull, blocky, and still in some kind of beta?
FelixChirps 15 Apr, 2017 @ 8:46am 
these maps should be hosted on a seperate map rotation
Atomiku 21 Feb, 2017 @ 2:46pm 
97.93.238.10:27015 thats the i p, currently the server isnt up i think, but itll be up some time
Serbian Hammer  [author] 20 Feb, 2017 @ 3:04am 
That would be great. Send me the IP please!
Atomiku 19 Feb, 2017 @ 2:21pm 
we gunna use this map for our server if my friend can get it to work, k?
Youhadabadday 13 Feb, 2017 @ 2:48pm 
no problem C:
Serbian Hammer  [author] 13 Feb, 2017 @ 12:51pm 
Thanks!

The tracks are just there to give a general idea of map flow, I didn't waste time aligning them since they will be redone in map artpass. The same applies to bot mesh, thank you for the bug report.
Youhadabadday 13 Feb, 2017 @ 9:05am 
Good map, but there are a few things to note:

1: The Tracks are occasionally clipped into the ground. A good payload map has all the tracks connected. Fix this.

2: When bots are spawned, at the third point if they die before the gate is opened, the bots just run into the wall. I try to use voice commands to fix this, but the walls are thicker than the gate, so barely any bot moves to it's proper location. Can you make a nav mesh that makes the bots not do this?

Other than that, like I said, it's a good map!
Tudrop 7 Feb, 2017 @ 7:08pm 
good job
Piel D'Miel 21 Jan, 2017 @ 9:01pm 
This autor is so creative, he defnitely deserves our attention :^)
CL3NR c2 8 Jan, 2017 @ 11:40am 
im going to say this now and get it out of the way........ OVERWATCH IS CANCER!!!
Serbian Hammer  [author] 9 Dec, 2016 @ 12:02pm 
I've started adding details to the map, you can expect full version in Spring-Summer 2017.
MediArgentum 9 Dec, 2016 @ 7:54am 
I like this idea. Are there any updates? Do you intend to finish the map in terms of artpass?
AthenaDiva 23 Nov, 2016 @ 12:28pm 
Is it possbiel for you to make Hollywood?
Elevna 23 Aug, 2016 @ 5:45pm 
are you gonna update this with textures and stuff?
aol instant kill 20 Aug, 2016 @ 9:09am 
guys shut up or you'll get an OVERWATCH ban
Hoovy Sandvichez 19 Aug, 2016 @ 9:13pm 
very well made, good job! i hope you updaste this in the future!
brain bambage 19 Aug, 2016 @ 10:06am 
Nice job!
The Daily Herp 11 Aug, 2016 @ 8:35am 
FIRST TF2 AND NOW STARBOUND WHO WILL OGREWATCH INFECT NEXT
Bisonmaxxing 11 Aug, 2016 @ 6:35am 
I think I "OVERWATCHED" this
FLAVA FLAV 8 Aug, 2016 @ 10:14am 
i would "WATCH" this all "OVER" again




i suck at puns
Da Vinki 8 Aug, 2016 @ 7:03am 
good map
Glitchyyypants 7 Aug, 2016 @ 12:02pm 
Finally what the overwatch hud needed
JohnnyLongCock 7 Aug, 2016 @ 10:21am 
thats a cool map
MediArgentum 7 Aug, 2016 @ 1:04am 
I think there should be at least two versions of this map.
1. The complete replica. As close to the original map as possible. Even if it's balance will be completely broken in TF2.
2. Not the complete replica but rather more balanced to fit TF2's playstyle.

Can't wait to see textured version. Looks cool.
jm 6 Aug, 2016 @ 6:44pm 
can you give me the hammer file? i would like to add textures to it!
beat. 6 Aug, 2016 @ 4:51am 
Great job!
Doran ☣ 5 Aug, 2016 @ 11:24am 
Thx great map, great work.
Solid Fives 5 Aug, 2016 @ 10:59am 
:V
ivansarmi19 5 Aug, 2016 @ 5:34am 
(español) Ánimo. the game is cool.