Source Filmmaker

Source Filmmaker

Genji - Overwatch
129 Comments
Disgrace 22 Mar, 2024 @ 3:50am 
yo i need help, when added him to the map, his bones are glowing (RGB colors)
miyamura 23 May, 2022 @ 8:38am 
I NEED HEALING
oBEASTity 🦇🍍🌜 7 Oct, 2021 @ 2:41am 
genji my beloved
상빵 25 Jan, 2021 @ 4:06pm 
Mada Mada
GenericBonk 23 Oct, 2020 @ 2:28am 
i need healing
kymbow01 12 Jan, 2019 @ 2:13am 
i guess i'll be genji
𝐋𝐨𝐤𝐢 9 Jan, 2019 @ 5:13am 
im trying to do a scene with him in it but he has super bright green,blue and red lights on him is there any way of removing them?
Red_Spandex 6 Jan, 2019 @ 1:52pm 
I cant pose the model. Sorry I am new to SFM. I loaded the model into a map and selected the overwatch rig for its rig. Now when I click on the model, I dont see any controls for scaling, moving, or anything for the bones.
dancal823 14 Dec, 2018 @ 7:03pm 
I'm already genji
olz 19 Sep, 2018 @ 10:51am 
Mada mada
polski 5 Jul, 2018 @ 9:51pm 
I need healing
Warkin Iskander Volselli 22 Mar, 2018 @ 1:35pm 
I NEED HEALING
Fayeswartz 14 Jan, 2018 @ 11:44am 
I NEED HEALING!!!!!!!!!!!!
Seabastial 30 Aug, 2017 @ 4:45am 
Hi! I love the model, but i have just one problem.............. Everytime i try to add it to my project my SFM freezes and refuses to let me do anything........... do you know why this is?
Zack 00 Omega 12 Jul, 2017 @ 11:58am 
How do I able to use this model
Kindskopf 9 Jul, 2017 @ 12:50pm 
Hi! - I like the model, very accurate.
Sadly I have one problem: when I add the model to a project - save and try to reopen the session, i get the following error:
failed to lock vertex buffer in cmeshdx8::lockvertexbuffer
Any solutions? - Thanks!
G E O°未来 8 Jul, 2017 @ 3:00pm 
When I open this in noesis the arms are gone. and the right leg ;(
shadowwolf148 18 Jun, 2017 @ 4:27pm 
Is there a way to convert the models to be used in maya?
Ruff 4 May, 2017 @ 9:18pm 
Thiccer than D.va, Widow, Tracer, and Mercy
Minifridge13 5 Apr, 2017 @ 3:29pm 
i need healing
SeroRonin  [author] 22 Mar, 2017 @ 9:43pm 
@Cufflux

The only way I think that'd work is if you used Revzin's Puppet script, Although I'm not sure. I can't directly port them due to how different the bones were comparatively between versions
Buffhunks 22 Mar, 2017 @ 9:09pm 
Any way you know of to transfer over the bone positions + rotations from a pose using the old model to a pose using the new model without it getting screwed up?
Cloutskas 16 Jan, 2017 @ 5:36pm 
turns out it wasnt even your model. your model is 100% fine. i mixed this one up with the other genji model by a different author, sorry for the inconvenience.
SeroRonin  [author] 16 Jan, 2017 @ 10:34am 
@Goddank

Those are bolts and ports. They're just part of the texture
Cloutskas 16 Jan, 2017 @ 8:37am 
why are there black spots on his face and part of his chest
Chill Play Only 28 Nov, 2016 @ 4:03pm 
ok ty
SeroRonin  [author] 28 Nov, 2016 @ 2:42pm 
@YishYashYosh

Yeah, you should only have one installed. The SFM Lab version is the one for people having difficulties with the SFM Workshop version
Chill Play Only 28 Nov, 2016 @ 2:35pm 
@[N-cognito]
Chill Play Only 28 Nov, 2016 @ 2:35pm 
OK, because i use a different rig script and it makes one of his arms look out-of-shape.

also I couldn't find the genji model for some reason, AND i think its because I have the SFM Lab Genji model. Should I remove that model?
SeroRonin  [author] 28 Nov, 2016 @ 1:59pm 
@YishYashYosh

