Portal 2

Portal 2

Assassin
56 Comments
Narkodes 8 Oct, 2021 @ 6:12am 
Ich mochte den ersten Raum, aber das zweite Puzzle ist zu frustrierend für mich. Manche der Sprünge sind fast nicht machbar ohne, dass einen die Geschütztürme grillen. Schade, aber das letzte Drittel habe ich dann nur per Video fertig geschaut. Dennoch einen Daumen hoch für den ersten Raum und die nicht ninja-Ideen des zweiten Raums :-P
Dark Rozen 14 Jul, 2020 @ 2:23pm 
Nice
toncica  [author] 30 Jan, 2018 @ 5:19am 
UPDATE: the portal gun problem has been fixed. Thanks to Teamspen for the quick work.
toncica  [author] 26 Jan, 2018 @ 10:15am 
Thanks for playing and for making me aware of the problem. Kudos to your motivation, the map is basically unplayable under these conditions. Apparently the problem is a side product of the script that came with the "Portal Gun - On/Off" buttons. A bug report has been made, I hope it will be fixed in the next Beemod release.
lapicidas 26 Jan, 2018 @ 4:08am 
@toncica thanks for the tips, i did it as you suggested.
Has more or less worked.
Now for the map:
this map has everything that makes a good game -
Intelligence, action, excitement, danger and fun.
It's like a good thriller, the protagonist is gently led to the increasing difficulty.
Excellent work, congratulations. Added to my favorites.
toncica  [author] 25 Jan, 2018 @ 3:52pm 
@lapicidas, thanks for the video and you are correct. When I tested quicksave I spawned without a portal gun too. I don't know why that is but I'll look into it.
For now I suggest to use the console command 'give_portalgun' if you spawn without one. To avoid typing the command each time you can use 'bind g give_portalgun', then you get the portal gun simply by pressing 'g' on the keyboard. To get the portal gun with both portals use 'upgrade_portalgun'. Sorry for the inconvenience.
lapicidas 24 Jan, 2018 @ 9:46pm 
@toncica
The quality of the video is not the best, but it shows the issue at the end
https://www.youtube.com/watch?v=aFRROfGCjmw
lapicidas 24 Jan, 2018 @ 9:06pm 
@toncica,
thanks for your answer. Meanwhile I saw in the video by "DeathWish808" that this issue should not be. It's crazy and happens also after quick save/load.
I've installed Beemod, perhaps is my version to old.
I tried some things (like removing and reloading), but nothing helps :-(
Solution: I just have to play the map in one turn,
this is normally not a big problem, but a bit difficult in THIS map ;-)
toncica  [author] 24 Jan, 2018 @ 4:41pm 
@lapicidas, that is definitely not intended. The map starts without a portal gun, the orange portal gun is the first to be acquired and it should be kept after each death. Could it be that you used noclip and went through different save points? If that's not the case then it might be an issue with the current Beemod. I've tested and seen a number of people completing the map without that issue after dying. Maybe all those people had Beemod installed and that's why the problem was averted.
lapicidas 24 Jan, 2018 @ 6:56am 
@toncica
Whenever I lose my life and the game starts again my gun is gone :-(
Is this intended ?
DeathWish808 2 Dec, 2017 @ 8:55am 
Really good as always! The ending had me really thinking. I feel like I just fumbled my way through like a clumsy fat Chell though. On to the next one! :-D

