Tabletop Simulator

Tabletop Simulator

Fantasy Town with Modular Building Maps - Based on Phandalin from Lost Mine of Phandelver - (RPG, D&D, 3D, High Detail)
12 Comments
jaxder_jared 3 Sep, 2018 @ 10:35pm 
The walls and floors of the Lionshield Coster, Barthens Provisions, and Stonehill Inn, are all non-functional. It looks like the "Diffuse/Image" and the "Normal/Bump" have been taken down from the dropbox location. Could you help with this?
Dead 18 Jan, 2018 @ 12:57am 
The shrinkable buildings are white, Is there any way to fix this ?
Crow.T.Robot 8 Jul, 2017 @ 7:47pm 
I've Downloaded the mape, It looks Fantasitc by the way, but some of the houses have some kind of weird texture to them? did i download it worng or did i miss a step?
kaeoltae 19 May, 2017 @ 6:46pm 
I could copy your shrink board but i would need a scene chest to make it wont i?
kaeoltae 19 May, 2017 @ 5:59pm 
Question please how do you make a map on the table and have the modular pieces on the edge of table? i want to make a city and have buildings w/ mods like that so when my players go into a tavern or shop etc... want to pull up that shop/store/building like you have.
EZduzzit 1 May, 2017 @ 8:27am 
Great job on this!
Almega  [author] 24 Apr, 2017 @ 11:29am 
I noticed Dig took it down, I'm not sure the reasoning. You should be able to steal them from this mod.
Caydyn 3 Apr, 2017 @ 1:51pm 
Awesome job!! Do you know if there is someplace I can still get Scene Shrinker? It seems to be gone from the workshop sadly.
Almega  [author] 18 Jun, 2016 @ 6:53pm 
You probably do, most of these are pretty popular plus there are a lot of tile and tree repeats. There are a lot of tile and tree repeats which would help loading, not sure if repeats help performance after the load though.
Dig65 18 Jun, 2016 @ 6:49pm 
Yeah, neat, I just noticed the Shadowgrids being saved with each scene. Very flexible! I was surprised how fast the mod loaded with all the assets, but I'm realizing now that it's probably because I have a lot of these assets already in my cache. Still, doesn't seem laggy or slow.
Almega  [author] 18 Jun, 2016 @ 5:00pm 
Thanks Dig, Something that I didn't think about until building with the scene shrinkers is that I can use Shadowgrids to set a scale to each scene and the shrinkers will swap that in and out with the rest of the models. I expect that I will be using them quite often.
Dig65 18 Jun, 2016 @ 1:29pm 
So cool! Nice job!