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All sounds good man, looking forward to seeing it.
fridges washers and dryers of various colours are also now collectable objects
anyways still heaps to do to this one as it will be a map update for moppington subway
in the map properties it has yours and my name s the creator
i will also give ya contributor options to the train map after i upload the map update
contributor will show both our names as map author in comments
dunno if it will let ya update the map though:)
so far so good 1 step at a time until your supermarket shelves get restocked etc:)
basically any object that is glued down is now a collectable object:)
spent alot of work on fixing the custom items this level has=no factory archetypes?
had to make factory archetypes and new object archetypes for all custom debris items baskets trolleys tvs etc=doing that enables one to steal and keep this new stuff in the office)
i also made trolley roll around on the floor even if they upside down
can also get in a trolley and get pushed down stairs accross floors up and down the escalators by other players/ones self too:)
also fixed the clunky hold distance on trolleys!
i also made some changes to the escallators via new static mesh that has real escalator step treads as moving material n stationary material
still got heaps to do like change and mod pretty much everything in this level=quite fun so esp to be able to drive a train to Omnimart 2
Yeah sure you can use it.
I'm busy with my Competition entry anyways lol
It's been 2 years since releasing so I have no idea. I do apologise
As mentioned below the can shelves and the toy/Halloween shelves will give you a bonus if stacked.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1204487417
also other stuff, check change log for details
The custom cans can be stacked in the 2 shelves, the rooks keep toys can be stacked.
that's all that works.
I've just took another look at the map, the "horror" shelf should have been stackable but i've messed up with the trash there.
I have to finish my new map, then small update to my evil dead map, then I'll come back to this and hopefully fix that horror shelf and make it a bit more clear as to what to stack, just putting a stacking zone decal should do yeah?
I tried my best to make the inside of it hold as much as possible whilst still being as stable as possible ( took many times to get it to the stage it's at), the games box bins work better simply due to the shape, the trolleys are long and sometimes held a bit lower in the hands than I set them up to be, which probably dosen't help. All adds to the challenge. Taking a little care whilst walking goes a long way.
Glad you enjoyed the rest though.
Its like handling an extremely large spaztastic box that only gets worse the more stuff you put in it, which isn't as much when compared to the normal bins, and if you bump into something you better pray to mr.clean that it doesn't just launch the contents of your trolley all over the place.
They are working on some fixes for Rust, for both uploaders and downloaders but we don't have an eta on it yet.
might be because on my desktop the downloader file is non-existant
Looks like this player went to the games rustclientproccess.exe set compatibility mode and ran the game as admin, not through steam but directly from the folder.
Give that a try, it might help
(thats alot)
My new one morgue is maybe my 2nd best.
Think i just didn't have the assets i needed/wanted to make this map the vision I had.
decrease velocity - very well done!
What would I improve? (yet is just my artistic opinion)
I would put no mess trigger on escalators (because blood
and footsteps don't travel with texture and it look weird.
I would decrease the number of pickable objects,
replace them with static props.
At the end of the day it's a balance between good looking
map and fun gameplay - and in order to be fun it needs
to have just enough work to keep it interesting and not
too much to make it dull and repeating.
The first door after spawn is disproportional -
too high and keylock is flipped th wrong way
Bodies are skinned, yet shot - I would rather
put penetrated bodies there.
Other then that, I like the cart, I like overall
design (with the exception of previously mentioned
overload of object) and well put.
Another good map on your account cannon.
Which one do you think is best? (out of yours)
I'll admit the placing is a bit off, I had a few problems with the place being so open, kinda shot myself in the foot a bit there. With only a handful of trash items and body types I just couldn't come up with anyhing extra creative for the placement.
The garden center was originally twice the size, but I was using my own mesh that looked horrible and it got scapped 1/2 way through.
Map 5 already in the making, but waiting for the patch next week to see the new assets we get to work with (new map + santa and shadow warior stuff)
So snapping was the problem, why didn't you just say :)
Fix is uploaded now, the baskets will now SLOWLY fade into the upright position.
(They are now a 90% copy, handling wise, to the original VCD bins)