https://youtu.be/HiEjiYpBai0
toncica  [author] 16 Oct, 2016 @ 6:49am 
Thank you for showing, I enjoyed your solution. Very unintended, but I'll allow it. :)
Requiemsoul 15 Oct, 2016 @ 10:20am 
I like so much the first room (more puzzle than the second section) and the latest manuever to destroy both evil turrets. Difficulty: third or four page of the most popular chambers :). Favorited, of course :)
LPChip 12 Sep, 2016 @ 5:18am 
Thanks for the vid. Never would've crossed my mind to solve it that way.
toncica  [author] 12 Sep, 2016 @ 4:26am 
Fair enough. I don't think it's too complicated though. Watch that particular action here if you like: https://youtu.be/hBb1FAT3I2Y?t=570
LPChip 12 Sep, 2016 @ 4:19am 
Hmm, that sounds too complicated to actually revisit this level. Sorry.
toncica  [author] 12 Sep, 2016 @ 2:41am 
The reversed funnel, placed on the upper surface, allows you to go to the cube dropper area. Then bounce on the gel and press the pedestal button to spawn a new cube. You need to keep the momentum to make it back from that area.
LPChip 11 Sep, 2016 @ 11:37pm 
I need more help than that. I've spend over 30 minutes at the very end, trying everything.
toncica  [author] 11 Sep, 2016 @ 6:50pm 
Man, that's a shame that you stopped at the very end. Getting to the cube is the last puzzling part. Clues: 1. reversed funnel 2. blue gel
LPChip 11 Sep, 2016 @ 2:45pm 
This puzzle is weird. I was thrilled at the first part. Very well executed. When I thought I reached the exit, instead I got to part 2. Okay, wasn't that hard. Then part 3... man, that is crazy hard. I'm a skilled portal 2 player, so eventually with lots of dying I managed to kill every single turret. But now I'm stumped to reach the exit. That cube lands on that button near the exit, but then there's no way to get to the cube anymore. After 1,5 hours of playing I just give up.
jandlml 27 Aug, 2016 @ 5:09pm 
this map,oh my gosh! crazy hard. i have to admit,i dont mind turrets as long as they are fairly easy to take out. but this man ahh! not a fan. i did like the puzzle,i think it would have been great without them. was able to complete most on my own with few hints.
jandlml 27 Aug, 2016 @ 3:15pm 
thank you.i was waiting to long. i thought you needed to wait until they completely shut down.
jandlml 27 Aug, 2016 @ 3:11pm 
there are 2 of them,one on either sidebehind glass walls. will try again
toncica  [author] 25 Aug, 2016 @ 7:02pm 
Just in case, I'll copy this from an earlier post:"To have more time available you need to take advantage of the turrets shutdown process. As soon as their lasers reset the player has to move. The turrets are still shutting down, retract their guns, and go to sleep mode. This is taking additional time before they can detect the player, thus making the difference."
toncica  [author] 25 Aug, 2016 @ 7:00pm 
Which turrets?
jandlml 25 Aug, 2016 @ 6:55pm 
cant get past them,liked the map until now.
jandlml 25 Aug, 2016 @ 6:51pm 
how do you get past the turrets?
toncica  [author] 23 Aug, 2016 @ 1:47am 
Here's a walkthrough by N Twirl. He makes a faster than intended move near the end but it's completely valid. https://www.youtube.com/watch?v=hBb1FAT3I2Y
toncica  [author] 23 Aug, 2016 @ 1:43am 
@Talisac, thanks for playing. Yes, the first part is kinda slow. There's a subtle hidden counter in this map: for each time using noclip in the first part, the turrets will kill the player later in the second part. It is unavoidable. ;)
Talisac 6 Aug, 2016 @ 8:45am 
Good map, first part is "slow" but nice, not very hard and in last room you play with your life every second... I have a blind [www.dropbox.com] for first part to top room, then I started to die every minute so... The very last part with cc was great :)
nock 3 Jul, 2016 @ 2:10pm 
Thanks toncica. Glad I could be of assistance
toncica  [author] 3 Jul, 2016 @ 11:54am 
Thanks for testing, I call this a success. :)

Map has been updated, blue gel in the first part removed to prevent future test subjects from looking silly.
nock 1 Jul, 2016 @ 12:59am 
Infuriating, infuriating, infuriating!

Put on an more positive note, thanks to my chat, I was able to get past it in the end. I had a total mental block on the first part, even though I played that part about 10 days ago. The playthrough is below, I laughed, I cried, I just about killed myself, but I got there :)

Thanks for making and I'll take a look at your new one, just as soon as I'm out of therapy.

