Arma 3
OPTRE: Phase 1.
18 Comments
dexnom_ᛒᛏᛃᚾᚹᚾ 20 May, 2019 @ 10:36am 
cant play..missing some units
Solty Badger 2 Jan, 2019 @ 5:51am 
Cant play, missing deleted assets issue
Monarch  [author] 15 May, 2018 @ 5:42am 
Thanks for telling me, I'll get to work on it asap(finals weeks)
OssomUmbra 15 May, 2018 @ 5:36am 
Operation Trebuchet has been updated, please make this useable again!
Iceman_333 3 Apr, 2018 @ 7:52pm 
im having issues where certain items are "deleted" and i cant play the scenario
Monarch  [author] 14 Jun, 2017 @ 7:09am 
:)
kevin6913 14 Jun, 2017 @ 6:37am 
Thank You!
kevin6913 14 Jun, 2017 @ 5:57am 
Where can you find the main OPTRE file?
I searched Operation Trebuchet in the Steam Workshop and I found a lot of things but none of them looked like the original.
Monarch  [author] 24 Aug, 2016 @ 6:02am 
It's just V0.13, the cover pic is straight from halo reach
Spectre250 23 Aug, 2016 @ 7:44pm 
Question off the cover picture, does this require v0.13 of OPTRE, the dev version or additional mods? I do not recall seeing the rifles or some of the equiment show up there in the current release.
Monarch  [author] 21 Aug, 2016 @ 2:50am 
Last time i checked the players squad is playable in coop
Peenshot 21 Aug, 2016 @ 1:36am 
is this co op
Monarch  [author] 3 Aug, 2016 @ 1:38pm 
Alright, thanks a lot for the tip. I'll have a look into it. I have a new mission in the making atm XD
Hegston 3 Aug, 2016 @ 1:27pm 
Personally, I'd have the AI teams do a sweep that pushes against the incoming counter-attack a bit, give the player a cue regarding the "Defend the Town" segment. Had no idea where they were coming from until my squad started dropping lol.

All in all, though, pretty solid, thanks for the fun!
Monarch  [author] 3 Aug, 2016 @ 12:43pm 
* S&D
Monarch  [author] 3 Aug, 2016 @ 12:42pm 
Oh, I think I can fix it by giving them normal move orders around the town instead of the S7D waypoints. Thanks for the heads up. I'll fix it tomorrow :steamhappy:
Hegston 3 Aug, 2016 @ 12:23pm 
Fun scenario! Only issue I had was friendly squads hung around the weapon racks designated for demo, their S&D kept at least 2-3 running around at once, making it impossible to blow them without friendly fire.