Arma 3
KSK 2035
232 Comments
IndeedPete  [author] 16 Jun, 2024 @ 11:50am 
Should work, yeah.
Soulless5k 21 May, 2024 @ 4:59pm 
does the mod still work
IndeedPete  [author] 24 Apr, 2024 @ 11:55am 
Sorry, no idea. I've set up the mod correctly according to the BI Wiki.
Butter Fliege 23 Apr, 2024 @ 1:09pm 
I dont mean the editor i mean a straight zeus game from private sever.
IndeedPete  [author] 23 Apr, 2024 @ 12:07pm 
I place the game master module in the editor and sync it to the player.
Butter Fliege 22 Apr, 2024 @ 2:41pm 
How do you set the module?
IndeedPete  [author] 22 Apr, 2024 @ 12:16pm 
When I place the Game Master module, at least the Tropic faction shows up. When I set the module to include unofficial addons, all factions show up.
Butter Fliege 21 Apr, 2024 @ 4:06pm 
I do not see any units in the Zeus tab do I need to download anything extra?
IndeedPete  [author] 21 Apr, 2024 @ 12:14pm 
@Butter Fliege: Should work with Zeus, yes.
Butter Fliege 21 Apr, 2024 @ 4:39am 
Does this work with zeus?
Artificial Soldier 10 Aug, 2023 @ 8:42am 
Really enjoy this mod. Even though it’s been a few years have you ever thought about an update?
IndeedPete  [author] 17 Jun, 2021 @ 12:39am 
The Fennek is a vanilla asset, so knock yourself out.
Fabi_Bo271 10 Jun, 2021 @ 10:45am 
@The M Is it possible to get the LDF things? Only textures or ready as a Mod?
Jajoeni 9 Jun, 2021 @ 9:13am 
is it ok for you, if i repack the fennek into my mod for the BW project of my unit?
Owl 19 May, 2021 @ 3:47pm 
If only they spoke German ;-;
IndeedPete  [author] 15 Mar, 2021 @ 1:11pm 
Yeah, I know. But people will (presumably?) get DLC ads if I add that stuff to the default loadouts.
The M 14 Mar, 2021 @ 2:25pm 
There is no dependency because everyone has the files but not everyone can use them.
IndeedPete  [author] 13 Mar, 2021 @ 7:51am 
I really like the Contact stuff as well. But it's not officially decrypted yet. At least on current stable it isn't. Though I can get the helmet and radio backpack via Samples. I'll think about it. If anything, that stuff wouldn't go into the default loadouts as this would ad DLC ads for most people I assume.
Fabi_Bo271 13 Mar, 2021 @ 3:19am 
I like the Contact-Stuff, also the Vests so i would like to see this featured in the Mod!
IndeedPete  [author] 13 Mar, 2021 @ 1:07am 
Looking cool, is the Contact stuff decrypted already? Even if it is, I'm vary to include it since it doesn't seem to be very popular. So I'm not sure if I want to add that dependency.
The M 10 Mar, 2021 @ 1:46am 
If you want I can give you the Arid and Flecktarn textures for the LDF Helmets.
https://imgur.com/aimHrFi
https://imgur.com/r12kBls
https://imgur.com/wPhlb7d
https://imgur.com/gTtuC1T


I hope it is ok under the license
Bog21 17 Feb, 2021 @ 8:46am 
Hey IndeedPete,
I love this faction, the textures are amazing. I would like to report a bug however,
The Unarmed, and MMG Prowler do not show in Zeus, only in the editor.
I don't know a single thing about how mods work, but if you need my assistance, feel free to add me.
IndeedPete  [author] 19 Sep, 2020 @ 10:53am 
No plans yet but if that's been decrypted, I'll try to take a look.
Buck 15 Sep, 2020 @ 4:38am 
What are the chances of getting retexs' of the contact LDF vets and helms? I believe the UV is out there as other mods have retexs' of them.