https://youtu.be/YO8SrxFUQKU
toncica  [author] 22 Jun, 2016 @ 7:26pm 
Thank you for making me aware of a huge problem. It has been fixed. Due to that problem a path opened up where it seemed that cubes must be thrown at turrets, which is not only painful but absurd. Cube throwing can never be a part of a serious map, at least not in my workshop.
N Twirl 22 Jun, 2016 @ 3:15pm 
I really thought Front page material when I started the map, even more so when I finished the first room, believing that it was it... And I thought, yeah, it will soon be over and I will be able to go on with my life. I was wrong ! This map is evil, from the description to the exit ! The execution is quite painful, especially when some (difficult) moves have to be done twice (or thrice). Still I applaud the effort and the map is, as usual, very well thought and built.
NB : I destroy the 3 turrets on the middle part (you know which ones) only when I have the funnel. Is this intended ? every moves involving them before that were so painful to execute...
Also, the jump leading to the upper level turrets felt quite unintended since I have to crawl to not fall down. Or is this evilness too ? ^^
toncica  [author] 22 Jun, 2016 @ 7:49am 
Updated, should be final now. If anybody sees a problem or a way to get trapped please let me know.
toncica  [author] 20 Jun, 2016 @ 4:32pm 
There is an anti-trapping measure but that is not ideal. Even the "trap-proof" light bridge can be a trap when you waste your portals. Grated panels wouldn't change a thing. I'm not happy with that, but on the other side how bad is it to jump into the water once. It's probably not the first and only time the player has to watch the reload screen.
󰀉tempeh󰀉 20 Jun, 2016 @ 2:25pm 
Looks like you have them standing on light bridges now. I think the possibility of making that mistake is reduced now, and it'd be harder (if it is still possible at all) to get onto the light bridge and survive while there are still turrets on the other side, but why not remove all doubt and put grating on these panels? Besides, I can still funnel over to the light bridge later, then move the funnel-source portal elsewhere and get trapped. Stupid, yes, but possible.

I see the facing light bridge is trap-proof. (Of course, it was before, too.)
toncica  [author] 20 Jun, 2016 @ 10:38am 
Not sure where and how that happened. Is it something for me to fix?
󰀉tempeh󰀉 20 Jun, 2016 @ 10:22am 
No, I mean I got onto the islands with the pair of facing turrets. The first one was fine, I could kill it and then jump back across the goo and through a portal to escape. The second one... the jump was too far.
toncica  [author] 20 Jun, 2016 @ 10:19am 
You mean you quick-saved while being in range of turret fire and then get killed over and over? That's unfortunate. If there are real trapping situations I'd like to know though, those must be fixed. There are a few auto save-points but they should not spawn the player in a place with imminent danger.
󰀉tempeh󰀉 20 Jun, 2016 @ 10:08am 
So, I killed a turret and instinctively quick-saved before I realized I was trapped. Hopefully that's been fixed with the new version. Guess I'll find out since I have to start over now anyway.
nock 20 Jun, 2016 @ 1:04am 
It's still on the list Toncica - I'll have another run at it once all the bullet holes have healed =)
toncica  [author] 19 Jun, 2016 @ 8:40pm 
Map updated, thanks to Polux for showing me some unintended ways, nock's run has been very helpful too.
toncica  [author] 19 Jun, 2016 @ 9:01am 
@nock, I watched the whole thing and part of me feels incredibly sorry for the frustration and pain. Another part of me wants to scream "stop getting shot you coward!" ;)

It's true that you got to the top floor in an unintended way and that probably hurt you once you avoided to perform the intended actions. This and some other hints I took from your run will be fixed in the next update.
toncica  [author] 19 Jun, 2016 @ 8:57am 
@suanpan, everything is ok. You don't need to worry about the funnel, think about how the light bridge can help you.
toncica  [author] 19 Jun, 2016 @ 8:55am 
oops, forgot I added a walkthrough. I'm still taking hints from playthroughs to make subtle changes, proper walkthrough will come later.

@temporarymanwastaken , apparently you start walking too late, that's why you lose time. When the turrets are already in sleep mode they wake up fast and you don't make it. To have more time available you need to take advantage of the turrets shutdown process. As soon as their lasers reset the player has to move. The turrets are still shutting down, retract their guns, and go to sleep mode. This is taking additional time before they can detect the player, thus making the difference.
At the 6:50 mark the distance is quite a stretch. I'll add a small splat of speed gel there to give the player a mini boost, then you don't need to take a single bullet from the turrets.
󰀉tempeh󰀉 19 Jun, 2016 @ 7:39am 
Okay, so how is it I got stuck at the light bridges at the 6:50 mark, and wouldn't be able to cross safely without bunnyhopping (which I can't do), but in the video you just... walked across? How is that possible?

Same goes for the previous turret, too. They seem to have a full second faster response time for me.
suanpan 18 Jun, 2016 @ 8:13pm 
Nice map,you made me understand how important it is to get a portal gun!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=706418113 I tried many times to do it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=706418356 At last I did not get blue portal gun too and I can‘t get funnel again.I don't know how can i do it.Thanks for your work.