Speeder's Overwatch Rig should work. I've added it to the required items section so that it's easier to find for some people
Chill Play Only 28 Nov, 2016 @ 12:39am 
@[N-cognito] Is there a specific rig script for this model?
Detrixukoan58 20 Nov, 2016 @ 1:05pm 
@[N-cognito] thanks plus realy good model by the way
Ze_Jeff 16 Nov, 2016 @ 10:28pm 
ooooh alright.
SeroRonin  [author] 16 Nov, 2016 @ 11:20am 
@Ze_Jeff

You need to use Speeder's Overwatch rig. The bone names aren't the actual names, their just changed by a command in the QC because otherwise we'd have to change the bone names every time we ported a new one, instead of using the same QC commnds.
Ze_Jeff 16 Nov, 2016 @ 9:32am 
I cant enable rig biped simple. any idea why?
SeroRonin  [author] 15 Nov, 2016 @ 6:52pm 
@Genji

If the extract takes it out. I don't think I'll be able to get the pumpkin model myself, though
Genji 15 Nov, 2016 @ 6:28pm 
Hey N-cog, you think you can port the pumpkin carving highlight intro for the current Genji models?
Genji 15 Nov, 2016 @ 6:27pm 
YES
SeroRonin  [author] 15 Nov, 2016 @ 6:06pm 
GONNA PORT THE FUCK OUTTA THE NEW ONI SKINS BOOOOOOOOOOOIIIIIIS
MuF1n 8 Nov, 2016 @ 2:10am 
Stupid me... that worked thanks!
SeroRonin  [author] 6 Nov, 2016 @ 6:25am 
@MuF1n

Nope. Try unsubscribing, loading SFM, removing it, then resubscribing and restarting SFM
MuF1n 6 Nov, 2016 @ 1:09am 
i can't find the model when adding. Do you know why? (I already downloaded it)
SeroRonin  [author] 26 Oct, 2016 @ 7:23pm 
@Detrixukoan58

Ah, that's a corrupt export, which either means something interrupted the export or the save is self is corrupted. It doesn't have anything to do with the model.

Try exporting again, and if that doesn't work, export in a different format. If it still fails to export properly, it might be a corrupt session (I have no idea how to fix it if that's the case)
Detrixukoan58 26 Oct, 2016 @ 3:04am 
@[N-cognito] when the video is renderes the imaage begins with a broken image sliced in half and differing colours.
SeroRonin  [author] 24 Oct, 2016 @ 8:03pm 
@Detrixukoan58
Can you please elaborate on the glitching that's happening (Perhaps posting a video, gif, or image of the glitch)
Detrixukoan58 24 Oct, 2016 @ 2:07pm 
hey for some reason every time i try to render with this in my animation, the animation render keeps gliching???

could you please explane this so i can resolve this as quick as i can
SeroRonin  [author] 12 Oct, 2016 @ 2:32am 
@Gameaccurate

The older one had a bunch of tweaks to make they Cubemaps look right, but they're not needed for this one as much. I had to restart from scratch, so I'd have to redo all of the tweaks (Which was not fun in the first place) and I'm not even sure if they'd look good with the new materials
SeroRonin  [author] 9 Oct, 2016 @ 4:23am 
@Ventuhr

It's a material update and a update to the whole skeleton

The early stage extractors didn't export skeletons from Overwatch, so I originally made my own and custom rigged the entire model using guesswork. Now there is proper extraction tools that allow said extraction of the actual game skeletons.
Venturion 6 Oct, 2016 @ 2:29pm 
So what's this update about? something about PBR to blinn conversion?
SeroRonin  [author] 5 Oct, 2016 @ 8:52pm 
A major update has been released!

If you didn't know already, I re-did the entire thing using an updated extractor. This allowed me to use the original Overwatch skeleton, rather than the one I made when we could only get the meshes. However, this will break any scenes made with beforehand.

If you made something using the old version, there is a dropbox link in the description that includes all the old files. Simply extracting the files to the correct place and locking them to the skeleton you animated, then zeroing it in should fix it.

Don't worry about overriding this one with the older version, I made sure they were compatible with each other.