The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Whiterun Forecourt +
30 Comments
TexanChiss 5 Mar, 2024 @ 7:46am 
Unfortunately, I no longer have a desktop and only use my Steam Deck ;( . And since using Nexus on the deck is an infuriating hassle for me, I stick with the workshop since most of the mods here are simply sub and go. Anything above that is just too darn hard for me these days.
Internethetzer  [author] 5 Mar, 2024 @ 7:33am 
Nah my mods are mid at best, there are far FAR more amazing mods out there
If youre looking for a good replacement for this, look up "Fortified Whiterun" on Nexus :doicross:
TexanChiss 4 Mar, 2024 @ 2:24pm 
Please consider coming back. Your mods are amazing.
Internethetzer  [author] 25 Sep, 2023 @ 9:07am 
Sadly, I completely quit modding Skyrim
I stopped when the SE came out back then
Many projects inside my harddrive which will never be finished
Jmacc 24 Sep, 2023 @ 8:12am 
Can you make a mod that adds houses on the outside of whiterun in those ruined walls? i have been looking for a mod like that
george lucas 12 Sep, 2016 @ 8:18pm 
ok thx just looked at my steam today my computer was lost until today
._.
Internethetzer  [author] 11 Sep, 2016 @ 2:13am 
I'll try do to it as soon as I have time again
MRFlackAttack 9 Sep, 2016 @ 2:45pm 
There is a mod that does this, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=302744215 , is your mod compatible with this one? If not can you make it be, I like some of your additions.
george lucas 31 Aug, 2016 @ 7:12pm 
srsly it wont let me click it it is like a faded button x_x
george lucas 31 Aug, 2016 @ 7:11pm 
it dosent work
._.
george lucas 31 Aug, 2016 @ 5:02pm 
k thx man
Internethetzer  [author] 30 Aug, 2016 @ 11:32pm 
start the launcher go to Data Filed and tick the mods you want to use
george lucas 30 Aug, 2016 @ 7:27pm 
how
Internethetzer  [author] 26 Aug, 2016 @ 3:41am 
enable them in the skyrim launcher
george lucas 25 Aug, 2016 @ 5:06pm 
how o u use mods again?
._.
GaryLeeDezernJr 3 Aug, 2016 @ 9:03am 
kool beans, yeah I have a another wall mod that restores its crumbled look, thats all.
Internethetzer  [author] 3 Aug, 2016 @ 5:04am 
if it just adds/changes structures over mine at the forecourt then it will just look weird, I dont see any reasons for your game to crash in that case
GaryLeeDezernJr 2 Aug, 2016 @ 6:17pm 
can this be used with other whiterun mods that also manipulate the wall structures?
Nyx (She/Her) 26 Jun, 2016 @ 10:24am 
Well, I got the chance to have a look at it and it is amazing! It really looks like a city prepared for war. I also insalled your Winterhold mod but as I do not own any DLC the Falkreath one isn't avalible to me. You should look into making a DLC free version.
Internethetzer  [author] 26 Jun, 2016 @ 9:53am 
Just waited for 24h ingame and it still works
Jeqavis 26 Jun, 2016 @ 9:20am 
Crashes once you wait
Nyx (She/Her) 25 Jun, 2016 @ 2:20pm 
for someone who is german you've got better english than most people in the united states.
The mod looks great, I will most certainly be trying it; Whiterun always did seem a bit tiny for a supposed trade center.
King Nerevar 20 Jun, 2016 @ 4:55am 
Finally! I always wished to have such a mod, but i never understood skyrims CS (Morowind and Oblivions were much easier to understand)
thanks for uploading, it does its job.
IAmTheMistake 18 Jun, 2016 @ 6:34pm 
Its cool, I love your work and what you have made, I am not asking for a bush and a tree here and there, but the 'Amount' of spikes just bother me.
Internethetzer  [author] 18 Jun, 2016 @ 6:32pm 
I exactly thought the same when i was working on it, but im not really into "fuck logic just make it look beautiful" otherwise i wouldve spammed bushes trees and unecessary decoration like 90% of the other modders, my concept is not like this
IAmTheMistake 18 Jun, 2016 @ 4:34pm 
I really like this mod, the logic behind it is solid and fits to the lore that Whiterun is built on a hill, that it started as a great fort and became a city overtime, whilst still keeping its fort like apperance. My only problem though is the amount of 'Spikes.' I see spikes in certain places that just seem to obstruct the view for the outposts. Though I get the concept, "So the Enemy cannot climb the walls." It just seems... over done with Spikes. I love that you kept the whole 'Olde Era Fort' look to it, just... I dunno, my attention to the fort is drawn towards the amount of spikes it has. Maybe I am just nitpicking. Who knows.
Internethetzer  [author] 18 Jun, 2016 @ 2:37am 
its properly navmeshed and the only problem that can show up is the retardation of the NPC's, i made those archer stands for the defenders as well, so even the player can go up there and help defending
Duke of Wellington 17 Jun, 2016 @ 5:03pm 
I mean it might bug out placement of the defenders
Internethetzer  [author] 17 Jun, 2016 @ 2:26pm 
why shouldnt it? it should make it even harder for the attackers
Duke of Wellington 17 Jun, 2016 @ 1:07pm 
does this work with the civil war quest?