Would be a nice update to this already great 'lore' friendly mod.
nockrero 10 Sep, 2020 @ 3:41pm 
@Herbiie Sure. Go to bed
IndeedPete  [author] 6 Sep, 2020 @ 6:31am 
German voices would require the Global Mobilisation DLC which I don't want to use. I'm not sure the CBRN gear from the Contact DLC is decrypted already. And even if, same problem as with Global Mobilisation. They're both niche DLCs.
Lucas_Wu 5 Sep, 2020 @ 12:00am 
Long Time no see! Keep Going! any Idea for German voice and CBRN?
IndeedPete  [author] 11 Jul, 2020 @ 4:54am 
Yeah, might have to rename my mod. :D But there's still time to re-instate and disband it a couple times over until 2035.
Herbiie 10 Jul, 2020 @ 10:28am 
Unrealistic.

No way KSK will be a thing in 2035 the way they're going ;)
Kellmister 10 Nov, 2019 @ 7:05pm 
This is very well made. Nice.
TemporaryTeMp3R 24 May, 2019 @ 1:23pm 
Ok, love the mod man. Thanks bro.
IndeedPete  [author] 24 May, 2019 @ 7:45am 
It'll work, you'll just get ads / overlays when trying to use Marksmen content as far as I'm aware.
TemporaryTeMp3R 23 May, 2019 @ 6:48pm 
I don't have marksmen dlc but uh..could this mod still work?
JakoI3 16 Mar, 2019 @ 10:10am 
Question?
Do you still work on this and if yes when we can expect an Update?
IndeedPete  [author] 14 Mar, 2019 @ 1:08pm 
The tanks already seem a bit out of place for a special forces thingy. So, arty aside from mortars seems out of scope.
Timmy the Dragonborn 13 Mar, 2019 @ 7:06am 
No arty, why?
IndeedPete  [author] 19 Jan, 2019 @ 10:44am 
They certainly inherit from vanilla classes.
Lucas_Wu 16 Jan, 2019 @ 9:51pm 
Vanilla? But the dual arms mod doesn't support your weapon...The ACR mod just use the weapon from apex.
IndeedPete  [author] 14 Jan, 2019 @ 10:54am 
You mean the name pool for AI units? Yes, they're still NATO vanilla. Not really a high priority for me though.

I don't want to rely on other thrid party content (than the one I already integrated) so I will stick to vanilla for now.
Lucas_Wu 12 Jan, 2019 @ 10:31pm 
Also...about AI names...check out the BWmod
Lucas_Wu 12 Jan, 2019 @ 10:30pm 
If you like....please use the vanilla one or the HK416 in NIArms.
Because I use the dualarms mod, and it doesn't support yours.
IndeedPete  [author] 31 Dec, 2018 @ 7:21am 
The insignia or the flag? Former can be removed by script or arsenal.
The khaki vanilla ones were initially meant to be just placeholders until I get around to do my own.
Lucas_Wu 30 Dec, 2018 @ 5:54pm 
But you still need to remove the large logo on the right!
Besides, why arid units still uses green khaki guns?
(I prefer Black SPAR in the vanilla game)
IndeedPete  [author] 30 Dec, 2018 @ 5:36am 
Well, Arma doesn't really support anything like that. You'd have to create a vest / uniform texture and config for every single name. :/
Lucas_Wu 29 Dec, 2018 @ 7:12pm 
I think you really need to remove the icon on the right....
German name tags need!
Kestrel 18 Aug, 2018 @ 8:54am 
Super. Danke dir für die schnelle Antwort.
IndeedPete  [author] 18 Aug, 2018 @ 6:22am 
Ich habe damals die Vanillawerte kopiert. (Allerdigns von den britishen CTRG Westen.) Sofern die sich nicht geändert haben, sollte es gleich sein.
Kestrel 18 Aug, 2018 @ 5:02am 
Moin zusammen. @IndeedPete Kannst du mir sagen welches Schadenmodel die Westen und Uniformen haben, sprich sind die in der gleichen Panzerungsstufe wie Vanilla usw. oder hält der Spieler damit mehr DMG aus als bei anderen Klamotten? Wir möchten die Mod gerne in das Repo einbinden aber sie müssten dazu das richtige Schadenmodel haben.
Lieben Gruß, Wittmann
Bingo 10 Aug, 2018 @ 4:59pm 
Srry habe das Problem behoben.... War unnötige Diskussion
IndeedPete  [author] 10 Aug, 2018 @ 9:26am 
Funktioniert problemlos für mich, selbst wenn ich nur KSK lade. Ich schlage vor, Du prüfst Dein Zeus Setup. Da gibt es bspw. im Game Master Modul die Möglichkeit, auch inoffizielle Addons zu laden.