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"There is a reason the dying ask for water, they know it contains the essence of life"
1. Orthodox: Even at 5 points the trait is still too powerful. at -50% an you are playing Divine Mandate. There will never be a penalty. I like the trait I think its good to have a trait like that but I would suggest brining it down to -25% instead of -50%.
2. Aquatic: I like the trait stats but the name an flavor text do not fit the trait tbh. For example if you run into a race thats playing an Arid or Desert world an they have the aquatic trait an you are like ...uh?? how? why? Mabye rename the trait to Adaptable or Morph? something along those lines that represents a race changing to their environment.
3. Asexual: This trait is fine as far as stats an all but the name should be changed to something like Impotent or unfruitful? Since some could argue that Asexual reproduction is faster than Sexual.
Thats it, Thanks for the mod its really fun.
Yeah, that's a typo, should be a -2% penalty.
Wow, thanks for the feedback, I agree with many of your points, particularly on asexual which I thought myself was very problematic. In regards to Orthodox I chose the name since it has the same weight in my mind as venerable, whereas inflexible comes across to as a bit negative considering it's a 5 point trait. Some of the traits make a little bit more sense when you read their description, though I think that's not necessarily the best excuse ;) but, yeah thanks for the feedback it's really appreciated! :)
Warrior Castes: sounds good, but it should stifle other areas a little bit. Having specialized warrior castes means that these people are way better trained, but also that they can't contribute to research or trade because they're basically not allowed to.
Wasteful: nothing a little social engineering couldn't optimize. :P How about adding these penalties to "Fragile" and increasing the amount of points it gives you?
These are my thoughts. Mind you, I haven't played with your mod, so I can't say much about numbers, but hopefully this will be of some use to you. Cheers!
Ravenous: eh? How does this even work?
Savage: how can a spacefaring civilization be "savage"? With their billions of residents, social organization way beyond our own etc.? The stats are also more army bonuses, I think there's enough of these. I'd scrap this one.
Shrewd: sounds good. I'm not sure if it's not too cheap, it depends a lot on your circumstances.
Subterranean: sounds good.
Towering: sounds good. I'd rather see a simpler word though, like "Massive", for ease of use within the interface.
Ferocious: sounds good overall, but i think there could be more areas where this comes into play, like diplomacy. I don't really like the penalty for other species though, since some of them should feel quite at home among your virile barbarians. :)
Feudal: I appreciate keeping with Master of Orion tradition, but I'm against traits that conflict with government types. Feudalism is a form of social organization and nothing else. If you want a trait that promotes feudalism, this should be done differently, by adding some synergies which are especially good with feudal governments... And then giving them some other name. :)
Fragile: sounds good.
Jingoistic: sounds good.
Lazy: good, maybe "Inherently Lazy".
Natural Chemists/Geologists/Statesmen: sounds good.
Non-conformists: sounds good.
Orthodox: sounds good, but maybe name it "Inflexible", since what is orthodox and what isn't is often a bone of contention. ;)
Defensive: Hmmm, but why? Is it a cultural thing, or a physiological trait, or something else? Why can't some other species become "defensive" through tactics? I think it needs some clearer concept.
Docile: sounds good. Actually it sounds great, like something that has always been missing from the game. ;)
Drone: I am at a loss with this one. I gather it's about social order and has slave-like implications, but doesn't it conflict with government types and ethics? Maybe the name should be more informative, since I just don't understand what it is.
I haven't tried this mod yet, as it would certainly collide with my mod setup, but it looks interesting. I'd like to mention some things just from the description.
Aquatic: sounds good.
Asexual: I don't think asexual should equal growth penalty, asexual beings like amoeba reproduce damn fast. ;) Of course it's hard to predict how it would affect higher organisms, since these almost always reproduce sexually on Earth, but it still sounds somehow inaccurate. I thought about changing the name to "Low Libido" or something, but hey, contraceptives. So I am currently unable to defend this trait.
Brazen: good. I am not against such "psychological" traits; it's a space opera after all. But I think it'd be better to call them "Inherently Brazen", to emphasize on the fact that each individual is different, but there is a tendency with this species towards a certain personality type.
If it's not too much trouble, would you put the traits and their effects in the description? I'd like to know what I'm getting before I download.