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Has more or less worked.
Now for the map:
this map has everything that makes a good game -
Intelligence, action, excitement, danger and fun.
It's like a good thriller, the protagonist is gently led to the increasing difficulty.
Excellent work, congratulations. Added to my favorites.
For now I suggest to use the console command 'give_portalgun' if you spawn without one. To avoid typing the command each time you can use 'bind g give_portalgun', then you get the portal gun simply by pressing 'g' on the keyboard. To get the portal gun with both portals use 'upgrade_portalgun'. Sorry for the inconvenience.
The quality of the video is not the best, but it shows the issue at the end
https://www.youtube.com/watch?v=aFRROfGCjmw
thanks for your answer. Meanwhile I saw in the video by "DeathWish808" that this issue should not be. It's crazy and happens also after quick save/load.
I've installed Beemod, perhaps is my version to old.
I tried some things (like removing and reloading), but nothing helps :-(
Solution: I just have to play the map in one turn,
this is normally not a big problem, but a bit difficult in THIS map ;-)
Whenever I lose my life and the game starts again my gun is gone :-(
Is this intended ?
https://youtu.be/HiEjiYpBai0
https://www.dropbox.com/s/73brtptmosfnfec/evilturret.dem?dl=0
Map has been updated, blue gel in the first part removed to prevent future test subjects from looking silly.
Put on an more positive note, thanks to my chat, I was able to get past it in the end. I had a total mental block on the first part, even though I played that part about 10 days ago. The playthrough is below, I laughed, I cried, I just about killed myself, but I got there :)
Thanks for making and I'll take a look at your new one, just as soon as I'm out of therapy.
https://youtu.be/YO8SrxFUQKU
NB : I destroy the 3 turrets on the middle part (you know which ones) only when I have the funnel. Is this intended ? every moves involving them before that were so painful to execute...
Also, the jump leading to the upper level turrets felt quite unintended since I have to crawl to not fall down. Or is this evilness too ? ^^
I see the facing light bridge is trap-proof. (Of course, it was before, too.)
It's true that you got to the top floor in an unintended way and that probably hurt you once you avoided to perform the intended actions. This and some other hints I took from your run will be fixed in the next update.
@temporarymanwastaken , apparently you start walking too late, that's why you lose time. When the turrets are already in sleep mode they wake up fast and you don't make it. To have more time available you need to take advantage of the turrets shutdown process. As soon as their lasers reset the player has to move. The turrets are still shutting down, retract their guns, and go to sleep mode. This is taking additional time before they can detect the player, thus making the difference.
At the 6:50 mark the distance is quite a stretch. I'll add a small splat of speed gel there to give the player a mini boost, then you don't need to take a single bullet from the turrets.
Same goes for the previous turret, too. They seem to have a full second faster response time for me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=706418113 I tried many times to do it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=706418356 At last I did not get blue portal gun too and I can‘t get funnel again.I don't know how can i do it.Thanks for your work.